Patent classifications
A63F2003/0426
System and Methods for Generating a Game Board and Playing Games Therewith
The present disclosure relates to a system and methods for a board game in which boards, each containing multiple letters are combined in numerous combinations and configurations in order to generate and play different board games on different game boards. The object of the board game is for a player or team to place that team's colored translucent chips or tokens on letters and adjacent letters to create words, thereby creating a line or path of chips. By using this line of chips and adding to the line at each turn, the player or team can meet certain objectives, such as connecting various locations or ends on the game board, or racing from one end of the game board to the other, and other objectives as necessary to play each game.
SPELLING GAME COMPRISING REMOVABLE TOKENS POSITIONED ON A TRACK
The presently disclosed subject matter is generally directed to an educational and entertaining game that includes a playing board and a plurality of game tokens. The game board includes a track configured as an internal channel for receiving a plurality of tokens. The board is configured such that the track includes a first height that gradually lowers to a second height. The difference in height allows the tokens to travel along the track in a single row. Each token includes an indicator that can be one or more letters, numbers, words, or symbols. The tokens can be removed from the track to spell words with the remaining tokens configured on the track. As a token is removed, the remaining tokens will travel towards the lower end of the board due to the sloped configuration of the track. In this way, the ordering of the tokens is preserved.
Skill-based reel game having sequences of letter display elements
A gaming system and method for a skill-based reel game that includes a sequence of letters and a game grid size are described. During a game session, a randomly selected plurality of letters are associated with a plurality of letter display elements. A game processor determines whether any of the plurality of letter display elements form a winning sequence of letter display elements that spell a word stored in a word database. The player then identifies the winning sequence with player input, such as selecting the sequence of letter display elements on a touchscreen. When the player input is received by the game processor within a preset time period, the player is awarded a game session prize.
MULTI-DIMENSIONAL WORD SPELLING BOARD GAME
A multi-dimensional word spelling game includes game pieces formed as stackable hexagonal letter tiles with letters and point values printed thereon and configured to be placed together to forms words in at least vertical (up/down), downward, upward and stacked relation to each other on a gaming surface. Tiles can include a notch on their top surface and a bump on their bottom surface that is complimentary in size and location to the notch formed on the top surface of each tile. Bump can rest in trenches as words are being spelled by stacking tiles on a gaming surface. The gaming surface can be a gameboard formed in a honeycomb layout of hexagon-shaped interconnected spaces that enable game pieces to be positioned next to each other. Spaces can include a notch for receiving bumps formed on the bottom surface of stackable hexagonal letter tiles that are placed to rest on the gameboard.
SYSTEM AND METHOD FOR PROVIDING A DICTIONARY-BASED ELECTRONIC GAMING SYSTEM
Specialized gaming systems and methods for providing secure gaming features in which payouts are based upon the presence and identification of patterns of letters within an arrangement of letters, said pattern matching a word or phrase within a pre-defined dictionary.
Spelling Game Kit and Method
The present disclosure provides a word game kit. The word game kit includes a plurality of theme playboards and a set of letter tiles. Each theme playboard is labeled with a theme and marked with a grid of crosswords corresponding to the theme. Each crossword includes a plurality of letter spaces. Each letter tile is dimensioned to be placed on a letter space. The set of letter tiles includes a number of letter tiles with letter-types that match the number of letter-types shown in the letter spaces. The present disclosure also provides a method for playing an interactive spelling game between a plurality of players including a first player and a second player.
Word forming game and methods to play the game
A word-forming game and methods to play the game are disclosed. In one implementation, the method includes obtaining a plurality of game pieces amongst which at least one game piece bears a rotatable indicia on a face thereof, wherein the rotatable indicia depicts a different set of one or more letters when viewed from different viewing orientations. The method further includes linearly arranging the game pieces on a gaming surface to form a first word, wherein the first word includes a first set of one or more letters depicted by the rotatable indicia when viewed from a first viewing orientation, and rotating the at least one game piece bearing the rotatable indicia to form a second word different from the first word, wherein the second word includes a second set of one or more letters depicted by the rotatable indicia when viewed from a second viewing orientation.
Word forming ball game and target mixer
The present disclosure is a game that has a mixer positioned at a first location on a gaming area and a plurality of balls randomly dispersed throughout the gaming area. In response to a command, a player on a team collects one or more of the plurality of balls, the score is incremented based upon the balls collected, the player throws the collected ball(s) into the mixer, and the mixer disperses the ball(s) back into the gaming area.
WORD-FORMING AND WORD-GUESSING GAME
A method for playing a word-forming and word-guessing board game (10) between at least a first player and a second player includes (i) each of the players selecting a letter tile set (20), a card deck (22) and a dice set (26); (ii) each of the players utilizing a predetermined number of letter tiles (20) from their letter tile set (20) to form a word that is hidden from each of the other players; (iii) the first player utilizing their card deck (22) and their dice set (26) to win an opportunity to guess the word of any of the other players; and (iv) the first player making a guess of the word of any of the other players.
Word Game for Enhancing Diction
This present invention relates to a vocabulary-based game for a group of players. The game can include a deck of cards having both alphabet cards and non-alphabet or action cards. Each alphabet card can have one or more letters thereon. Each action card can have one or more rules displayed thereon. The plurality of cards are dealt to participating players in a predetermined number and the game proceeds generally wherein sequential players create words by using or ‘playing’ their alphabet cards to form words. Each player, during his or her turn, attempts to play a word from his or her hand or add letters to a word from another player. Points are based on the length of the formed word (i.e. number of letters in the formed word) and can be enhanced by an action card.