A63F2003/00381

SCALABLE MODULAR GAME SYSTEM
20230119955 · 2023-04-20 ·

Provided is a game system that includes game pieces, each having a perimeter that includes multiple edges, such that each edge of any individual one of the game pieces meshes with each edge of any other individual one of the game pieces, with all of the edges, across all of the game pieces, being identical to each other. Also, each of the edges is contoured such that when a first edge of a first piece is meshed with a second edge of a second piece, movement between the first piece and the second piece is limited, but the first piece and the second piece are not interlocked with each other so that they can be simply slid apart from each other.

Modular assembly and method of use
11110340 · 2021-09-07 ·

This invention relates to a modular gaming map, where a set of components can be assembled into a variety of configurations to create a three-dimensional map as a supplement for simulated battles and role-playing games, and compatible with industry standard figurines and models.

Squirrel gathering nuts game apparatus and method
10870048 · 2020-12-22 ·

A multiple-board squirrel-gathering-nuts game including a tree board with a starting position, movement markers, a card access position, nut positions, multiple nut values, multiple launch positions, multiple launch directions, and landing positions along with dice, squirrel position markers, and nut position markers providing an unlimited scalable squirrel game.

MODULAR EXPANSION SYSTEM FOR BOARD GAMES WITH ELECTRONIC CONTROL
20200222793 · 2020-07-16 ·

The present invention aims at making a modular expansion system for hybrid or table games with electronic control, allowing to extend the traceability and extend the interaction area outside an original sensorized surface and especially outside the investigation area of a contactless identification system associated with the main board of the gaming system. This allows the user to enlarge the gaming surface outside the interactive surface of the original system and to obtain an interactive gaming surface which reproduces, for example the environment layout, enabling to interact in a more realistic way with the virtual gaming events and environments. According to the proposed solution, any gaming board, equipped with an original magnetic tracking system for tracking position and a identifying system (for example contactless or RFID type) for the identification of the playable elements and accompanied by physical interaction elements and a system communicating with a gaming apparatus (PC, tablet, console) where a software or an interacting video game is running, is expanded/extended by means of a series of additional elements, able to connect to each other and to said gaming board, said elements being provided with an extremely economical and reliable position tracing system based only on magnetic sensors and an appropriate tracing method.

Unconventional warfare wargame

A board game for simulating unconventional warfare. The board game of the present invention includes hexagonal territory board pieces, resource production unit markers, and infrastructure markers for representing territory, resource production units, and infrastructure in an unconventional warfare scenario. The infrastructure markers include (1) base markers that can be placed at intersections of the hexagonal pieces, where each base marker allows a player to collect double resources and build military units; (2) population influence markers that can be placed at the intersections, where each population marker allows the player to collect resources and conduct influence attacks on neighboring infrastructure; and (3) military unit markers that can be placed at the intersections, where each military unit markers allows the player to conduct military attacks on the neighboring infrastructure.

Board Game
20240058687 · 2024-02-22 ·

The present invention consists of a new way to play board games.

Unconventional Warfare Wargame

A board game for simulating unconventional warfare. The board game of the present invention includes hexagonal territory board pieces, resource production unit markers, and infrastructure markers for representing territory, resource production units, and infrastructure in an unconventional warfare scenario. The infrastructure markers include (1) base markers that can be placed at intersections of the hexagonal pieces, where each base marker allows a player to collect double resources and build military units; (2) population influence markers that can be placed at the intersections, where each population marker allows the player to collect resources and conduct influence attacks on neighboring infrastructure; and (3) military unit markers that can be placed at the intersections, where each military unit markers allows the player to conduct military attacks on the neighboring infrastructure.

Hexagonal board game
10357707 · 2019-07-23 ·

A hexagonal board game that is arranged in a pattern that is similar to a honeycomb. The board game consists of 37 tiles wherein 16 of the tiles have a first pattern, 15 of the tiles have a second pattern and 6 of the tiles have a third pattern. The tiles having the first pattern define three distinct linear paths in which each path has a set of landing spots within the paths. The tiles having the second pattern define two distinct linear paths in which each path has a set of landing spots within the paths and two paths that go nowhere. The tiles having the third pattern have a path that connects all sides. Yet the tiles have a blockade in the central axis point of the tiles. The first, second and third pattern tiles are set on the frame of the board game in a specific manner. The board game has a plurality of game pieces and includes a pair of dice. Players are given instructions as to how to traverse the board game, with their individual game pieces, from one side to the other in order to win the game.

TOKEN FOR BOARD GAMES
20240198207 · 2024-06-20 ·

The invention has as its scope a token for board games comprising a rigid body (11) of substantially planar shape and having a substantially hexagonal perimeter, where on the outer sides of the perimeter of the rigid body (11) there are, in an alternating manner, an interlocking seat (12) and a attachment element (14), where the attachment element (14) is complementary to the interlocking seat (12), so that each of the interlocking seats (12) is configured to accommodate a respective attachment element (14) belonging to a different hexagonal token. The invention further comprises a prefabricated block (100) comprising a plurality of game tokens.

Highly Configurable Game System
20190009167 · 2019-01-10 ·

Methods and systems for versatile and scalable board games include a double dovetail scalable board, crown, bridge, and door game pieces, tilting mechanisms and game play, rolling sphere game play, and a marble kinetic timer.