A63F2003/00779

Health management apparatus, health management method, and health management program

A health management apparatus includes a processor that is configured to activate a sugoroku including squares linking a starting square with a finishing square and direct a piece of a user to be advanced through the squares. The processor is configured to obtain measurement data including biological information of the user and a time of day or location of measurement at which the biological information has been measured. The processor is configured to assess an evaluation value based on whether the time of day or location of measurement satisfies a condition, and determine a number of squares through which the piece is to be advanced in the sugoroku, based on the evaluation value.

Game tile shuffler
11253775 · 2022-02-22 ·

A game tile shuffler may include a tile loader, a tile container, a belt, and a tile dispenser. The tile loader may be capable of holding a plurality of game tiles. The game tiles pass from the tile loader to the tile dispenser through the tile loader and the belt. The belt may be capable of capturing and carrying the game tiles. The tile dispenser may include a chute opening and a tunnel that may split into multiple directions. A tunnel door may direct the game tiles between the multiple directions. The tile dispenser may be capable of identifying individual game tiles prior to dispensing. The game tile shuffler may be operable between a shuffle mode, whereby game tiles are circulated through the device, and a dispensing mode, whereby game tiles pass through the tunnel.

Game Play Device
20170274274 · 2017-09-28 ·

A game play device provides simplified movements and piece interaction in a capture-style board game. The device includes a game board defining a playing surface. Straight lines defining a plurality of isosceles triangles defining a playing field. Each of a plurality of playing pieces is shaped to correspond to and be alignable with to cover at least one isosceles triangle when placed on the playing field. The playing pieces including at least one each of four distinctly shaped playing pieces.

GAME TILE SHUFFLER
20220176233 · 2022-06-09 ·

A game tile shuffler may include a tile container and a tile dispenser. Game tiles may pass between the tile container and the tile dispenser. The tile dispenser may include a chute opening and a tunnel that may split into multiple directions. A tunnel door may direct the game tiles between the multiple directions. The tile dispenser may be capable of identifying individual game tiles prior to dispensing. The game tile shuffler may be operable between a shuffle mode, whereby game tiles are circulated through the device, and a dispensing mode, whereby game tiles pass through the tunnel.

Method and apparatus for playing a chess-like game
11351444 · 2022-06-07 ·

A game apparatus includes a housing defining an interior area for electronic components, a top wall of which includes a game board having squares for receiving respective game pieces. A plurality of input buttons are included on each end of the housing by which a player may enter points to be awarded to corresponding moves of game pieces, the point being incremented on respective digital displays. The game board includes a negative containment grid for receiving one or more auxiliary game pieces. Points may be scored as game pieces are moved and opposing game pieces are captured, the game pieces having predetermined high and low values. In addition, the method of use includes a dual point assignment scheme capable of varying the points assigned to the playing pieces.

Game system with rotatably positionable playing pieces
20230256322 · 2023-08-17 ·

A game system, includes a game board, including a plurality of squares arranged in rows and columns, including special squares, including a start square and bonus squares, each including a text indicator and a color indicator; a board border with row indicators and column indicators; rotatably positionable playing pieces, each including a line segment with segment terminators and a piece scoring indicator denoting a piece scoring value; two piece holders; two mockup boards; two privacy blinds; such that a plurality of pairs of successive strings are positionable on the board, each pair placed by two opposing players, each string including a plurality of rotatably positioned connected playing pieces, such that at least one segment terminator of a first connected playing piece is connected to at least one segment terminator of a second connected playing piece, such that line segments of the rotatably positioned connected pieces form a connected path.

MAZE GAME APPARATUS WITH STORYTELLING
20220314107 · 2022-10-06 ·

A maze game with storytelling is configured to enable a player to play by selecting and placing connectible puzzle pieces to collectively form a maze. Each connectible puzzle piece includes a character, a segment of a path, and a plot of a story. The maze game includes a plurality of connectible puzzle piece of various types. Types of the puzzle pieces include puzzle pieces that include illustrations of characters that specify a part of evolving plots of a story. The player plays the maze game by interactively selecting and placing connectible puzzle pieces and create a maze by extending segments of the path while evolving plots of a story. The game includes the player perform storytelling based on an evolving plot of the story by tracing the path of the maze using an actor piece.

Crossword Game with Player-colored Tiles and Alternate-shaped Vowels
20200398150 · 2020-12-24 ·

A multiple player, turn-based, crossword game where there is a distinct colored collection of tiles for each player, and these tiles are shaped differently based upon their imprint of either a consonant or vowel. The amount and frequency of these imprinted letters and letter scores is consistent between each players' separate collection of tiles. Players take turns building and placing a word from their private tile holder which contains a random selection of their choice of N consonants and M vowels, where N and M can vary, but N+M is fixed and consistent between the players. Play continues until a player has successfully played all of the tiles in their collection. Unplayed tiles from the other players is then deducted from their score and added to the score of the player who played their last tile. The player with the highest recorded score is the winner.

BOARD GAME APPARATUS AND A METHOD OF PLACING TOKENS ON THE SAME
20200289916 · 2020-09-17 ·

The board comprises of plurality of hollows of a specific shape. The board game apparatus can have plurality of tokens for example 32 with each token having five attributes or features or the like. In an embodiment of the invention, the five attributes can be outer boundary of token, base color of token, inner shape of token, inner shape color of token and shape of the hole at the center of the token. The players play with all the 32 tokens kept in the common pool by placing one token at a time as per their turn on the board. The tokens can be arranged based on at least one attribute in common. The players pre-define the number of attributes to place their token adjoining wall of any one or more walls of already placed tokens on the board.

Orientation dependent token and method for playing a game therewith
10765931 · 2020-09-08 · ·

Apparatus and methods for playing an orientation-based tabletop game in which one or more game components have functions that vary depending on the orientation of the game component on the game board as compared to the physical location of player positions around the game board. As pieces rotate during the course of play, functional indicators on the game pieces alter the rules or functions of the game piece in the game with respect to each player, depending upon the orientation of the game piece in relation to each player.