A63F2003/0486

Board Game for Incorporating Beverages and Method for Playing
20230201702 · 2023-06-29 ·

The present invention relates to a board game providing opportunities for drinking both alcoholic and non-alcoholic beverages during playing of a game while performing daring tasks and sharing fun stories with other players. The game provides customized game pieces in the form of miniature replica drinking vessels, a board game having a path formed of a plurality of spaces/blocks. Each block is associated with a task and a subset of blocks are labeled as “Risky Venture” spaces. The game provides a deck of “Risky Venture” cards, wherein each card includes a daring task thereon which can be performed by a player instead of drinking a beverage when the game piece of the player lands on the “Risky Venture” space. A player wins the game by being the first to reach the finishing line by traversing all the blocks and performing all the tasks and instructions along the way.

AMUSEMENT GAME
20220296989 · 2022-09-22 ·

This disclosure is directed to an amusement game and methods for playing the game. The amusement game includes a programmable game device configured to operate under a predetermined set of parameters, which may appear to the players to be random. Players then engage the programmable game device with a plurality of game pieces while moving game markers along a game path from start to finish. The amusement game may be played using one or more game sets, for example a physical board game set and a pair of digital games may be played simultaneously using the Internet. The game sets, including the programmable game devices, are in digital communication with each other so players in different locations can play a single game together. The amusement game includes processors and memory to store and communicate game data between physical game sets and digital games, such as played on mobile electronic devices. The programmable game device may be configured in a variety of forms, including animate and inanimate objects, both real and imagined.

FITNESS AND NUTRITION CARD GAME AND METHOD OF PLAY
20200261795 · 2020-08-20 ·

A fitness and nutrition card game is provided herein. The card game includes a card deck with plurality of cards each having front and back side whereby the front side of the card is printed with an information of a code which refers to a food menu and corresponding random value denoted to the food menu. The food menu corresponding to the code may be elaborated and printed on the back side of the card which the player needs to follow to receive specific nutritional value from the food menu and a suggestion window printed on the back side of the card which includes plurality of codes referring to other food menus which the player needs to combine with said elaborated food menu of the card. The food menu and the other food menus when combined together helps the player to achieve his or her daily nutritional requirements.

Nutrition education game for children
09865177 · 2018-01-09 ·

The disclosed board game is designed to teach children basic nutrition principles in a fun-filled way. The game is designed to be played by a minimum of five players and/or teams. The game board depicts a fictional community where players have the task of planting nutritional foods in each of five gardens so as to provide nourishment to various sectors of the community. Players acquire colorful magnetic fruit and vegetable tokens to plant in their assigned gardens by correctly answering nutrition-related questions asked by a game facilitator. The first player or team to collect and plant all seven of the fruit and vegetable colors is the winner of the game. The object of the game is to enhance knowledge and understanding of the principles of personal nutrition, daily food consumption and meal planning.

Nutrition Education Game For Children
20170061819 · 2017-03-02 ·

The disclosed board game is designed to teach children basic nutrition principles in a fun-filled way. The game is designed to be played by a minimum of five players and/or teams. The game board depicts a fictional community where players have the task of planting nutritional foods in each of five gardens so as to provide nourishment to various sectors of the community. Players acquire colorful magnetic fruit and vegetable tokens to plant in their assigned gardens by correctly answering nutrition-related questions asked by a game facilitator. The first player or team to collect and plant all seven of the fruit and vegetable colors is the winner of the game. The object of the game is to enhance knowledge and understanding of the principles of personal nutrition, daily food consumption and meal planning.