Patent classifications
A63F2003/0047
On track an improved shoot the moon game
A game board comprising a tapered playing field with walls rising from a perimeter thereof. The board comprises open receptacles arranged in a pattern or randomly on the playing field. A triangular pattern extends from an apex adjacent to a first wall to a base adjacent to a second wall. Each of the receptacles comprise a depth and a diameter sufficient to capture a ball used in the game. A movable track comprising a pair of rods comprising first and second ends is disposed above the field. The first ends are attached to a pivot disposed on the first wall and the second ends are inserted through an elongate opening in the second wall. The track is inclined from the pivot ends. A ball placed on the track near the pivot ends is urged to travel uphill along the track and dropped into a receptacle by manipulating the rods.
Dynamic gameboard
A dynamic gameboard comprising an electronic control system and a board having a plurality of dynamic board pieces, wherein the electronic control system includes a server, lift control board and a user interface, the server having a first processor, a first memory, and a first communication device, wherein instructions are stored on the first memory to cause the first processor to direct the lift control board to instruct the plurality of dynamic board pieces to move between a first position and a second position, and between the second position and the first position, where the first position is a fully extended up position and the second position is a fully recessed down position; the lift control board having a second processor, a second memory, and a second communication device, and the user interface having a third processor, a third memory, and a third communication device.
DUAL PLATFORM PUZZLE GAME
Disclosed is a dual-board puzzle comprising a first game board portion; a second game board portion; and a plurality of playing pieces NP. The first game board portion and said second game board portion are mirror images of one another. Each game board portion includes a top surface having a number ND of depressions therein. The plurality of playing pieces NP equals the number of depressions ND −1.
DYNAMIC GAMEBOARD
A dynamic gameboard comprising an electronic control system and a board having a plurality of dynamic board pieces, wherein the electronic control system includes a server, lift control board and a user interface, the server having a first processor, a first memory, and a first communication device, wherein instructions are stored on the first memory to cause the first processor to direct the lift control board to instruct the plurality of dynamic board pieces to move between a first position and a second position, and between the second position and the first position, where the first position is a fully extended up position and the second position is a fully recessed down position; the lift control board having a second processor, a second memory, and a second communication device, and the user interface having a third processor, a third memory, and a third communication device.
ON TRACK AN IMPROVED SHOOT THE MOON GAME
A game board comprising a tapered playing field with walls rising from a perimeter thereof. The board comprises open receptacles arranged in a pattern or randomly on the playing field. A triangular pattern extends from an apex adjacent to a first wall to a base adjacent to a second wall. Each of the receptacles comprise a depth and a diameter sufficient to capture a ball used in the game. A movable track comprising a pair of rods comprising first and second ends is disposed above the field. The first ends are attached to a pivot disposed on the first wall and the second ends are inserted through an elongate opening in the second wall. The track is inclined from the pivot ends. A ball placed on the track near the pivot ends is urged to travel uphill along the track and dropped into a receptacle by manipulating the rods.
Strategy Game Method and Apparatus
A board game of strategy in which a plurality of player markers are strategically moved along a plurality of concentric paths along the board and where a plurality of colored interconnecting members are located between the plurality of marker positions to create a plurality of continuous paths of connecting members. Each player selects a plurality of identically colored markers, placing the plurality of identically colored markers on successive marker positions along the plurality of continuous paths. A colored dice is selected corresponding to at least one of the continuous paths of the same colored interconnecting members, the player choosing a path that includes a vacant marker position at the end of the path. The dice is rolled and one of the plurality of identically colored markers is moved the number of spaces indicated on the dice with the hope of landing on a vacant marker position. If the marker does not land on a vacant marker position the marker is removed off the game board.
UNIVERSAL, UNIFIED CHESS BOARD AND PICTORIAL, SCULPTURAL CHESS PIECES, FOR KOREAN, CHINESE, AND WESTERN CHESS GAMES
The Game is designed in the metaphor of the High-Walled Medieval City of Citadel, and Casbah, that is still thriving in Morocco. The Medieval City hardly changed. The vibrant ancient culture, is especially evident in the vast indoor market. So wide and complex, the indoor market is, people get lost, and cannot find the exit from central area. Game Board emulates the ancient city layout. The Board Grid system is overlaid on the Grid system of ancient Board game, Go in Japanese or Baduk, in Korean. Because, Citadel game board overlays on Go Grid system, there are milliard of games can be played. Citadel and Casbah games are rich in variation of Game plays. The design deliberately allows the user to introduce their own play rules, and optional game plays. That is part of this Board game's interesting feature. Board games are usually designed to challenge playing ability of players. This game incorporates, Chance games by rolling of two dice. Two numbers obtained are used to move Board pieces. Player's ability to make tactical moves of pieces, are delicately balanced with Chance games, by design, and play rules. Rich array of optional plays, can adjust player's skills, to be able to play with less skilled, or young children to play with much more skilled, older players. In Non-capture mode, pieces are not captured and removed from the board, as in Chinese Checkers. The Inventor introduced Piggyback methods, to prevent opponent's deliberate obstructing act of not moving his pieces promptly.
CREATIVE FIGURE BOARD GAME LEARNING-BY-PLAYING TOOL, SYSTEM, AND METHOD
A creative figure board game play and learning kit according to an exemplary embodiment of the present invention includes: a board game plate on which a plurality of unit figures having predetermined shapes is disposed at predetermined intervals to define a main set of figures; and shape piece blocks which are disposed on the board game plate by being rotated, moved, symmetric, and reversed along an outer circumferential portion of at least one of the unit figures, and connected to one another to define a sub-set of figures that divides a part of the main set of figures, in which the shape piece blocks have a single transformable shape piece block which is transformable to correspond to shapes of the remaining shape piece blocks.