A63F2003/00867

Methodology for creating sets of related word games and puzzles based on linking rationally chosen letter pairs and/or triplets and linking words that are transformations of each other
09776073 · 2017-10-03 ·

A word game for being played among one or more participants includes a plurality of two letter word bits, each having a fixed letter combination, wherein the one or more participants attempt to create words of at least four letters by combining the word bits.

Chess system and method of use
10874935 · 2020-12-29 ·

A chess game method includes providing a standard chess board having squares of alternating colors; providing a first set of chess pieces of a first color and a second set of chess pieces of a second color; arranging the first set of chess pieces in a first corner of the standard chess board such that a king of the first set of chess pieces is in the corner; and arranging the second set of chess pieces in the second corner of the standard chess board such that a king of the second set of chess pieces is in the second corner; the first corner is directly opposite the second corner.

Game board apparatus and method of placement of tokens
10821351 · 2020-11-03 ·

A game board apparatus (100) comprising at least two tokens (130) with a hollow open end (132) and a closed surface (134) including a cavity (136) a projection (138) extending from the closed surface (134); and a board (110) with a plurality of recesses (112) structured on the board (110) to receive the tokens (130), the recess (112) includes a first surface (114), a second surface (116) enclosed by the first surface (114), and a hole (118) at the center of the second surface (116), wherein the hole (118) receives the projection (138) and the second surface (116) receives the hollow open end (132) of the token (130) thereby avoiding displacement of the token (130) from the surface of the board and wherein the cavity (136) in the closed surface of the token receives the projection (138) of the token (130) thereby allowing stacking of the tokens (130). While playing a token (130) is placed over another token (130) forming a stack (144), wherein stacking is done by selecting the shortest path such that the number of steps taken for forming a stack (144) is same as the number of tokens (130) in the stack. FIG. 1 is the representative figure.

Orientation dependent token and method for playing a game therewith
10765931 · 2020-09-08 · ·

Apparatus and methods for playing an orientation-based tabletop game in which one or more game components have functions that vary depending on the orientation of the game component on the game board as compared to the physical location of player positions around the game board. As pieces rotate during the course of play, functional indicators on the game pieces alter the rules or functions of the game piece in the game with respect to each player, depending upon the orientation of the game piece in relation to each player.

ORIENTATION DEPENDENT TOKEN AND METHOD FOR PLAYING A GAME THEREWITH
20200009450 · 2020-01-09 ·

Apparatus and methods for playing an orientation-based tabletop game in which one or more game components have functions that vary depending on the orientation of the game component on the game board as compared to the physical location of player positions around the game board. As pieces rotate during the course of play, functional indicators on the game pieces alter the rules or functions of the game piece in the game with respect to each player, depending upon the orientation of the game piece in relation to each player.

A BOARD GAME APPARATUS AND A METHOD OF PLACEMENT OF TOKENS ON THE SAME
20190358521 · 2019-11-28 ·

A game board apparatus (100) and a method of placement of tokens on the board is disclosed. The game board apparatus (100) comprises a plurality of tokens (130) with a reference image (132) at its each side, a board (110) with plurality of recesses (112) structured on the board. The recesses (112) formed on the board (110) are structured to receive the tokens on the board (110) adjacent to a token (130) already placed on the board (110) or adjacent to the boundary of the board (110) having reference images (132). The token (130) which is to be placed is identified by matching the reference image (132) on the sides of the token (130) already placed on the board (110) with the reference image (132) on the side of the token (130) which is to be placed on the board (110), thereby avoiding displacement of the token (130) on the board (110) when the board (110) is lifted. While placing a token (130) in the recess (112) at the boundary of the board (110), the token (130) which is to be placed is identified by matching reference image (132) at the boundary of the board (110) with the reference image (132) on the side of the token (130) to be placed, thereby avoiding displacement of the token (130) on the board (110) when the board (110) is lifted.

A GAME BOARD APPARATUS AND A METHOD OF PLACEMENT OF TOKENS
20190308090 · 2019-10-10 ·

A game board apparatus (100) comprising at least two tokens (130) with a hollow open end (132) and a closed surface (134) including a cavity (136) a projection (138) extending from the closed surface (134); and a board (110) with a plurality of recesses (112) structured on the board (110) to receive the tokens (130), the recess (112) includes a first surface (114), a second surface (116) enclosed by the first surface (114), and a hole (118) at the center of the second surface (116), wherein the hole (118) receives the projection (138) and the second surface (116) receives the hollow open end (132) of the token (130) thereby avoiding displacement of the token (130) from the surface of the board and wherein the cavity (136) in the closed surface of the token receives the projection (138) of the token (130) thereby allowing stacking of the tokens (130). While playing a token (130) is placed over another token (130) forming a stack (144), wherein stacking is done by selecting the shortest path such that the number of steps taken for forming a stack (144) is same as the number of tokens (130) in the stack. FIG. 1 is the representative figure.

GAME BOARD APPARATUS AND METHOD OF PLACEMENT OF TOKENS
20190299087 · 2019-10-03 ·

A game board apparatus (100) comprising at least two tokens (130) with a hollow open end (132) and a closed surface (134) including a cavity (136) a projection (138) extending from the closed surface (134); and a board (110) with a plurality of recesses (112) structured on the board (110) to receive the tokens (130), the recess (112) includes a first surface (114), a second surface (116) enclosed by the first surface (114), and a hole (118) at the center of the second surface (116), wherein the hole (118) receives the projection (138) and the second surface (116) receives the hollow open end (132) of the token (130) thereby avoiding displacement of the token (130) from the surface of the board and wherein the cavity (136) in the closed surface of the token receives the projection (138) of the token (130) thereby allowing stacking of the tokens (130). While playing a token (130) is placed over another token (130) forming a stack (144), wherein stacking is done by selecting the shortest path such that the number of steps taken for forming a stack (144) is same as the number of tokens (130) in the stack. FIG. 1 is the representative figure.

Board game apparatus
10391385 · 2019-08-27 ·

A board game which comprises of a plurality of playing pieces and a board. The board has a plurality of playing piece receptacles, with each receptacle having a playing piece support and a depression. By pressing part of the playing piece into the depression, easy removal of a playing piece can be achieved. The receptacles are formed when playing pieces are inserted in recesses that border each playing piece support. The recesses are defined at each end by a protrusion. The playing pieces can include an aesthetic dot in order to differentiate between which played used the playing piece.

Board Game Apparatus
20180093169 · 2018-04-05 ·

A board game which comprises of a plurality of playing pieces and a board. The board has a plurality of playing piece receptacles, with each receptacle having a playing piece support and a depression. By pressing part of the playing piece into the depression, easy removal of a playing piece can be achieved. The receptacles are formed when playing pieces are inserted in recesses that border each playing piece support. The recesses are defined at each end by a protrusion. The playing pieces can include an aesthetic dot in order to differentiate between which played used the playing piece.