Patent classifications
A63F3/00697
METHOD OF PLAYING A STRATEGIC BOARD GAME ON A COMIC BOOK
A method of playing a board game that includes providing a comic book comprising a plurality of pages having content printed each page. One or more character tokens are provided, where each character token depicts a different pose of a superhero character that may be placed over content printed on one or more of the plurality of pages. Resource tokens are provided that represent thoughts or actions of a superhero character that may be placed over content printed on one or more of the plurality of pages. A character tableau board is provided that displays information about the character. An adversary board is also provided that displays the name and an image of a villian, and panes for placing crises cards, threat cards, and attach card. Finally, a plurality of crises cards are provided, where each crisis card depicts as action crisis that affects resource tokens attributed to a character.
Game Kit
A game kit includes a plurality of blocks; a die; a plurality of block adhesives, each of the plurality of block adhesives being structured and disposed for selective adhesion to a corresponding one of the plurality of blocks by a user; a plurality of die adhesives, each of the plurality of die adhesives being structured and disposed for selective adhesion to the die by a user; an eraser tool having a first hook and loop fastener and at least one disc member; the at least one disc member having a scrubber and a second hook and loop fastener, the second hook and loop fastener being securable to the first hook and loop fastener; and wherein the scrubber may be operated to remove each of the plurality of block adhesives from the corresponding ones of the plurality of blocks and each of the plurality of die adhesives from the die.
Health management apparatus, health management method, and health management program
A health management apparatus includes a processor that is configured to activate a sugoroku including squares linking a starting square with a finishing square and direct a piece of a user to be advanced through the squares. The processor is configured to obtain measurement data including biological information of the user and a time of day or location of measurement at which the biological information has been measured. The processor is configured to assess an evaluation value based on whether the time of day or location of measurement satisfies a condition, and determine a number of squares through which the piece is to be advanced in the sugoroku, based on the evaluation value.
MULTI-PLAYER GAME SYSTEM
A game system for playing a multi-player game. The game system comprises a hexagonal game board. The game board comprises a plurality of hexagonal cells on a top surface of the game board. The cells are separated into a plurality of kingdoms comprising kingdom cells, a plurality of battlefield cells, and a central cell. The game system additionally comprises a plurality of sets of game pieces. Each of the sets of game pieces is associated with one of the plurality of kingdoms. At least one of the game pieces from each of the plurality of sets of game pieces includes an indicia on the at least one game piece. The indicia is indicative of a legal maneuver permitted by the at least one game piece.
Game systems and methods
Example game systems and methods are described. In one implementation, a sensing device determines an identity of a game piece in a physical space and detects a movement action associated with the game piece. A computing device calculates a distance and direction associated with the movement action and determines a result of the movement action based on the distance, the direction, and the identity of the game piece.
EDUCATIONAL TOY SET
The present invention relates to educational toy sets and methods for generating an auditive signal. An educational toy set according to the present invention comprises a shape 2, 2′, 3, 4 having at least one shape-identifier 2, 1, 2, 2 corresponding to one or more shape-features. The toy set further comprises an identification element having at least one reader to detect and/or activate at least one shape-identifier inside an effective range of the at least one reader and a processing unit adapted at processing a detecting and/or activating of at least one shape-identifier by the reader. It also comprises an output unit adapted at giving an auditive input reflective of the processing of said detecting and/or activating in conjunction with the one or more shape-features.
Sound generating device
A sound generating device comprises top, bottom and sound generating assemblies. The sound generating assembly comprises a microprocessor, sound chip, capacitor, speaker and power source that are electrically interconnected. The sound can range from animal and/or environmental sounds, music, congratulatory messages, other types of voice recordings, bells, whistles and the like, and the length of play can be varied. When the device is struck against a hard surface, the contact in the top is depressed and interacts with a receptor on the sound generating device to communicate with the microprocessor and sound chip to generate a sound, which can persist from about one or more seconds, depending on how the sound generating device had been programmed. Repeat strikes of the sound generating device against the surface will result in a repetition of the sound.
Cubic element for construction toys and a method for forming same
The present invention relates to a cubic element for construction toys, including three, straight, open-ended channels each formed on an adjacent different face of the cube between two opposite faces of the cube and extending in orthogonal opposite directions to each other (X,Y,Z). Each channel includes a bottom wall and two upwardly extending parallel sidewalls, wherein the width of the bottom wall and the distance between the face which is distal to the channel that is extending orthogonally from the same cube face, and the sidewall adjacent the distal face, are substantially equal.
DOMINO APPARATUS
A game piece assembly includes: a front surface formed in a first predetermined shape and including a predetermined number of pips, a back surface formed in a second predetermined shape, a side surface extending between the front and back surfaces, wherein the front surface, the back surface and the side surface define a hollow space that is configured to hold a prize therein in a closed configuration.
MULTI-DIMENSIONAL WORD SPELLING BOARD GAME
A multi-dimensional word spelling game includes game pieces formed as stackable hexagonal letter tiles with letters and point values printed thereon and configured to be placed together to forms words in at least vertical (up/down), downward, upward and stacked relation to each other on a gaming surface. Tiles can include a notch on their top surface and a bump on their bottom surface that is complimentary in size and location to the notch formed on the top surface of each tile. Bump can rest in trenches as words are being spelled by stacking tiles on a gaming surface. The gaming surface can be a gameboard formed in a honeycomb layout of hexagon-shaped interconnected spaces that enable game pieces to be positioned next to each other. Spaces can include a notch for receiving bumps formed on the bottom surface of stackable hexagonal letter tiles that are placed to rest on the gameboard.