A63F2001/0483

METHOD OF PLAYING A STRATEGIC BOARD GAME ON A COMIC BOOK
20230038064 · 2023-02-09 ·

A method of playing a board game that includes providing a comic book comprising a plurality of pages having content printed each page. One or more character tokens are provided, where each character token depicts a different pose of a superhero character that may be placed over content printed on one or more of the plurality of pages. Resource tokens are provided that represent thoughts or actions of a superhero character that may be placed over content printed on one or more of the plurality of pages. A character tableau board is provided that displays information about the character. An adversary board is also provided that displays the name and an image of a villian, and panes for placing crises cards, threat cards, and attach card. Finally, a plurality of crises cards are provided, where each crisis card depicts as action crisis that affects resource tokens attributed to a character.

Block Stacking Game
20230028725 · 2023-01-26 ·

A block stacking game includes a plurality of blocks that are stackable upon each other to define a tower. Each of the blocks has a respective one of a plurality of colors and each of the blocks has command indicia printed thereon. A plurality of playing cards is provided and each of the playing cards has a unique color with respect to each other which corresponds to the color of respective ones of the blocks. A plurality of currency notes is provided that has value indicia printed on the currency notes. A pre-determined number of the currency notes are distributed to each of the players at the beginning of game play and the currency notes assigned to each of the players is relinquished or earned in accordance with the command indicia on the block that is removed from the tower.

Educational Card Game for Chess
20220406218 · 2022-12-22 ·

An educational card game that teaches chess and has a plurality of decks. Each deck has a character that teaches lessons about chess and then later applies the lessons via puzzles for the user to solve. The puzzle cards have solutions in chess notation, and a unique card is dedicated to teach chess notation. The cards offer annotation and visual aids to simplify complex chess strategies, tactics, and more in flashcard format. Each card is color coded and numbered for simple navigation and difficulty deciphering. A single card is dedicated to teach chess notation and is used as a reference card to help understand other cards that include chess notation.

Educational gaming system

An educational gaming system includes control cards, road pieces and a robotic device. Each of the control cards has a graphic corresponding to an instruction. The road pieces are arranged to form a road on which the robotic device is configured to move. The robotic device is communicable with an electronic device that executes an application program. The electronic device captures an image of the graphic of the control card, conducts a machine learning algorithm based on the image to obtain the instruction, and transmits the instruction to the robotic device. The robotic device obtains a road-piece signal value that is generated by scanning one of the road pieces, and performs movement based on the instruction and the road-piece signal value.

CARD GAME
20220296988 · 2022-09-22 ·

The invention provides an apparatus and method of playing a card game. The apparatus comprises at least one type of card, the card comprising an identification symbol that identifies the card, a resource cost symbol that indicates the resource cost for playing the card, a resource gain symbol that indicates the resource gain from playing the card, and an action symbol that indicate an event arising from playing the card. A player plays a card to accumulate resource equivalent to resource gain symbol of that card, and then may play card(s) having a resource cost symbol, the card having a resource cost less or equal to the accumulated resource.

EDUCATIONAL GAMING SYSTEM

An educational gaming system includes control cards, road pieces and a robotic device. Each of the control cards has a graphic corresponding to an instruction. The road pieces are arranged to form a road on which the robotic device is configured to move. The robotic device is communicable with an electronic device that executes an application program. The electronic device captures an image of the graphic of the control card, conducts a machine learning algorithm based on the image to obtain the instruction, and transmits the instruction to the robotic device. The robotic device obtains a road-piece signal value that is generated by scanning one of the road pieces, and performs movement based on the instruction and the road-piece signal value.

Pattern Building and Matching Card Game

An illustrative pattern building and matching card game is described herein. The card game may include a first deck of cards including build cards each illustrating a single graphical element selected from a set of graphical elements, a second deck of cards including pattern cards each illustrating a pattern of multiple graphical elements selected from the set of graphical elements, and game instructions indicating that a number of the build cards and a number of the pattern cards be dealt to each of multiple players, and the players, in turn, play one or more of their build cards attempting to form, in a collaborative build space, patterns illustrated by their pattern cards.

CHESS GAMES WITH CHANCE ELEMENTS
20210178248 · 2021-06-17 ·

The present disclosure describes a new game based upon the conventional game of chess. The new game includes a chessboard, chessmen, custom dice, and a custom set of the images of the six possible chessmen types taken in combinations of two, three, four, or five depending upon the game on custom cards. This new game puts more challenge and variety into the game of chess. Kits are contemplated that include custom dice, custom cards, a standard chess set, and, in some embodiments, a doubling cube.

Game and method of playing the same

A game and method of playing the same is characterized by offensive strategy having an object of occupying a majority of designated goal space(s). The game comprises a board defined by spaces arranged, in part, as a grid. One or more of the spaces is visually distinguishable from the others as a goal space. Players may take turns in sequence placing a tile from their respective decks of such tiles on a space on the board. Tiles may comprise one or more movement indicators which enable a player to move tiles already occupying a space on the board into an adjacent unoccupied space, and further prevent a player from moving certain tiles already occupying a space on the board. When a game ending event occurs, the player whose tiles occupy the most goal spaces may be deemed the winner.