A63F2001/0416

Educational Card Game for Chess
20220406218 · 2022-12-22 ·

An educational card game that teaches chess and has a plurality of decks. Each deck has a character that teaches lessons about chess and then later applies the lessons via puzzles for the user to solve. The puzzle cards have solutions in chess notation, and a unique card is dedicated to teach chess notation. The cards offer annotation and visual aids to simplify complex chess strategies, tactics, and more in flashcard format. Each card is color coded and numbered for simple navigation and difficulty deciphering. A single card is dedicated to teach chess notation and is used as a reference card to help understand other cards that include chess notation.

Arithmetic Game
20230158396 · 2023-05-25 ·

An arithmetic game is played by selecting a target value that is an integer between 1 and 9. A field of initial integers is selected and subsequent fields of integers are generated by strategically selecting and combining integers from the field of initial integers or from another subsequent field of integers. At least one combined integer or at least one operated integer is added to, subtracted from, multiplied by, or divided by at least one other combined integer or at least one other operated integer to produce at least one sum, difference, product, or quotient that is a calculated integer. Subsequent fields of integers are created until a target field is created with no carried integers and the remaining calculated or combined integers are added, subtracted, multiplied, or divided to produce a sum, difference, product, or quotient that is the target value.

Game for Learning Bible Teachings
20230149796 · 2023-05-18 ·

The present invention relates to a bingo style game system and a method of playing the bingo style game. The game system includes a plurality of custom designed bingo style cards having Bible book names printed on their surface with each name printed in a cell of a grid formed in rows and columns, a plurality of word chips having book names and column identifiers printed thereon wherein the word chips are used by a leader or caller for announcing a combination of column identifier and book name. The book names on the bingo style cards are daubed or marked by players to form a winning combination or pattern to win the game. The game helps individuals to learn book names and scriptures of the Bible while providing fun and entertainment of conventional bingo style games.

Board Game
20170304713 · 2017-10-26 ·

I have invented a board game with a spiral design in a planetary out-of-space atmosphere. This game allows you to interact with a game of strategy between single players or partners. The end goal is to enter all four of ones spaceships to the center of the spiral they become the winner.

System and method for a card game
09731189 · 2017-08-15 ·

A card game comprising cards that contain indicia of a numerical digit from 0 through 9, or ‘W’ representing a wild function, printed and centered on all four-card edges. Some cards have duplicated digits in either opposing or adjacent positions. Other cards contain numerical or ‘wild’ sequences. Indicia are centered at the edges to card matching whereby the indicium may match and align with the indicia on other cards. Indicia calculate the play score based upon what does and does not match. All card corners contain a grouped visual representation of the four indicia on the edges so that a card's layout is legible regardless of its orientation when held in a fanned manner. Players complete the square 16-card playing area first and then continue to play atop the existing cards in separate board sections. This dynamic constantly changes the scoring landscape and requires a fluid strategy to manage.

Military-based Gaming System
20170326436 · 2017-11-16 ·

A deck of cards includes eighty four playing cards. Each playing card has a front surface and a back surface. The front surface of all of the playing cards has the same design. The eighty four playing cards include four sets of twenty one playing cards. Each of the four sets corresponds to a branch of military service and each playing card within each of the four sets of twenty one playing cards corresponding to a rank within a respective branch of the military service

WORD-FORMING AND WORD-GUESSING GAME
20170252639 · 2017-09-07 ·

A method for playing a word-forming and word-guessing board game (10) between at least a first player and a second player includes (i) each of the players selecting a letter tile set (20), a card deck (22) and a dice set (26); (ii) each of the players utilizing a predetermined number of letter tiles (20) from their letter tile set (20) to form a word that is hidden from each of the other players; (iii) the first player utilizing their card deck (22) and their dice set (26) to win an opportunity to guess the word of any of the other players; and (iv) the first player making a guess of the word of any of the other players.

Dual-sided playing piece game apparatus and method of play
11192020 · 2021-12-07 ·

A game apparatus comprises a set of fifteen dual-sided playing pieces, a pair of dice, a stock tray, and at least two collector trays. Each of the dual-sided playing pieces has a first face comprising an indicia selected from a plurality of indicia and a second face, opposite the first face, comprising another indicia selected from the plurality of indicia. Each die comprises a number of facets corresponding to the number of indicia in the plurality of indicia. The stock tray is configured to hold a predetermined number of the dual-sided playing pieces that are available for play. Each of the at least two collector trays are configured to hold a predetermined number of the dual-sided playing pieces that are no longer available for play.

POSITIVE AND NEGATIVE NUMERICALLY VALUED DECK OF CARDS
20220184484 · 2022-06-16 ·

An accounting card game is disclosed. The game includes a first deck of cards having a positive numerical value and a second deck of cards having a negative numerical value. The decks have an equal number of cards. For each card in the first deck of a positive numerical value, the second deck includes a corresponding card of a negative numerical value having the same numerical magnitude. Players form matches of positive and negative card of the same magnitude, forming positive and negative match piles, and score points based on the values of the positive match piles. The accounting card game is useful for learning accounting and math skills in a fun and exciting manner.

Deck of cards and method of use thereof
11325024 · 2022-05-10 ·

A game that promotes abstract reasoning, problem solving, spatial reasoning, and time management may include use of particular game components, wherein the game components include a deck of cards; a random number generator; a random theme generator; a timer; and a card holder. The deck of cards may include a plurality of alphabet cards; a plurality of numerical cards; a plurality of bonus point cards; at least one universal symbol card; and at least one wild card. A separate deck may include at least one symbol card. The random theme generator may be a six sided dice, wherein each side of the dice has a theme marked thereon, the themes being: alpha, alpha number, alpha symbol, alpha number symbol, player choice, and dealer's choice. Playing the game may include manipulating a set of dealt cards to create words and phrases that correspond with a generated theme.