A63F13/65

FANTASY SPORTS GAME SYSTEM AND METHOD WITH CATALOG PLAY
20230053281 · 2023-02-16 ·

A computer-implemented method for operating a fantasy sports system permits the limiting of player selections to defined categories. The categories are selected by a creator prior to initiating the contest and can be mutually exclusive or overlapping. Fantasy points are generated for each of the users and a total fantasy score for each fantasy team is generated based upon the fantasy points for each of the non-active players.

SYSTEMS AND METHODS FOR PROVIDING IN-GAME CONSEQUENCES FOR UNIQUE DIGITAL ARTICLES BASED ON REAL-WORLD INFORMATION
20230049092 · 2023-02-16 ·

Systems and methods to provide in-game consequences for unique digital articles, the in-game consequences being based on real-world information, are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players, including a first and a second player account associated with a first and a second player; record player-configurable sensitivity of player-owned unique digital articles to be exposed to in-game consequences of either receiving distributions of benefits or losing stakes; determine real-world information based on events that have occurred in the real world; evaluate whether to distribute the benefits or seize the stakes, based on the real-world information; and either provide the distributions of benefits or seize the stakes accordingly.

Systems and methods for gamification of instrument inspection and maintenance

Disclosed is a gamification system for overlaying user-controlled graphical targeting elements over a real-time video feed of an instrument being inspected, and providing interactive controls for firing virtual weapons or other graphical indicators to designate and/or record the presence of contaminants, defects, and/or other issues at specific locations within or on the instrument. The system may receive and present images of the instrument under inspection in a graphical user interface (“GUI”). The system may receive user input that tags a particular region of a particular image with an issue identifier, and may generate a visualization that is presented in conjunction with the particular image in the GUI in response to receiving the input. The visualization corresponds to firing of a virtual weapon and other gaming visuals associated with tagging the particular region of the particular image with the issue identifier.

System and method for facilitating user defined virtual space

A system and method for facilitating a user defined virtual space is disclosed. One or more virtual space locations and/or activities may be correlated with user specified geolocations. In some implementations, the user specified geolocations may be verified against one or more spatial requirements prior to recording the user selected space-geolocation correlations. A user request to initiate an action or activity in the virtual space may be received. Prior to executing the requested action or activity in the virtual space, the user current geolocation may be verified against that specified in a space-geolocation correlation corresponding to a virtual space location or activity indicated in the user request.

System and method for facilitating user defined virtual space

A system and method for facilitating a user defined virtual space is disclosed. One or more virtual space locations and/or activities may be correlated with user specified geolocations. In some implementations, the user specified geolocations may be verified against one or more spatial requirements prior to recording the user selected space-geolocation correlations. A user request to initiate an action or activity in the virtual space may be received. Prior to executing the requested action or activity in the virtual space, the user current geolocation may be verified against that specified in a space-geolocation correlation corresponding to a virtual space location or activity indicated in the user request.

VIRTUAL OBJECT DYNAMIC CHANGE METHOD, APPARATUS, AND DEVICE, AND STORAGE MEDIUM
20230041183 · 2023-02-09 ·

This application provides a virtual object dynamic change method performed by a computer device. The method includes: obtaining a target region displayed by a virtual scene on a current interface; determining an environmental element associated with the target region, and an operation to a virtual object displayed in the target region; determining a dynamic change parameter of the virtual object according to the environmental element and the operation; updating the virtual object in the target region according to the dynamic change parameter, to obtain a updated virtual object; and causing a display of the updated virtual object on the current interface.

VIRTUAL OBJECT DYNAMIC CHANGE METHOD, APPARATUS, AND DEVICE, AND STORAGE MEDIUM
20230041183 · 2023-02-09 ·

This application provides a virtual object dynamic change method performed by a computer device. The method includes: obtaining a target region displayed by a virtual scene on a current interface; determining an environmental element associated with the target region, and an operation to a virtual object displayed in the target region; determining a dynamic change parameter of the virtual object according to the environmental element and the operation; updating the virtual object in the target region according to the dynamic change parameter, to obtain a updated virtual object; and causing a display of the updated virtual object on the current interface.

METHOD AND APPARATUS FOR RENDERING WEATHER IN VIRTUAL ENVIRONMENT, DEVICE, MEDIUM AND PROGRAM

This application discloses a method and apparatus for rendering weather in a virtual environment, a device, a medium and a program, belonging to the art of image processing. The method includes the following steps: acquiring at least one weather map of a weather scene in a virtual environment (201); removing a first weather map from the at least one weather map to obtain a remaining second weather map (202); and rendering the weather scene in the virtual environment according to the second weather map (203). This method reduces the frequency of map sampling by reducing the number of weather maps, and improves the performance of a terminal when running an application program supporting the virtual environment.

Exercise machine having integrated video gaming system
11547922 · 2023-01-10 ·

The exercise machine having integrated video gaming system comprises a frame, a seat, pedals, a steering assembly, a display screen, and a controller. The exercise machine having integrated video gaming system may be a device adapted to be used by a user while exercising and may encourage the user to move in a manner that strengthens muscles, increases lung capacity, increases metabolism, or combinations thereof. The seat may be adapted for the user to sit upon while pedaling the pedals. The steering assembly may be adapted to be held and moved by the user while exercising. The display screen may be adapted to present still or moving images to the user while the user exercises. The display screen, the steering assembly, the pedals, or combinations thereof may be operable to interact with the controller as a gaming system.

IN-GAME ASSET TRACKING USING NFTS THAT TRACK IMPRESSIONS ACROSS MULTIPLE PLATFORMS

Data processing/GUIs for NFT block chain data to “tell the story” of ownership or highlight “cool” aspects of a computer game-related NFT in simplified way. Machine learning (ML) may be used to boil down the complexity of data to what people need or want to understand. The displayed timeline of ownership as presented in a GUI can be interactive. Types of metadata to encapsulate in the NFT are discussed.