Patent classifications
A63F2009/2402
Laser-arrayed immersive amusement attraction
An immersive amusement system features a path to be traversed by participants, a first array of devices mounted on a first side of said path, and a second array of devices mounted on an opposing second side of said path. Each device comprises either a beam emitter operable to transmit a respective visible beam, or a beam receiver operable to detect receipt thereby of a visible beam. The arrayed devices are setup in co-operable pairs, of which each co-operable pair comprises a beam emitter in one of said arrays and a corresponding beam receiver in the other of said arrays. A controller operably connected to the arrayed devices is configured to selectively activate and deactivate said beam emitters to cause transmission of visible beams from said beam emitters to said corresponding beam receivers, and to monitor for breaking of any of said visible beams by any of said participants.
MOBILE GAMING BOT AND SYSTEM ASSOCIATED WITH SAME
The invention relates to a gaming bot (1) for a gaming system (2) comprising a library (3) of gaming apps (3a), the bot (1) being mobile and comprising: —a memory (6) to which a gaming app (3a) in the library can be uploaded, —a module (7) for connecting to a mobile device (8) for installing and/or using the gaming app (3a), —a roan/machine interface (1a) which comprises *means for interpreting user gaming actions, which means are configured to interpret gaming actions of a user or another bot which are specific to the current gaming app (3a), and *bot gaming action means configured to perform bot gaming actions which are specific to the current gaming app (3a). The invention further relates to a corresponding system associated with gaming elements (13, 13a).
METHOD, SYSTEM, AND TABLE FOR CONDUCTING A PLAYER-BANKED POKER GAME
A method of providing a player-banked poker game on a specialized table that includes providing a card playing table with a card playing surface positioned above a support surface and a plurality of buttons positioned around the card playing table and communicatively coupled to an electronic display positioned above the card playing surface. Next, wagers are placed, hole and community cards are dealt to any players participating in the player-banked poker game. After dealing the community cards, a timer is initiated, whereby any player desiring to play will be required to modulate one of the plurality of buttons to cause a visual depiction on the electronic display of the same. Then, for those players who have modulated the button, their cards are compared to determined who wins according to a preset poker hand hierarchy.
INTERNALLY ILLUMINABLE PLAYING CARDS
Internally illuminable playing cards are disclosed. The disclosed playing cards may include a polymeric body, at least one light-emitting diode (LED) at least partially inside of the polymeric body, a battery (or a slot in the polymeric body for receiving a battery) for providing power to the at least one LED, and a switch at least partially inside the polymeric body and operatively connected to the at least one LED to facilitate turning the at least one LED on and off. As can be understood based on this disclosure, the internally illuminable playing cards can be used for flourishing and cardistry techniques, in a manner similar to the way typical paper playing cards are used for such techniques.
EARLY EDUCATION TOY
An early education toy is configured to be used with a plurality of balls, and includes: a housing having a ball inlet and a ball outlet, and including a slideway therein, the slideway having an end connected with the ball inlet and another end connected with the ball outlet; a rotating part pivotably arranged to a bottom of the housing; a blocking part arranged in the housing, at least part of the blocking part being arranged in the ball outlet or at the end of the slideway adjacent to the ball outlet and configured to reciprocate to stop or release the ball; a driving part connected with the rotating part and the blocking part, and configured to drive the blocking part to move and to drive the rotating part to rotate relative to the housing.
Game device
A game device of the present invention has a defining part for defining an opening to allow a prize to fall, an operation part for receiving input information, a prize support member for supporting the prize, wherein the prize support member is configured to be operable by that the operation part receives the input information, and an operation control unit for controlling movement of the prize support member. The prize support member is provided above the opening so as to expose the opening. This makes it possible to provide a game device which is capable of effectively utilizing a space inside a housing and having enhanced amusement.
Train-type gaming apparatus
Disclosed is the game apparatus using a train device constituted by cars of different sizes. The play ball lowered along the lane assembly may enter any one of the cars. Depending on the car into which the play ball enters, a predetermined reward may be provided to the player. The play ball entering the car deviates through the opening and rises through the elevating device. The raised play ball may be waited to descend again through the lane assembly.
Remote control of a first user's gameplay by a second user
A method for providing remote control of a user's gameplay is provided. A live video feed of a first user's gameplay is presented to a remote second user. A request to transition control of the first user's gameplay to the second user is processed. Control of the first user's gameplay by the second user is initiated.
ELECTROMAGNETIC GAME BOARD
An electromagnetic game board includes a configurable grid of electromagnets under a game board to move game pieces on the board. Alternative to electromagnets is acoustic levitation through soundwave. In an oscillating electric field (four sides), a magnet can create excite ultrasound that quickly contract and rebound its original shape to push out pulses of air.
Interactive gaming system
An interactive gaming system for a user suffering tinnitus. The system comprises a game machine configured to provide a game scenario in which the user's performance in the game scenario is based on the user's response to audio cue arrangements comprising a combination of sounds, and where at least one of the sounds has one or more sound characteristics, that are configured based on one or more sound characteristics of the user's perceived tinnitus. The system further comprises an audio delivery device or devices that are driven by the game machine to present the audio cue arrangements to the user in accordance with the game scenario and a user interface in signal communication with the game machine and which is operable by a user to interact with the game scenario by responding to the audio cue arrangements.