Patent classifications
A63F2009/0486
Rubber Based Board Game
A novel board game system with board game tiles having a rubber based bottom is disclosed. The board game system comprises one or more board game tiles, a plurality of game dice; a plurality of game cards; and a plurality of game tokens. Each of the board games tiles comprises a paperboard top layer; a polymeric bottom layer; and a polyester fabric layer disposed between the paperboard top layer and the polymeric bottom layer. The plurality of dice may further comprise a movement die having a plurality of numbers on an outer surface; and a traffic die having a plurality of instruction icons on an outer surface.
Casino table game apparatus and method
A casino table game includes a table having markings for identification and placement of wagers entered by multiple players, cube a first pair of dice including traditional dot markings on each of six surfaces of each die, a second pair of cube-shaped dice, each die cube having a single alpha symbol Y or O on one cube surface, and the remaining sides blank. Wagers are placed according to predefined rules associated with markings on the table surface. Wagers include [PLAY], [MORE] and [Yo!]. Markings are [LOW] (4, 5 or 6) with odds of 3 to 2; [HIGH] (8, 9, 10) with odds of 3 to 2; [2, 3, 12] with odds of 7 to 1; [11] with odds of 15 to 1; and [PAIRS] with odds 7 to 1. Games main wagers [Play] [More] [Bonus] payouts will vary based on dice outcomes. Alternately, two pair of conventional dice may be used.
TURTLE HATCH GAME
A multiplayer game includes a mobile playing environment defining a water reservoir and a path leading down into the reservoir, a reservoir filling container defining a volume configured to hold a quantity of water for a player to pour into the reservoir to increase a level of water within the reservoir and cause the water level to rise along the path, player tokens movable to and between various positions along the path, and a movement instructor manipulable by a player to generate an unselected movement instruction from a limited set of possible instructions including moving a token downward along the path and adding water to the reservoir.
CASINO TABLE GAME APPARATUS AND METHOD
A casino table game includes a table having markings for identification and placement of wagers entered by multiple players, cube a first pair of dice including traditional dot markings on each of six surfaces of each die, a second pair of cube-shaped dice, each die cube having a single alpha symbol Y or O on one cube surface, and the remaining sides blank. Wagers are placed according to predefined rules associated with markings on the table surface. Wagers include [PLAY], [MORE] and [Yo!]. Markings are [LOW] (4, 5 or 6) with odds of 3 to 2; [HIGH] (8, 9, 10) with odds of 3 to 2; [2, 3, 12] with odds of 7 to 1; [11] with odds of 15 to 1; and [PAIRS] with odds 7 to 1. Games main wagers [Play] [More] [Bonus] payouts will vary based on dice outcomes. Alternately, two pair of conventional dice may be used.
Dice Counter System
A counter system for a game includes three six-sided die including numbers and symbols thereon, that can be used to represent a numeric value. The counter system provides an easy, fast and visually clean way to represent a number with one or multiple digits, as well as positive and negative values. The counter system is useful for any tabletop game that requires players to keep count of values such as (but not limited to) life, damage, power, toughness, poison, etc.
SPORTS CARD GAME SYSTEMS
Sports card game systems. In at least one embodiment of a game system of the present disclosure, the game system comprises a first home team offense card, a first home team defense card, a first away team offense card, a first away team defense card, wherein each card comprises a card score section indicating of a plurality of plays and indicating of a plurality of minutes, and wherein each card further comprises a play result section indicating the plurality of plays and indicating at least one column comprising numbers corresponding to a first numbered die.
Board Game Using Indicator Cube Having Hierarchical Symbols
A board game is described that is playable with a game board, game pieces, and one or more indicator cubes configured with three hierarchical symbols. An example method for playing the game may include players taking turns as attackers and defenders where an attacker rolls an indicator cube to indicate a hierarchical symbol used to determine a direction of movement of an attacker game piece. A defender rolls an indicator cube to indicate a hierarchical symbol that determines a hierarchical strength of a defender game piece when the attacker game piece is within a specified proximity of the defender game piece. And the attacker rolls an indicator cube to indicate a hierarchical symbol that determines a hierarchical strength of the attacker game piece. The defender game piece is captured when the hierarchical strength of the attacker game piece is stronger than the hierarchical strength of the defender game piece.
Dice board game
A dice and board game. The game may comprise: a game board, a set of indicator cubes, and four or more saucers. The game board may comprise: a primary playing surface, cubbies, colored sections, an inner wall, and an outer wall. The primary playing surface may comprise a marking and may be surrounded and defined by an inner wall. The cubbies and the colored sections may be located on an outer perimeter of the game board and may be in between the inner wall and the outer wall. The cubbies and the colored sections may alternate along the outer perimeter of the game board and may be separated by partitions. The set of indicator cubes may comprise: color indicator cubes, number indicator cubes, and five sets of colored dice. Each of the color indicator cubes may comprise five colored sides and one symbol side.
Apparatus for simulating a game of chance
A system and machine-implemented method for facilitating simulation of game play for playing a game, the method including receiving one or more wagers from a user on one or more outcomes of the game, the one or more wagers relating to one of a point total of a first hand and second hand or a condition regarding the values of each of the first hand and the second hand, initiating a randomization event to generate an outcome for the game, the randomization event being generated using a spin of a plurality of randomizer units. Determining the outcome of one or more of the plurality of randomizer units to determine an outcome from the one or more wagers and settling the one or more wagers according to the outcome.
Polyhedral dice
A die, or sets thereof, with at least twelve sides, displaying indicia from two sets of indicia; one indicium from a set of six indicia, together with another indicium from a set of four indicia. In the preferred embodiment, the die, or sets thereof, is a twelve-sided dodecahedron-shaped die and the indicia consists of ranks and suits, respectively. The ranks are displayed twice on each die, and the suits are displayed thrice on each die. Further, in the preferred embodiment, there are four kinds of this die. These kinds display different configurations of rank-suit indicia, which allows for a variety of scores to be formed, across sets of said dice.