Patent classifications
A63F2007/301
ANKLE EXERCISER DEVICE
An ankle exerciser device is described. The device can include a base component, a jointed foot plate assembly attached to the base component, the jointed foot plate assembly comprising a foot plate and a joint, the joint configured to allow the foot plate to tilt, pivot, and/or rotate relative to the base component, and a maze board attached to the foot plate of the jointed foot plate assembly, the maze board comprising a maze. A method of exercising the ankle can include positioning a ball in the maze of the maze board, and moving the ball through the maze by applying forces to the foot plate with a foot.
Mechanisms and methods for a recreational game
A recreational game including a throwable object, a plurality of reception mechanisms, and a deflection mechanism. The throwable object can be thrown by a player of the recreational game and received by a reception mechanism. The throwable object can be deflected by the deflection mechanism to change a direction of the throwable object when the throwable object contacts the deflection mechanism. The deflection mechanism can include a nonplanar surface.
TABLE GAME INCLUDING MODULAR GOALS AND MODULAR OBSTACLES
A table game is provided with modular goal-scoring, modular obstacles, or modular goals. The table game consists of a table with walls and bumpers, a field area or playing surface on the top surface of the table, modular and moveable scoring areas on the field area or playing surface, modular and moveable field pieces or obstacles on the field area or playing surface and balls. The table game includes modular or movable terrain pieces scattered along the top surface of the table game that may promote bank shots along the surface of the table game for scoring on said modular or moveable scoring areas.
Game system
A game system may comprise a board comprising a plurality of pegs extending from the board, wherein the pegs may be disposed in rows; at least one deflector configured to be coupled to at least two pegs aligned with one another; at least one ball configured to move on the board between and/or along the pegs and deflector(s) from a start end to a goal end of the board; at least one goal configured to be coupled to at least two pegs in a goal row of the rows of pegs, wherein the goal is configured to receive a ball; and a plurality of play selectors which determine a play for each player during a turn of a game. The goal of the game may be to get a ball into a goal by navigating across the board having the pegs and deflectors as obstacles to movement of the ball.
MARBLE RACING TRACK
A marble racing game including marbles, a racetrack having vertical loading slots, a release mechanism, vertical lanes, a plurality of diverters, and one or more dowels located at the bottom portion of the racetrack which serve to efficiently order each marble in the position in which they reach the bottom of the racetrack.
GAME SYSTEM
A game system may comprise a board comprising a plurality of pegs extending from the board, wherein the pegs may be disposed in rows; at least one deflector configured to be coupled to at least two pegs aligned with one another; at least one ball configured to move on the board between and/or along the pegs and deflector(s) from a start end to a goal end of the board; at least one goal configured to be coupled to at least two pegs in a goal row of the rows of pegs, wherein the goal is configured to receive a ball; and a plurality of play selectors which determine a play for each player during a turn of a game. The goal of the game may be to get a ball into a goal by navigating across the board having the pegs and deflectors as obstacles to movement of the ball.
Game system
A game system may comprise a board comprising a plurality of pegs extending from the board, wherein the pegs may be disposed in rows; at least one deflector configured to be coupled to at least two pegs aligned with one another; at least one ball configured to move on the board between and/or along the pegs and deflector(s) from a start end to a goal end of the board; at least one goal configured to be coupled to at least two pegs in a goal row of the rows of pegs, wherein the goal is configured to receive a ball; and a plurality of play selectors which determine a play for each player during a turn of a game. The goal of the game may be to get a ball into a goal by navigating across the board having the pegs and deflectors as obstacles to movement of the ball.
Mechanisms and Methods for a Recreational Game
A recreational game including a throwable object, a plurality of reception mechanisms, and a deflection mechanism. The throwable object can be thrown by a player of the recreational game and received by a reception mechanism. The throwable object can be deflected by the deflection mechanism to change a direction of the throwable object when the throwable object contacts the deflection mechanism. The deflection mechanism can include a nonplanar surface.
Educational game and method of making same
A game and a method for making it, according to certain disclosed embodiments, may include a playfield for allowing a rollable device for moving along its surface. Playfield guides may direct the rollable device along a path of travel. Three or more target goals on the playfield may receive the rollable device as its final destination. Decision making devices mounted movably on the playfield may adjust manually selectively the path of travel, and each have an entrance structure and two or more exit structures. Decision making device guides direct the rollable device from the entrances to selected ones of the exits. Wherein the rollable device moves along a selected path of travel including user selected entrances and user selected exits of a series of decision making devices to a user selected target goal.
Rotatable ball momentum transfer assembly for an amusement game
A rotatable ball momentum transfer assembly for an amusement gam, such as a pinball machine includes an impact ball mounted to an inclined playfield and a shaft mounted to the playfield proximate to the impact ball. A travel ball is coupled to the shaft such that the travel ball rests against the impact ball during gameplay to receive momentum from the impact ball when the impact ball is struck by a game ball, causing the travel ball to at least partially rotate about the shaft. In one example, the travel ball rotates in a fixed arc towards one of two resting positions on either side of the impact ball. These two resting positions both open or close different shot paths available during gameplay.