A63F2003/00712

Information processing device, information processing method, and program

There is provided an information processing device to set a condition indicating a relation of a plurality of users and control an operation according to a manipulation performed by each user on the basis of the condition, the information processing device including: an acquiring unit configured to acquire a detection result of information related to a manipulator for each of a plurality of manipulators placed in a predetermined region; and a generating unit configured to generate attribute information for controlling an operation based on a manipulation performed by each of the plurality of manipulators on a basis of the detection result.

Game of strategy, memory, and chance
10092822 · 2018-10-09 ·

A game is disclosed having two or more players, each player has a set of game pieces with the same front, and the back having an indication of rock, paper, or scissors. A game board has pre-designated positions for initial positioning of each player's game pieces such that each player may see the back of their respective game pieces and only the front of any other players', one of the positions being the winning position. In turn, each player moves any of their game pieces to an adjacent open position or may challenge another player to a position occupied by that player, the challenge being resolved in the traditional manner. The losing piece is removed from the board or, if a tie, the game pieces are left unchanged. Play ends upon one player occupying the winning position without being able to be challenged by any remaining player.

INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND PROGRAM

There is provided an information processing device to set a condition indicating a relation of a plurality of users and control an operation according to a manipulation performed by each user on the basis of the condition, the information processing device including: an acquiring unit configured to acquire a detection result of information related to a manipulator for each of a plurality of manipulators placed in a predetermined region; and a generating unit configured to generate attribute information for controlling an operation based on a manipulation performed by each of the plurality of manipulators on a basis of the detection result.

Board Game Using Indicator Cube Having Hierarchical Symbols
20180071614 · 2018-03-15 ·

A board game is described that is playable with a game board, game pieces, and one or more indicator cubes configured with three hierarchical symbols. An example method for playing the game may include players taking turns as attackers and defenders where an attacker rolls an indicator cube to indicate a hierarchical symbol used to determine a direction of movement of an attacker game piece. A defender rolls an indicator cube to indicate a hierarchical symbol that determines a hierarchical strength of a defender game piece when the attacker game piece is within a specified proximity of the defender game piece. And the attacker rolls an indicator cube to indicate a hierarchical symbol that determines a hierarchical strength of the attacker game piece. The defender game piece is captured when the hierarchical strength of the attacker game piece is stronger than the hierarchical strength of the defender game piece.