A63F2003/00646

Game apparatus for facilitating a gameplay
11565170 · 2023-01-31 ·

Disclosed herein is a game apparatus for facilitating a gameplay, in accordance with some embodiments. Accordingly, the game apparatus may include a base member, a support member, and a game board. Further, the support member coupled to the base member. Further, the support member may include a first support member end and a second support member end. Further, the first support member end may be attached to the base member. Further, the support member may be configured for extending between positions in relation to the base member. Further, the game board may be rotatably coupled with the second support member end. Further, the game board may be configured for rotating about a board axis between first board positions. Further, the support member may be configured for elevating the game board to board positions in relation to the surface based on the extending of the support member between the positions.

Board game system and method

A board game system comprises a game board, having a surface adapted to receive a board game overlay, a detector array adapted to detect the respective positions of a plurality of game pieces placed on top of the board game overlay, and a transmitter adapted to transmit data indicating the respective positions to an entertainment device; and an entertainment device, having a receiver adapted to receive from the game board data indicating the respective positions of the plurality of game pieces, a game state analyser operable to update the state of a game in dependence upon the indicated respective positions of the plurality of game pieces, and an image generator operable to generate an image for output to a display, the content of the image being responsive to the detected state of the game.

Configurable devices

A smart block can include a plurality of displays and configurable magnet components to selectively attract or repel other smart blocks. The smart block can include proximity sensors to identify a surface of another smart block close to the smart block to determine if the smart blocks are correctly oriented based on an application or game associated with the operation of the smart blocks. A plurality of smart blocks can be configured to display a portion of a picture (as a puzzle), such that when the smart blocks are oriented correctly they collectively display the complete picture. The smart blocks can be used in conjunction with a smart mat that is configured to move the smart blocks in response to commands received from a remote computing device. The smart blocks and the smart mat can facilitate interactivity with other, remote users, such as between a caregiver and a child.

Dynamic gameboard

A dynamic gameboard comprising an electronic control system and a board having a plurality of dynamic board pieces, wherein the electronic control system includes a server, lift control board and a user interface, the server having a first processor, a first memory, and a first communication device, wherein instructions are stored on the first memory to cause the first processor to direct the lift control board to instruct the plurality of dynamic board pieces to move between a first position and a second position, and between the second position and the first position, where the first position is a fully extended up position and the second position is a fully recessed down position; the lift control board having a second processor, a second memory, and a second communication device, and the user interface having a third processor, a third memory, and a third communication device.

CUSTOMIZABLE BOARD GAME
20230114052 · 2023-04-13 ·

A customizable board game, including a game board, including a plurality of board locations to removably connect to each other, and a plurality of board fields disposed on at least a portion of each of the plurality of board locations, a plurality of removable tokens, each of the plurality of removable tokens to removably connect within at least one of the plurality of board fields, and a plurality of figurines to move around the plurality of board locations and represent a position of at least one player on the game board.

GAME BOARD DEVICE
20230201706 · 2023-06-29 ·

A game board device is provided for carrying and identifying game pieces that are divided into different piece types. The game board device includes a board, a plurality of optically identifying modules, and a processing module electrically coupled to the optically identifying modules. The optically identifying modules respectively correspond in position to detection regions of the board. Each of the optically identifying modules includes a light emitter that can emit light toward the corresponding detection region and a light receiver that can receive light reflected by the corresponding detection region. When any one of the detection regions is in an unoccupied mode, the corresponding optically identifying module can emit an unoccupied signal. When any one of the detection regions is in an occupied mode, the corresponding optically identifying module enables an identification signal that corresponds to the piece type of the corresponding game piece to be emitted therefrom.

Game Tile System

A tile game system is provided that includes a plurality of two-dimensional and three-dimensional components. The two-dimensional components can include a plurality of modular tiles provided in various sizes and configurations that can be joined together to form a grid-based gameplay area. The three-dimensional components can include external boundaries for the gameplay area, internal boundaries, terrain elements such as columns and staircases, and game figures. According to aspects of the present disclosure, the external and internal boundaries can be provided with recessed sections that allow a game figure to be contained within a single grid square and prevent the grid of the gameplay area from becoming warped. According to some aspects of the present disclosure the internal and external boundaries can be illuminated and provided with removable and interchangeable light-permeable skins that allow a user to switch between various illuminated designs.

Information processing apparatus, information processing method, program, and toy system

There is provided an information processing apparatus including an attribute management unit configured to manage a variable attribute value associated with each one or more characters existing in a real space, a detection unit configured to detect an interaction event between a first character and a real object by using an image captured by a camera that captures the real space, and a setting unit configured to set a rule for changing the attribute value of the first character depending on the interaction event. In a case where the detection unit has detected the interaction event, the attribute management unit changes the attribute value of the first character in accordance with the rule set by the setting unit.

Gamebook with a spinner mechanic
20220305838 · 2022-09-29 ·

A gamebook with a spinner mechanic is provided that allows a player to enact an interactive activity such as but not limited to dungeon exploration, art creation, board game, or maze. The gamebook provides the spinner mechanic under the activity sheets, with cutout sections enabling players to see and interact with the spinner on every sheet of the gamebook. Tabbed sheets may provide player instructions for activities, enabling complex activities and algorithms to be enacted in a gamebook medium. The gamebook may have pullout sections to track activity progress such as a pullout page that unfolds with progress trackers such as paperclips attached for further player interaction. This gamebook with a spinner mechanic may also be provided in a digital medium to enact the same interactive activity experience for players who do not have access to a physical gamebook.

DYNAMIC GAMEBOARD

A dynamic gameboard comprising an electronic control system and a board having a plurality of dynamic board pieces, wherein the electronic control system includes a server, lift control board and a user interface, the server having a first processor, a first memory, and a first communication device, wherein instructions are stored on the first memory to cause the first processor to direct the lift control board to instruct the plurality of dynamic board pieces to move between a first position and a second position, and between the second position and the first position, where the first position is a fully extended up position and the second position is a fully recessed down position; the lift control board having a second processor, a second memory, and a second communication device, and the user interface having a third processor, a third memory, and a third communication device.