Patent classifications
A63F2003/00832
Game Kit
A game kit includes a plurality of blocks; a die; a plurality of block adhesives, each of the plurality of block adhesives being structured and disposed for selective adhesion to a corresponding one of the plurality of blocks by a user; a plurality of die adhesives, each of the plurality of die adhesives being structured and disposed for selective adhesion to the die by a user; an eraser tool having a first hook and loop fastener and at least one disc member; the at least one disc member having a scrubber and a second hook and loop fastener, the second hook and loop fastener being securable to the first hook and loop fastener; and wherein the scrubber may be operated to remove each of the plurality of block adhesives from the corresponding ones of the plurality of blocks and each of the plurality of die adhesives from the die.
BATTLE GAME AND METHOD OF PLAYING
A battle game having four game piece types assigned to each of two players, each game piece having distinct movement abilities and opponent game piece capturing abilities on a game board comprised of a plurality of tiles within two starting areas, a neutral area and two goal tiles.
Memory tic tac toe
A more challenging tic-tac-toe game is described. This game makes use of an apparatus comprising a grid of openings configured to receive multi-sided playing pieces that each have a symbol on one side that once the playing pieces are inserted into the grid openings with the symbol not visible to the players, each player must memorize their moves to successfully place symbol playing pieces adjacently in a row or obtain tic-tac-toe. This game can be played in several different modes, including electronic versions, with varying complexity. In this game, each move, of each player, is hidden from view once a move has been made and when a player believes they have formed tic-tac-toe, the game apparatus reveals the moves and whether a player has successfully formed tic-tac-toe or not. The methods of play combined with a game assembly that can shield moves from each player but also reveal past moves at the end of play or at other appropriate times provides a challenging game that utilizes a combination of strategic thinking and memory.
Deque System of Representational Game State
A system that allows direct manipulation of numerical parameters while playing games. Vertical columns of physical units are formed into deques that each represent between one and three parameters of the game state at a given time. The game's mechanics are defined as a set of state transitions, each of which map a configuration of units/deques, along with a nonnegative integer input, to a new configuration of units/deques. This new configuration directly represents the resultant game state and parameters thereof, and is naturally subject to further systematic manipulation.
Districting Strategy Game
Games of the present technology are strategic districting games in which one or more players are presented with a region divided into sectors, where each sector has a given set of elements, and players are tasked with combining the sectors to create a plurality of districts that achieve an objective.
Game board with a play surface that is movable around a fixed game piece and related board game rules
Disclosed is an amusement device having a board or other field and game-pieces movable over said board or field by contestants according to pre-set rules.
STRATEGIC GAME, GAME SYSTEM AND GAME METHOD
A strategic game played on a game board with a plurality of spaces using game piece types having different strengths. Two dice control play and movement of the game pieces about the game board. One six-sided die contains four colors corresponding to the players' game pieces and two jokers. A second six-sided die contains four directions and two jokers. Rolls of the two dice control game piece movements about the game board. When one player's higher strength game piece lands on a same space as another player's lower strength game piece, the lower strength game piece is removed from the game. Various action game board spaces allow (i) pieces to move quickly to a different position on the board, (ii) players secure another turn to roll the dice and (iii) removal of pieces or put into jail. Different strength game pieces can move different distances on the game board.
Board Game Apparatus with Variable Game Surface and Method of Play
An apparatus and method for playing a board game which includes at least two distinguishable sets of playing pieces, each set being assigned to one player of the game, a game surface set by the players from assigned surface tiles, and dice, a pair being assigned to each player of the game. Players set up the game surface, and thereafter playing pieces, in an order determined by each player rolling a pair of dice. Setup is thereby varied each game to provide a new challenge. Players, in order, act by moving playing pieces, jumping over opposing playing pieces and removing them, and attacking opposing playing pieces. Winning an attack involves having the highest score on a roll of the dice and the winner's piece remains on the game surface. A player wins if they are the only one with pieces remaining on the game surface.
Game Board and Games
The present invention is a game device with two parts attached to each other through fastening mechanism wherein the upper part and lower part consists of grids made of pegs. The elements to be played are attached through holes beneath with the pegs. The player call out the coordinates from the grids and whoever hits/collects all the elements of the other player wins the game.
Board Game Apparatus with Variable Game Surface and Method of Play
An apparatus and method for playing a board game which includes at least two distinguishable sets of playing pieces, each set being assigned to one player of the game, a game surface set by the players from assigned surface tiles, and dice, a pair being assigned to each player of the game. Players set up the game surface, and thereafter playing pieces, in an order determined by each player rolling a pair of dice. Setup is thereby varied each game to provide a new challenge. Players, in order, act by moving playing pieces, jumping over opposing playing pieces and removing them, and attacking opposing playing pieces. Winning an attack involves having the highest score on a roll of the dice and the winner's piece remains on the game surface. A player wins if they are the only one with pieces remaining on the game surface.