Patent classifications
A63F2003/0439
Game board and methods and systems for providing an entertaining experience of war between the players over a plurality of areas of a game board
Disclosed is a system and method for providing an entertaining experience of war between players over a plurality of areas of a game board. The game board includes a plurality of areas, which may be depicted as a world map, a plurality of board playing cards, and connectors, where the connector makes adjacent a first board playing card of a first playing area with a second board playing card of a second playing area. Each player is delt a plurality of holding cards including the suit assigned to that specific player. The objective of the game is for players to alternate swap requests, swapping holding cards with board playing cards until a player accumulates a winning hand including a straight flush. The defined areas and connectors on the game board increases the interaction and frequency of battles between players making it more difficult to accumulate a winning hand.
Puzzle teaching system
A map system is provided whereby a plurality of individual puzzle pieces have a first upper planar surface and a second lower planar surface and are arranged in either a first unassembled configuration or a second assembled configuration to form a complete map, whereby at least one of complementary magnet pairs, complementary electronic sensors, complementary printed indicia, or combinations thereof are positioned on said lower planar surface for assembling into the assembled configuration.
Remote-controlled board game system and method
A board game is disclosed that includes at least two remote-controlled figures moving on a game board. Each of at least two remote-controlled figures moves to knock over an opponent's building models situated at predetermined build sites on the game board. A method of playing the game is also disclosed that includes: each player selecting a remote-controlled figure and a plurality of building models; situating each remote-controlled figure at a predetermined start site on the game board; situating the building models at the plurality of predetermined build sites on the game board; and moving each remote-controlled figure to knock down an opponent's plurality of building models.
THERAPEUTIC CUSTOMIZABLE GAME BOARD SYSTEM
A customizable board game to operationalize various therapeutic modalities as a means to explore, learn, engage, and provide emotional and relational support in a non-traditional therapy environment. Through engagement in play activities, individuals learn about cause and effect; practice categorizing and organizing information; develop comprehensive storylines and understanding surrounding personal experiences; and can explore traditional and non-traditional roles, such as gender, family, friends, academic, etc., in a non-confrontational, fun, and no stress environment to free up emotions and other typical barriers to self reflection.
GAME BOARD AND METHODS AND SYSTEMS FOR PROVIDING AN ENTERTAINING EXPERIENCE OF WAR BETWEEN THE PLAYERS OVER A PLURALITY OF AREAS OF A GAME BOARD
Disclosed is a system and method for providing an entertaining experience of war between players over a plurality of areas of a game board. The game board includes a plurality of areas, which may be depicted as a world map, a plurality of board playing cards, and connectors, where the connector makes adjacent a first board playing card of a first playing area with a second board playing card of a second playing area. Each player is delt a plurality of holding cards including the suit assigned to that specific player. The objective of the game is for players to alternate swap requests, swapping holding cards with board playing cards until a player accumulates a winning hand including a straight flush. The defined areas and connectors on the game board increases the interaction and frequency of battles between players making it more difficult to accumulate a winning hand.
Puzzle Kit and Method of Playing a Puzzle Game
Provided is a puzzle kit and related method comprising a plurality of puzzle pieces configured for assembly to form a first image, the first image comprising a revealable region, the revealable region configured to reveal a second image when modified, the second image comprising an indicia, and an information source configured to provide information or instruction corresponding to the indicia revealed in the second image. Also provided is a puzzle kit and related method comprising a plurality of puzzle pieces configured for assembly to form a first image, the first image comprising a revealable region, the revealable region configured to reveal a second image when modified, an indicator on the revealable region, and an information source configured to provide information or instruction corresponding to the indicator found on the revealable region.
Districting Strategy Game
Games of the present technology are strategic districting games in which one or more players are presented with a region divided into sectors, where each sector has a given set of elements, and players are tasked with combining the sectors to create a plurality of districts that achieve an objective.
New York Subway Board Game
A game which is instructive about a city's subway system, the game including a gameboard having a graphical representation of a city subway system, and disc playing pieces each of which represents a train for moving along a route drawn on the diagram, each player receiving six fares at the start of a game, the game also including a deck of instruction cards, a deck of places of interest cards and a pair of dice, the dice serving to determine the extent of the train movements, and the instruction cards giving specific favorable or unfavorable instructions. Also included is a set of tacks, each bearing indicia corresponding to indicia on one of said disc playing pieces. Additionally, included are turn pieces to remind a player of lost turns, up pieces and down pieces to remind the player of the direction of train movement along the board. The game can accommodate up to thirty players. Another version of the game provides a player-board to each player, which eliminates the need for the larger gameboard. The player-board is advantageous while playing the game in close quarters or while traveling in a vehicle. Also, another version of the game provides the game on an actual roll out map. All versions of the game are played the same way.
GEOGRAPHY GAME USING MAPS AND EDIBLE CHIPS
A geography game for learning geography and geographic information is disclosed that includes maps, scoresheets, lists of facts, and rules and instructions used to guide players on how to effectively use edible food items, such as chips, to learn geography through a fun and entertaining platform. The game provides marketing value to chip manufacturers and variations of the game add even more value by creating excitement and longevity. In one implementation, the edible chip is a triangular corn tortilla chip.
Election Board Game
The present invention entails an election game, a game board apparatus and a method of playing an election game simulating the democratic election process of the US President. The game board apparatus comprises a game board, multiple playing cards of various values, multiple colored playing pieces (or tokens) for each team/player, a Declared State playing piece (or token) to designate the Declared State, and one or more multi-colored die (or dice). Teams compete to win the Declared State for each round of play, and the game is won by the team that receives (accumulates) at least 270 Electoral College Votes (by winning sufficient states to accumulate 270 Electoral College Votes, for a game based on the US presidential election).