Patent classifications
A63F2001/0483
Apparatus and Method for Double-Valued Playing Cards
The present disclosure provides decks of the double-valued playing cards, and methods of making the same. Specifically, the present disclosure provides a deck of playing cards comprising a fixed number of double-valued playing cards, and each double-valued playing card contains two values; the first value is selected from a group consisting of values of a first single-valued playing card deck, and each value of the first single-valued playing card deck can only be selected once; the second value is selected from a group consisting of values of a second single-valued playing card deck, and each value of the second single-valued playing card deck can only be selected once.
Sports-based card game systems and methods
The systems and methods discussed herein further provide for electronic simulation of sports-based card and board games with greater realism than conventional simulations of card and board games, with an intuitive user interface less complicated than user interfaces provided with electronic simulations of sports games. The simulation may be local to a computing device, or may utilize multiple computing devices in communication. Resources associated with a user of one computing device may be not associated with the user of another computing device, representing ownership of game tokens or entities. Resources associated with the user and resources not associated with the user may be stored separately in local databases, reducing bandwidth required for transfer of unassociated resources during multi-user simulations.
BOARD GAME SIMULATING A BATTLE TO CAPTURE AN ENEMY BASE
One embodiment is directed to a gaming system for allowing players to experience a simulated battle scenario, comprising: a plurality of gamepieces for each of the players comprising a base gamepiece for each player and being configured such that each gamepiece has operational characteristics selected to determine movement and impact upon other gamepieces, as dictated by a multifactorial lookup table; a gameboard; and a points accounting module; wherein when one of the players has a turn, such player is able to make operational decisions regarding the gamepieces controlled by such player based upon interoperability between the multifactorial lookup table, positions of the gamepieces on the gameboard, and an operating points budget provided by the points accounting module for the turn.
Card with machine-readable markings, system and method
A card includes a substrate having a first surface and a second surface opposite the first surface. The first surface has a first surface area. The card also includes an image area on the first surface. The image area has a second surface area less than the first surface area. The cars further includes a contrast region between the image area and an edge of the substrate. The contrast region is a solid border surrounding the image area. The card additionally includes a plurality of markings extending from the contrast region into the image area. Each marking of the plurality of markings arranged in a pattern such that the markings of the plurality of markings are separated from one another by a portion of the image area.
CARD WITH MACHINE-READABLE MARKINGS, SYSTEM AND METHOD
A card includes a substrate having a first surface and a second surface opposite the first surface. The first surface has a first surface area. The card also includes an image area on the first surface. The image area has a second surface area less than the first surface area. The cars further includes a contrast region between the image area and an edge of the substrate. The contrast region is a solid border surrounding the image area. The card additionally includes a plurality of markings extending from the contrast region into the image area. Each marking of the plurality of markings arranged in a pattern such that the markings of the plurality of markings are separated from one another by a portion of the image area.
Electronic game
A game kit for and a method of playing an electric game. The game kit for the electric game includes a board, a power source, at least one electrically activated component and electrically conductive game pieces. The electrically conductive game pieces are used to electrically connect an electrically activated component to the power source.
Card tile deck and method of playing a game using the same
A card tile deck includes a plurality of card tiles divided into multiple zones with each of the zones including either a first indicia, a second indicia, a third indicia, or a null indicia. A method of playing a game includes forming a build stack of played card tiles from the plurality of card tiles by repeatedly positioning an active card tile on top of a played card tile with one of the zones of the active card tile substantially overlapping one of the zones of the played card tile. A null indicia can be covered by either the first indicia, the second indicia, or the null indicia. The first indicia or second indicia can be covered by either the third indicia or the null indicia. A third indicia can be covered by the null indicia.
Military Acquisition Game
The invention relates to a game simulating research and development of a product. The game may comprise a central board, function cards, form cards, a player board and HR Meeple. The central board may comprise an endless outside track. The game may comprise three phases. A concept phase may involve: creating a product requirements document; recoding the product requirements document; collecting starting resources; building an initial team; and assigning initial tasking. A development phase may comprise: following turn and round rules; completing player actions; and assigning HR units to a facility. A prototyping phase wherein a final product is made.
EDUCATIONAL GAME
An educational tool is described. It includes a set of question cards relating to at least one strand of at least one subject area, where each card of the set of question cards containing at least one question. The tool further includes a game board defining a victory condition and a set of gameplay conditions, the set of gameplay conditions including at least one question trigger, each question trigger of the at least one question trigger instructing a user of the educational tool to select a card of the set of question cards and answer the at least one question contained. Also disclosed is a method of teaching a subject.
Tiles on shapes puzzle game
A tile-on-shape puzzle game is disclosed using a plurality of unique shape designs having one or more tile projections disposed on one or both faces of the shape. The tile projections are adapted to fit in a recess on a play tile. Optional play cards are used to provide clues or shape designations and scores. Shapes are played to form a puzzle, with each player selecting where to place a shape, thereby forming a unique puzzle each time the game is played. Tiles must fill every play space on a shape to form a word or numerical/shape sequence. Gameplay provides a means to simultaneously generate and solve puzzles. Play options include competitive or cooperative play, and may be varied based on age and skill level, such as limiting the word or sequence direction to left-right, up-down, diagonal, or a combination thereof, or forming pathways with the puzzle.