Patent classifications
A63F2009/2451
Media, systems, and methods for game-based exercise tracking with virtual world variations
A compute device can receive a signal associated with a quantity of real-world activity (e.g., exercise) performed by a user. The compute device can define a quantity of virtual activity based, at least in part, on the quantity of real-world activity. The quantity of virtual activity can be different from the quantity of real-world activity. The compute device can send an indication of progress in a virtual world to an output device, for example, such that the user's progress is displayed.
LIGHTED HOCKEY PUCK
Certain embodiments of the present disclosure provide game pieces used with simulated hockey game tables, such as air hockey tables. The game pieces incorporate one or more lamps, such as LED lamps, to illuminate the game playing piece. In some embodiments, the body and periphery of the game playing piece are indirectly lit.
Decorative illumination device, control device for decorative illumination device, and game machine
A long decorative illumination device which is long in the vertical direction and for being installed in the sides of a game machine may be provided with a plurality of light guide plates that can be individually illuminated. The plurality of light guide plates may be arranged in the vertical direction with gaps therebetween and in a slanted state so that the light emitting surfaces thereof are oriented toward a window part which is open from at least two directions of the front surface and the side surfaces of the decorative illumination device. A controller may control the light emission of the plurality of light guide plates to perform visual effect lighting having an impactful visual effect, while controlling the light emission from the plurality of light guide plates to convey predetermined information.
MAGNETIC CONNECTORS AND COUPLED TRACK SEGMENTS FOR ROLLING BALLS DOWN A VERTICAL SURFACE
An apparatus includes a track segment including a channel for holding a rolling object, a first connector attachable to a first end of the track segment, and a second connector attachable to a second end of the track segment. Each of the first connector and the second connector include one or more magnets embedded therein that enable attaching the first connector and the second connector to a ferromagnetic surface.
SMART CUBE AND METHOD OF OPERATING THE SAME
Disclosed are a smart cube including a core housing having an accommodation space therein, a plurality of blocks having a surface formed therein to correspond to an outer circumference of the core housing and coupled to each other to be rotatable in a group around the core housing, and a controller configured to recognize a position of at least one of the blocks and to calculate a solution to place blocks having the same outer surface on at least one surface of the cube, wherein the block includes types of shaft blocks coupled to a center of each of top, bottom, front, rear, left, and right surfaces of the core housing, edge blocks in contact with each side surface of the shaft block, and corner blocks interposed between the adjacent edge blocks, the controller recognizes a position of at least one of the blocks based on a rotation direction and a rotation amount of the shaft block, and the plurality of blocks visually outputs a next step of a current step of the solution including a plurality of steps.
Electronic gaming device
Presented herein is an electronic gaming device comprising a first axle with a first center cubelet rotatably coupled to the first axle, a first sensor operatively coupled to the first axle to detect rotation of the first cubelet, and responsive to detecting rotation of the first cubelet, transmit a first signal, a second axle with a second center cubelet rotatably coupled to the second axle, a second sensor operatively coupled to the second axle to detect rotation of the second cubelet, and responsive to detecting rotation of the second cubelet, transmit a second signal, a third axle with a third center cubelet rotatably coupled to the third axle, a third sensor operatively coupled to the third axle to detect rotation of the third cubelet, and responsive to detecting rotation of the third cubelet, transmit a third signal, a plurality of interchangeable cubelets positioned about the first, second, and third axle such that mechanical rotation of a set of the interchangeable cubelets having a common plane causes one of the first, second, and third sensors to transmit one of the first, second, and third signals, storage for storing a position of each of the plurality of interchangeable cubelets, and a processor configured to receive signals from one of the first, second, and third sensors, determine changes in the position of the some of the cubelets, and write the changed positions for the some of the cubelets in the storage.
Smart cube and method of operating the same
Disclosed are a smart cube including a core housing having an accommodation space therein, a plurality of blocks having a surface formed therein to correspond to an outer circumference of the core housing and coupled to each other to be rotatable in a group around the core housing, and a controller configured to recognize a position of at least one of the blocks and to calculate a solution to place blocks having the same outer surface on at least one surface of the cube, wherein the block includes types of shaft blocks coupled to a center of each of top, bottom, front, rear, left, and right surfaces of the core housing, edge blocks in contact with each side surface of the shaft block, and corner blocks interposed between the adjacent edge blocks, the controller recognizes a position of at least one of the blocks based on a rotation direction and a rotation amount of the shaft block, and the plurality of blocks visually outputs a next step of a current step of the solution including a plurality of steps.
Skills game
A skills game includes at least a trackable drawing device and an electronic device. The trackable drawing device includes one or more illumination sources configured to illuminate an illumination area of the trackable drawing device. The electronic device is configured to track a location of the illumination area when the illumination area is illuminated a specific frequency by the one or more illumination sources. The electronic device also generates a drawing on a display of the electronic device based on tracking of the location.
Lighted shuffleboard weight
Certain embodiments of the present disclosure provide weights used as game pieces with shuffleboard game tables. The weights include an opaque base and a light transmissive cap. One or more lamps, such as LED lamps, are mounted within the weight to illuminate the game playing piece. A plurality of weights may be used on a shuffle game table.
Magnetic connectors and coupled track segments for rolling balls down a vertical surface
An apparatus includes a track segment including a channel for holding a rolling object, a first connector attachable to a first end of the track segment, and a second connector attachable to a second end of the track segment. Each of the first connector and the second connector include one or more magnets embedded therein that enable attaching the first connector and the second connector to a ferromagnetic surface.