Patent classifications
A63F2009/241
Gaming system leveraging physical polyhedron with M faces rotationally linked to ordered data set of N elements
A communications pathway between a data handling system and a physical input device can be established. The system can include one or more processors, memories, and program instructions. The device can be a physical object having N faces along an axis of rotation. The N faces can include a display. A content item from an ordered dataset of content items can be presented within a field of a graphical user interface of the display. A number of discrete items in the ordered dataset of content items is M, where M is greater than N. Rotations of the object can be detected along the axis of rotation. Each rotation of one of the N faces can results in navigation through the dataset of content items. Responsive to each navigation through the dataset of items can result in a corresponding presentation of the navigated to one of the items within the field.
Electronic device for facilitating user interactions with graphical objects presented on a display
An electronic device is provided. The electronic device includes a display screen and a computing hardware which is operable to execute a software product, wherein executing the software product results in generating and rendering a graphical user interface on the display screen. When rendered, the graphical user interface presents four or more user-selectable graphical objects. Selecting and moving a first graphical object towards a second graphical object is configured to result in exchanging spatial positions of the first and second graphical objects. The exchange of the spatial positions is configured to trigger starting a timer and enabling, during a time set by the timer, selecting and moving at least a third graphical object towards a fourth graphical object. The moving the third graphical object towards the fourth graphical object is configured to result in exchanging spatial positions of the third and fourth graphical objects.
TOUCHSCREEN-BASED CONTROL METHOD AND TERMINAL
A touchscreen-based control method is performed at a terminal having one or more processors, memory for storing programs, and a touchscreen, the method including: detecting a first touch point acting on a first icon displayed on the touchscreen; in response to detecting the first touch point, displaying an auxiliary control region and a candidate effect range region on the touchscreen, an area of the candidate effect range region being greater than an area of the auxiliary control region and establishing a mapping relationship between a location of the candidate effect range region and a location of the auxiliary control region; obtaining a first effect range according to a location of the first touch point when the first touch point is moved into the auxiliary control region; and performing, on a virtual target in the obtained first effect range, a first operation corresponding to the first icon.
A TOY CONSTRUCTION SYSTEM AND A METHOD FOR A SPATIAL STRUCTURE TO BE DETECTED BY AN ELECTRONIC DEVICE COMPRISING A TOUCH SCREEN
A toy construction system comprising toy construction elements comprising coupling members (20) for detachably interconnecting the toy construction elements to create spatial structures (40), the toy construction system comprises at least a first type of toy construction elements (10), the first type of toy construction elements can be coupled to each other, wherein that the first type of toy construction elements is configured to be detected by a touch screen (60), and when toy construction elements are coupled to each other so as to form a spatial structure, the toy construction elements of the first type define a touch point pattern recognizable by the touch screen.
Mahjong game system using touch panel
A mahjong game system using touch panel includes: a computer, and four player consoles in communication with the computer by a wired or wireless communication method. The computer includes a touch panel at the top side for displaying game pictures and a mahjong game program installed therein and providing a speech recognition process for identifying multiple specific voice commands. The four player consoles are individual touch panels having an elongated shape. Each player console defines a tiles-in-hand displaying portion and a command displaying portion. Further, a voice sensor is installed in the computer or each player console.
Game Tile System
A tile game system is provided that includes a plurality of two-dimensional and three-dimensional components. The two-dimensional components can include a plurality of modular tiles provided in various sizes and configurations that can be joined together to form a grid-based gameplay area. The three-dimensional components can include external boundaries for the gameplay area, internal boundaries, terrain elements such as columns and staircases, and game figures. According to aspects of the present disclosure, the external and internal boundaries can be provided with recessed sections that allow a game figure to be contained within a single grid square and prevent the grid of the gameplay area from becoming warped. According to some aspects of the present disclosure the internal and external boundaries can be illuminated and provided with removable and interchangeable light-permeable skins that allow a user to switch between various illuminated designs.
System and method for multiple object detection on a digitizer system
A digitizer system comprises at least one object incorporating an electronic tag configured for radiating at least one modulated signal and at least one second signal; a digitizer sensor configured for detecting the at least one second signal while the object is positioned on or over the digitizer sensor; and circuitry configured for identifying the object based on modulation of the at least one modulated signal and for determining a position of the object on or over the digitizer based on the detected second signal on a portion of the digitizer sensor.
Remote control of a first user's gameplay by a second user
A method for providing remote control of a user's gameplay is provided. A live video feed of a first user's gameplay is presented to a remote second user. A request to transition control of the first user's gameplay to the second user is processed. Control of the first user's gameplay by the second user is initiated.
Electronic circle game system
A scanning game input mechanism that includes a light-emitting mechanism that defines multiple input regions for a game in which there are multiple players. Each of the input regions is a portion of the playing surface in which a corresponding player subset is to provide physical input (such as rolling dice, playing cards, or placing game pieces, and so forth) to affect game state. A scanning mechanism scans objects placed within the input regions, while a communication mechanism communicates information regarding the scanned object. The information might, for example, be communicated to affect an electronic game state maintained in another device or distributed across multiple devices.
Self-Capacitance Device for Object Recognition on Capacitance Touchscreen
Disclosed herein are various embodiments of a self-capacitance device that is configured to be detectable by a known touchscreen without the need for human contact. Such a device has a device body, a capacitance structure disposed within the body, and at least three contacts disposed on one side of the body and electrically coupled to the capacitance structure. Further disclosed herein are systems having at least two such self-capacitance devices and a software application configured to recognize each of the at least two self-capacitance devices.