Patent classifications
A63F2009/0846
3-dimensional logic game
A 3-dimensional logic game has a support structure, an actuating structure attached to the support structure and game elements attached to the actuating structure. The game elements are formed as carriages provided with first and second marking surfaces and are slidably mounted on rails attached to the actuating structure. The actuating structure is movable between a first and a second rest position. In the first rest position, a first group of three rails form first rail rings around vertices of a first tetrahedron wherein the first marking surfaces of the carriages are facing outwardly, while the second marking surfaces are facing inwardly. In the second rest position, a second group of three rails form second rail rings around vertices of a second tetrahedron while in the point reflection of the first tetrahedron reflected over the geometric centre thereof.
Memory puzzle and methods thereof
A memory puzzle is provided that may include one or more levels of rotatable level housing, a number of puzzle spaces disposed on the rotatable level housings, and a piston for indicating that a portion of the puzzle has been solved, wherein the piston raises to a high level as levels of the puzzle are solved, wherein the puzzle is solved when a code is achieved by rotating the rotatable level housings in a specific pattern.
6-Directional Icosidodecahedron Rotational Puzzle
Games and toys that include systems, devices, apparatus and methods for physically and mechanically organizing a plurality of separate pentagon face pieces in combination with a plurality of separate triangular face pieces to form icosidodecahedron with one of several predetermined patterns. The games and toys can include a 2-color and 4-color setups of using 12 pentagon face pieces with 20 triangular face pieces, each of the pieces can include magnets on their bottom which magnetically attract to central metal bearing forming an overall sphere shape. Sections of the assembled icosidodecahedron can be rotated along up to six equators by the player into different predetermined patterns that exist from the two color and four-color setups.
THREE-DIMENSIONAL PUZZLE
A three-dimensional puzzle comprising a plurality of cuboid puzzle blocks together forming a predetermined three-dimensional puzzle shape, wherein each puzzle block comprises either a male or a female connecting element on each of at least three sides of the puzzle block; wherein the connecting elements for the respective puzzle block are configured such that each puzzle block is unique.
3-D Puzzle with moving sectors
A 3-D puzzle is implemented as cube consisting of twenty six movable sectors configured to move about a central cross-piece created by three axels that are perpendicular to each other. Each of the three axels has a far edge attached to a plate with stationary magnets positioned on it. All movable sectors have an outer surface and an inner surface configured to house a magnet. The movable sectors are classified as eight angular ones, twelve end ones and six central ones. The angular sectors have cavities configured to host three movable elements configured to be positioned perpendicular to each other.
3-DIMENSIONAL LOGIC GAME
The invention relates to a 3-dimensional logic game comprising a support structure (20, 70), an actuating structure (30, 80) attached to the support structure (20, 70) and game elements attached to the actuating structure (30, 80), characterised by that the game elements are formed as carriages (60) provided with first and second marking surfaces (62a, 62b) and being slidably mounted on rails (40) attached to the actuating structure (30, 80); the actuating structure (30, 80) is movable between a first and a second rest position, in the first rest position first groups of three rails (40) form first rail rings (48) around vertices (104) of a first tetrahedron (100) wherein the first marking surfaces (62a) of the carriages (60) are facing outwardly, in a direction away from a geometric centre (S) of the first tetrahedron (100) while the second marking surfaces (62b) are facing inwardly, and the first ring rails (48) allow for sliding the carriages (60) on the neighbouring rails (40); and in the second rest position of the actuating structure (30, 80) second groups of three rails (40) form second rail rings (48) around vertices (204) of a second tetrahedron (200) being the point reflection of the first tetrahedron (100) reflected over the geometric centre (S) thereof, wherein each rail (40) forms one of the second rail rings (48′) around one of the vertices (204) of the second tetrahedron (200) together with the two rails (40) that are positioned closest to it around neighbouring vertices (104) of the first tetrahedron (100) in the first rest position, and on the second rail rings (48) the second marking surfaces (62b) of the carriages (60) are facing outwardly, in a direction away from a geometric centre (S) of the second tetrahedron (200) while the first marking surfaces (62a) are facing inwardly, and the second ring rails (48′) allow for sliding the carriages (60) on the neighbouring rails (40); the support structure (20) comprises pushing bars (22) having skew axis with respect to each other that are arranged along medians (102, 202) of the first and second tetrahedrons (100, 200), and the actuating structure (30) comprises double-armed actuating elements (32) the arms (34) of which are each attached to one of the pushing bars (22).
Interactive electronic puzzle game device
One embodiment of a puzzle device comprising a current puzzle state represented by a modulo-M number of N digits, a set of N indicators each capable of indicating one digit of the current puzzle state, an array of N arithmetic and/or logical operations with each operation in the array corresponding to one of said set of indicators, and a control means of selecting one of said set of N indicators. When one of said set of N indicators is selected, its corresponding operation in the array of arithmetic and/or logical operations is selected, applied to the current puzzle state's modulo-M number of N digits, and the new current puzzle state indicated by said set of N indicators. The puzzle game may be played on a dedicated device or as part of a video game on a computer, mobile phone, or game console. Other embodiments are described and shown.
Three-dimensional puzzle
A three-dimensional puzzle comprising a plurality of cuboid puzzle blocks together forming a predetermined three-dimensional puzzle shape, wherein each puzzle block comprises either a male or a female connecting element on each of at least three sides of the puzzle block; wherein the connecting elements for the respective puzzle block are configured such that each puzzle block is unique.
Apparatus, system and method for sensing a state of a cubic puzzle
According to another aspect, a method of determining a current state of a cubic puzzle independent of information concerning a prior state of the cubic puzzle using at least one RGB sensor. With the cubic puzzle maintained in a first state, (a) illuminating a first colored surface selected from the plurality of colored surfaces with a single source of light selected from the plurality of sources of light because of an association with the first colored surface and sensing a color of the first colored surface with the RGB sensor when the first colored surface is illuminated. Repeating act (a) by separately illuminating each of the plurality of colored surfaces with a respective single source of light selected from the plurality of sources of light because of an association between the respective single source of light and the respective colored surface that is being illuminated, and act of processing the colors sensed by the RGB sensor at each of the preceding acts to determine a location and orientation of each of the plurality of tiles with the cubic puzzle in the first state.
Cubic's Bingo
My invention is a puzzle game that is used for entertainment purposes. The game is played on a puzzle cube with cards and window cling markers as additional pieces to the game. The object of the game is for the first person to get all their numbers in a row on the puzzle cube to win. I wanted to still have the fun and excitement of how we have played bingo in the past with a twist. By improving this game it will help to meet the needs of our game players who enjoy bingo.