Patent classifications
A63F2009/2442
Alstonish Railway System
A multilayer track board includes two tracks overlaid on each other in various patterns including an oval, a rectangle, a figure eight, a circle, and other various and popular track geometries. Props for various and popular imaginary and real city park scapes are included. Lights, trees, park benches, landscapes, buildings, bridges, railings, curb and gutter, etc are also included both for functional and for esthetic purposes. Digital and mechanical counters are included on the tracks at various and multiple points in order to track the race and chase of a vehicle on one track in relation to a vehicle on the other track. This prevents a hunch up of the vehicles on a one level track when one vehicle is faster or slower than the other one.
Dice recognition device and method of recognizing dice
The present invention relates to a device for assisting in electronic gaming, the device comprising a scanning device. The scanning device comprises a scanning surface, wherein the scanning surface is arranged for throwing a die or dice thereon, the flatbed scanning device being configured for scanning instantaneously an image of the scanning surface. The device also comprises a processor configured for receiving scanning information regarding the image of the scanning surface upon which a die or dice are thrown and programmed for deriving, based on said image, data regarding the dice thrown. The scanning device comprises a detection system whereby the detection area span by the detection elements is maximally 10% smaller than the area span by the scanning surface.
MONITOR DEVICE HAVING BULLET DISPERSION PREVENTION FUNCTION FOR SHOOTING GAME
A monitor device according to an embodiment of the present disclosure has a bullet dispersion prevention function for a shooting game. The monitor device includes a frame coupled along a circumferential surface of the display apparatus and protruding out of a front surface of the display device, an impact-absorbing shooting pad coupled to an end of the protruding frame, formed to be transparent to show an image displayed on the display device, and configured to, when a bullet hits a hitting surface at an angle within a preset angle range from the vertical, absorb impact of the bullet so that the bullet hitting the hitting surface falls downward, and a bullet dispersion prevention unit configured to, when a bullet hits the impact-absorbing shooting pad at an angle exceeding the preset angle range from the vertical, enable the bullet to fall downward without being scattered outward.
Interactive play system
Embodiments of an interactive play system are provided. In one such embodiment, an interactive play system includes a satellite having a sensor. The satellite is integrated within a component included within a playground environment. A feedback mechanism is also provided within the playground environment. A computing device supports a selective change between a first programming state in which the feedback mechanism will respond to an actuation of the sensor based on a computer instruction provided by a system administrator and a second programming state in which the feedback mechanism will respond to an actuation of the sensor based on a computer instruction provided by someone other than a system administrator.
Method and device for a display aimed to an emotional involvement in games which provide for performing bets
A method and a device for increasing the emotional involvement in games which provide for performing bets, wherein the result of the bets is determined by the occurrence of an event such as the output of a winning number. The method detects instant by instant the position of a small ball and represents the movement on a bets placement area. The device determines the winning number, performs bets, monitors the run of the small ball, and displays its trajectory on the betting platform.
Board game system and method
A board game system comprises a game board, having a surface adapted to receive a board game overlay, a detector array adapted to detect the respective positions of a plurality of game pieces placed on top of the board game overlay, and a transmitter adapted to transmit data indicating the respective positions to an entertainment device; and an entertainment device, having a receiver adapted to receive from the game board data indicating the respective positions of the plurality of game pieces, a game state analyser operable to update the state of a game in dependence upon the indicated respective positions of the plurality of game pieces, and an image generator operable to generate an image for output to a display, the content of the image being responsive to the detected state of the game.
Game systems and methods
Example game systems and methods are described. In one implementation, a sensing device determines an identity of a game piece in a physical space and detects a movement action associated with the game piece. A computing device calculates a distance and direction associated with the movement action and determines a result of the movement action based on the distance, the direction, and the identity of the game piece.
TARGET GAME
The present invention is a game, which is useful for entertainment and improving hand eye coordination. The core components of the invention are a shooter, targets, and distance markers. Generally speaking, the method of play is as follows: Players arrange the targets and distance markers. Each player selects a distance from which to shoot at the targets. Each player using the shooter shoots at the targets from the selected distance. Multiple rounds of shooting may be played. After all rounds of shooting have been completed, the points earned are tallied and the winner is determined. If necessary, the targets may be reset after each shooter's turn in each round.
Play system and method for detecting toys
A play system, comprising: one or more toys comprising one or more electrically conductive parts, the one or more conductive parts defining a spatial pattern, the one or more toys having a physical configuration that is modifiable by a user, the spatial pattern being dependent on the physical configuration of the one or more toys, the one or more toys including a first toy; a magnetic field generating device arranged to generate a magnetic field for inducing an eddy current in one or more of the electrically conductive parts; a sensor configured to detect the induced eddy current; and a data processor; wherein the first toy and at least one of the magnetic field generating device and the sensor are movable relative to each other; wherein the sensor is configured to detect the induced eddy current during relative movement between the first toy and at least one of the magnetic field generating device and the sensor, and wherein the data processor is configured to: receive sensor data from the sensor, the sensor data being indicative of the eddy current detected during relative movement between the first toy and at least one of the magnetic field generating device and the sensor, detect the spatial pattern of the electrically conductive parts based at least in part on the received sensor data, determine the physical configuration of the one or more toys based on the detected spatial pattern.
MOBILE GAMING BOT AND SYSTEM ASSOCIATED WITH SAME
The invention relates to a gaming bot (1) for a gaming system (2) comprising a library (3) of gaming apps (3a), the bot (1) being mobile and comprising: —a memory (6) to which a gaming app (3a) in the library can be uploaded, —a module (7) for connecting to a mobile device (8) for installing and/or using the gaming app (3a), —a roan/machine interface (1a) which comprises *means for interpreting user gaming actions, which means are configured to interpret gaming actions of a user or another bot which are specific to the current gaming app (3a), and *bot gaming action means configured to perform bot gaming actions which are specific to the current gaming app (3a). The invention further relates to a corresponding system associated with gaming elements (13, 13a).