Patent classifications
A63F2003/00394
Board game with dynamic characteristic tracking
A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.
Multi-dimensional game comprising interactive physical and virtual components
An multi-dimensional game comprises a physical component including a game board and game pieces and a virtual component including a virtual environment displayed on a display device. A user is able to play the game by interacting with the virtual or physical component, wherein in order to complete tasks in the game the user must transition between interacting with the virtual component and the physical component. The physical component comprises game blocks, which are able to couple to each other and form objects that are then represented in the virtual component.
Modular assembly and method of use
This invention relates to a modular gaming map, where a set of components can be assembled into a variety of configurations to create a three-dimensional map as a supplement for simulated battles and role-playing games, and compatible with industry standard figurines and models.
MAGNETIC 3D TERRAIN GAMING TILES FOR USE IN MINIATURES GAMING
A magnetic 3D terrain gaming tile comprising: a slab having a top surface and a bottom surface; a plurality of edge walls extending away from the bottom surface of the slab so as to define a bottom recess; a plurality of pockets disposed in the bottom recess; and a plurality of spherical magnets disposed in the plurality of pockets; wherein one spherical magnet is disposed in each of the plurality of pockets, with the spherical magnet being rotatably captured within the pocket.
Variable surface gaming platform
A game utilizes a multi-surface play surface having a plurality of locations defined thereon. A plurality of topographical features are removably attachable to selected ones of the locations to further alter the game play surface. A surface base supports a plurality of light source nodes interconnected by pluralities of light transmitting elements. Light is directed upwardly through the light source nodes. Additionally, selected portions of the game play surface which overlay on top of a light source node define surface locations which include light transmissive elements constructed to avoid blocking the light therefrom. Selected surface features also include light transmissive elements to further avoid blocking light from the light source node and game play surface location. The surface base is formed in two segments and is supported upon a book-like housing which includes a mechanism for raising and lowering one of the surface base segments within the housing to facilitate complete closure thereof.
VARIABLE SURFACE GAMING PLATFORM
A game utilizes a multi-surface play surface having a plurality of locations defined thereon. A plurality of topographical features are removably attachable to selected ones of the locations to further alter the game play surface. A surface base supports a plurality of light source nodes interconnected by pluralities of light transmitting elements. Light is directed upwardly through the light source nodes. Additionally, selected portions of the game play surface which overlay on top of a light source node define surface locations which include light transmissive elements constructed to avoid blocking the light therefrom. Selected surface features also include light transmissive elements to further avoid blocking light from the light source node and game play surface location. The surface base is formed in two segments and is supported upon a book-like housing which includes a mechanism for raising and lowering one of the surface base segments within the housing to facilitate complete closure thereof.
GAMEBOARD, SYSTEM, AND METHOD FOR EFFICEINTLY ORGANIZING AND/OR PLAYING A GAME OF DOMINOS
Disclosed is a method, a device, a system and/or efficiently organizing and/or playing a game of dominos. In one embodiment, a gameboard for organizing a game of Dominos includes a board, a starting slot, and a first slot. The starting slot is configured to hold a first domino in a first orientation on a surface the board and/or a second orientation that is perpendicular to the first orientation. A first slot on the board adjacent to the starting slot is configured to receive a second domino in the first orientation and/or the second orientation, to continue the game of dominos in an easily understandable and orderly way by constraining the first domino relative to the second domino. The starting slot and the first slot may include depressions in the board sized greater than a domino. A first set of two or more slots may extend linearly away from the starting slot, and may be configured to receive a group of two or more dominoes to continue the game of Dominoes.
Board game with dynamic characteristic tracking
A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.
Intelligent board game system with visual marker based game object tracking and identification
A board game system comprises one or more game objects, a processing device, a memory device and one or more cameras. Each of the game objects comprise a unique visual marker positioned on a top surface of the game object, wherein the unique visual marker comprises a series of concentric rings that represent data that uniquely identifies the game object. As a result, during the course of game play, the location and identification of the game objects are able to be determined by the processing device by analyzing images captured by the one or more cameras of the visual markers of the game objects on the game board. The processing device is able to compare the data of the visual markers to a table stored in the memory device that associates the data with a specific game object.
Furniture and building structures comprising sensors for determining the position of one or more objects
A system, device and method for determining the position of objects comprising one or more furniture items and/or building structures having one or more sensors and a controller coupled to the sensors. The sensors detect when one or more objects having at least one sensor tag are positioned proximate one of the sensors and transmit a signal to the controller including an identifier of the object and the sensor that detected the objects. As a result, the controller is able to track the position of the objects in relation to the furniture and/or building structures preventing the items from being lost and increasing efficiency when looking for misplaced objects.