Patent classifications
A63F2003/00832
Board Game Using Indicator Cube Having Hierarchical Symbols
A board game is described that is playable with a game board, game pieces, and one or more indicator cubes configured with three hierarchical symbols. An example method for playing the game may include players taking turns as attackers and defenders where an attacker rolls an indicator cube to indicate a hierarchical symbol used to determine a direction of movement of an attacker game piece. A defender rolls an indicator cube to indicate a hierarchical symbol that determines a hierarchical strength of a defender game piece when the attacker game piece is within a specified proximity of the defender game piece. And the attacker rolls an indicator cube to indicate a hierarchical symbol that determines a hierarchical strength of the attacker game piece. The defender game piece is captured when the hierarchical strength of the attacker game piece is stronger than the hierarchical strength of the defender game piece.
Method of Playing a Board Game
The game is played by matching color and/or shape of adjacent game board pieces played within the spaces on a game board. Placement of a game piece on one of the game play affecting spaces can provide a player of that piece with one or more game play affecting actions. Similarly, placing a game piece in a manner that creates one or more specified game piece arrangements can provide a player of that piece with one or more game play affecting actions. A player can acquire and play a special affect game board piece that allows replacement of one or more previously played game board pieces.
Game board with a play surface that is movable around a fixed game piece and related board game rules
Disclosed is an amusement device having a board or other field and game-pieces movable over said board or field by contestants according to pre-set rules.
ALLEGIANCE GAME AND METHOD OF PLAYING THE SAME
This invention relates to a strategy based board game that optimizes the use of logic, memory and spatial skills. A Civil war game designed for at least two players who each control an army, and an Arbiter. The arbiter decides the results of challenges between opposing playing pieces. The game simulates armies at war trying to over power, misinform, outflank, outmaneuver, and destroy each other.
Board Game
A board game comprises a game board, a plurality of sets of standard game board pieces, at least one special game board piece, and a plurality of first configuration tokens. The game board has a playing surface with a plurality of game piece spaces disposed about a central position thereof and surrounded by an edge portion thereof. One or more of the game piece spaces is designated as game play affecting spaces. Each one of the standard game board pieces carries a respective set of game piece distinguishers. One of the game piece distinguishers of each one of the standard game board pieces is the same as one of the game piece distinguishers of at least one other set of the standard game board pieces. The at least one special game board piece is characterized in a manner distinguishing the at least one special game board piece from all of the standard game board pieces. Each one of the first configuration tokens is characterized in a manner allowing each of the first configuration tokens to be identified as being of a common configuration.