A63F2003/00637

RANDOM PATTERN CONNECTION GAME AND METHOD OF PLAYING SAME
20170232331 · 2017-08-17 ·

A random pattern connection game with a physical version or computerized representation of a substantially cylindrical polygonal shaped grid with vertical columns and horizontal columns to create a plurality of slots at the top end of the vertical columns to receive game pieces; and a visual indicia displaying at least one random game piece grid pattern comprising. The game is playing by providing a plurality of game pieces to a group of players; providing a cylindrical or polygonal shaped grid with vertical and horizontal columns to receive game pieces; dividing the game pieces between the players; and generating a random game piece grid pattern wherein each player attempts to recreate the grid pattern by alternating turns for inserting game pieces into the top of a vertical column such that the game piece falls straight down and occupies the next available space in the vertical column.

Systems, devices, and/or methods for providing multi-realm game play

Certain exemplary embodiments can provide a system, machine, device, manufacture, circuit, and/or user interface adapted for and/or resulting from, and/or a method for activities that can comprise and/or relate to, a board game system that can include a first game board that defines a plurality of playing surfaces for use with game pieces.

Game apparatus with deforming playing discs

A strategic pattern building game apparatus having a target grid and a rotatable loading tray movable between an elevated position above and aligned with the target grid during play and a folded position adjoining the target grid for transport and/or storage. The game apparatus includes a plurality of playing discs which are placed in channels in the target grid and in the loading tray, and projectile launchers used by players to knock out playing discs until one player achieves four of his/her discs in a horizontal, vertical or diagonal line. The discs are deformable and received at the target grid for being ejected during game play when impacted by the projectile.

Board game apparatus and method of playing the same

The board game includes a board game apparatus that is adapted to be placed on a table. The apparatus includes a board and a plurality of chips. The board includes a stand to support the board on the table. The stand is attached to the bottom surface of the board. With the stand, a player can tilt the board in different directions. Before the board is tilted, the board lies flat on the table. A player can tilt the board in a manner such that one side of the board contacts the table surface and another side of the board opposite to that side lifts up from the table surface. The board includes rows of grooves. The chips include a protrusion configured to fit in the grooves and move in the grooves. The chips are configured to slide on the board in response to the tilting movement.

Systems, devices, and/or methods for providing multi-realm game play

Certain exemplary embodiments can provide a system, machine, device, manufacture, circuit, and/or user interface adapted for and/or resulting from, and/or a method for activities that can comprise and/or relate to, a board game system that can include a first game board that defines a plurality of playing surfaces for use with game pieces.

GAME APPARATUS WITH DEFORMING PLAYING DISCS

A strategic pattern building game apparatus having a target grid and a rotatable loading tray movable between an elevated position above and aligned with the target grid during play and a folded position adjoining the target grid for transport and/or storage. The game apparatus includes a plurality of playing discs which are placed in channels in the target grid and in the loading tray, and projectile launchers used by players to knock out playing discs until one player achieves four of his/her discs in a horizontal, vertical or diagonal line. The discs are deformable and received at the target grid for being ejected during game play when impacted by the projectile.

OXO game
10729970 · 2020-08-04 · ·

A gaming device includes a base member and a plurality of components. The base member has an upper surface and a bottom surface. A first pair of components is disposed within a first gaming area of the base member and a second pair of components is disposed within a second gaming area of the base member. Each of the components is in one of two selectable states that are toggled by pressing down on the components. Each component has a gaming type characteristic and either surrounds or is surrounded by another component. The gaming device is highly portable as no additional components are needed for game play. The gaming device does not include any electrical components and component states are toggled through entirely mechanical means. In one example, the gaming device provides a tic-tac-toe gaming area where the gaming type characteristics are either an O shape or an X shape.

BOARD GAME APPARATUS AND METHOD OF PLAYING THE SAME
20200001170 · 2020-01-02 ·

The board game includes a board game apparatus that is adapted to be placed on a table. The apparatus includes a board and a plurality of chips. The board includes a stand to support the board on the table. The stand is attached to the bottom surface of the board. With the stand, a player can tilt the board in different directions. Before the board is tilted, the board lies flat on the table. A player can tilt the board in a manner such that one side of the board contacts the table surface and another side of the board opposite to that side lifts up from the table surface. The board includes rows of grooves. The chips include a protrusion configured to fit in the grooves and move in the grooves. The chips are configured to slide on the board in response to the tilting movement.

Vertically stacked educational building block device
10463951 · 2019-11-05 · ·

A vertically stacked educational building block device, which comprises a base, a building block base, a building block set and at least one picture card. The building block base comprises a bottom wall, several parallel and equidistantly arranged grid bars on two sides of top end of bottom wall, two sidewalls located at both ends of bottom wall and two top bars connected to the top end of grid bars and sidewalls. The building block device can be combined with a picture card to generate another game mode, which can be played by two persons together, so as to enhance the content and gameplay of the game, the building block game is more diversified, the fun of is enhanced, exciting the interest and benefit of play.

Construction Craft with Connectable Base Plates
20190255429 · 2019-08-22 ·

A toy construction craft utilizing construction elements including modular building blocks comprises a base plate usable with a template that directs the user to create a scene and/or usable with a base joiner that enables multiple base plates to be removably connected to form a larger playing surface. The base plate comprises a flat base and an outer flange. The flat base includes a substantially planar building surface configured with forward-facing coupling studs for being interconnected with toy building elements having complementary coupling means, and the flat base includes rearward-facing protrusions that can interface with the template and/or with the base joiner. Additional optional accessories and specialized blocks are also provided, including one or more graphic segments and a frame.