A63F2003/00548

Gamebook with a spinner mechanic
20220305838 · 2022-09-29 ·

A gamebook with a spinner mechanic is provided that allows a player to enact an interactive activity such as but not limited to dungeon exploration, art creation, board game, or maze. The gamebook provides the spinner mechanic under the activity sheets, with cutout sections enabling players to see and interact with the spinner on every sheet of the gamebook. Tabbed sheets may provide player instructions for activities, enabling complex activities and algorithms to be enacted in a gamebook medium. The gamebook may have pullout sections to track activity progress such as a pullout page that unfolds with progress trackers such as paperclips attached for further player interaction. This gamebook with a spinner mechanic may also be provided in a digital medium to enact the same interactive activity experience for players who do not have access to a physical gamebook.

Game apparatus with deforming playing discs

A strategic pattern building game apparatus having a target grid and a rotatable loading tray movable between an elevated position above and aligned with the target grid during play and a folded position adjoining the target grid for transport and/or storage. The game apparatus includes a plurality of playing discs which are placed in channels in the target grid and in the loading tray, and projectile launchers used by players to knock out playing discs until one player achieves four of his/her discs in a horizontal, vertical or diagonal line. The discs are deformable and received at the target grid for being ejected during game play when impacted by the projectile.

GAME APPARATUS WITH DEFORMING PLAYING DISCS

A strategic pattern building game apparatus having a target grid and a rotatable loading tray movable between an elevated position above and aligned with the target grid during play and a folded position adjoining the target grid for transport and/or storage. The game apparatus includes a plurality of playing discs which are placed in channels in the target grid and in the loading tray, and projectile launchers used by players to knock out playing discs until one player achieves four of his/her discs in a horizontal, vertical or diagonal line. The discs are deformable and received at the target grid for being ejected during game play when impacted by the projectile.

GAME EQUIPMENT

A game equipment includes a track belt unit, a drive unit, and a support unit. The track belt unit is formed in a ring shape. The track belt unit extends in a longitudinal direction. The drive unit rotates the track belt unit. The support unit supports the track belt unit. The track belt unit is wound around the support unit. The track belt unit is away from a floor. The longitudinal direction is parallel to a floor. The track belt unit includes first to third placement squares thereon. The first placement square is configured next to the second placement square in the longitudinal direction. The third placement square is configured next to the first placement square in a short direction perpendicular to the longitudinal direction. The first to third placement squares include respectively first to third holding parts being configured to hold respectively first to third game pieces.