Patent classifications
A63F2009/2451
MAGNETIC CONNECTORS AND COUPLED TRACK SEGMENTS FOR ROLLING BALLS DOWN A VERTICAL SURFACE
An assembly includes a track segment having a channel for holding a rolling object. A first 3D-printed connector is attachable to a first end of the track segment. The first 3D-printed connector is slidable onto the first end of the track segment. The first 3D-printed connector incudes a first magnet embedded therein that enables the first 3D-printed connector to be attachable to a ferromagnetic surface. A second 3D-printed connector is attachable to a second end of the track segment. The second 3D-printed connector is slidable onto the second end of the track segment. The second 3D-printed connector includes a second magnet embedded therein that enables the second 3D-printed connector to be attached to the ferromagnetic surface. Each of the first 3D-printed connector and the second 3D-printed connector is a single piece.
Interactive play system
Embodiments of an interactive play system are provided. In one such embodiment, an interactive play system includes a satellite having a sensor. The satellite is integrated within a component included within a playground environment. A feedback mechanism is also provided within the playground environment. A computing device supports a selective change between a first programming state in which the feedback mechanism will respond to an actuation of the sensor based on a computer instruction provided by a system administrator and a second programming state in which the feedback mechanism will respond to an actuation of the sensor based on a computer instruction provided by someone other than a system administrator.
Laser-arrayed immersive amusement attraction
An immersive amusement system features a path to be traversed by participants, a first array of devices mounted on a first side of said path, and a second array of devices mounted on an opposing second side of said path. Each device comprises either a beam emitter operable to transmit a respective visible beam, or a beam receiver operable to detect receipt thereby of a visible beam. The arrayed devices are setup in co-operable pairs, of which each co-operable pair comprises a beam emitter in one of said arrays and a corresponding beam receiver in the other of said arrays. A controller operably connected to the arrayed devices is configured to selectively activate and deactivate said beam emitters to cause transmission of visible beams from said beam emitters to said corresponding beam receivers, and to monitor for breaking of any of said visible beams by any of said participants.
Configurable devices
A smart block can include a plurality of displays and configurable magnet components to selectively attract or repel other smart blocks. The smart block can include proximity sensors to identify a surface of another smart block close to the smart block to determine if the smart blocks are correctly oriented based on an application or game associated with the operation of the smart blocks. A plurality of smart blocks can be configured to display a portion of a picture (as a puzzle), such that when the smart blocks are oriented correctly they collectively display the complete picture. The smart blocks can be used in conjunction with a smart mat that is configured to move the smart blocks in response to commands received from a remote computing device. The smart blocks and the smart mat can facilitate interactivity with other, remote users, such as between a caregiver and a child.
Multi-mode amusement game device
A display device of an amusement game is caused to present in a main screen information associated with a first one of a plurality of active game play modes of the amusement game and to present in a secondary screen information associated with a second one of the plurality of active game play modes of the amusement game. A plurality of lighted features and at least one sound generating device are controlled using instructions that are associated only with the first one of the plurality of active game play modes while input received by a plurality of game play devices, resulting from an interaction between the plurality of game play features and an object that is moving relative to a playfield of the amusement game, is used to affect play of and/or scoring of play of the amusement game using instructions that are associated with each of the plurality of active game play modes.
Card show apparatus and table game system
A system includes a card shoe that includes a housing for housing cards and an opening through which the housed cards can be drawn. The system includes a computer to detect whether there is any of the following predefined arrangements: (1) for each of a predefined number of consecutively drawn cards, the respective rank of the respective card is larger or smaller by one than an immediately preceding one of the cards drawn from the card housing; (2) a respective rank of each of a predefined number of consecutively drawn cards is the same; (3) a respective suit of each of a predefined number of consecutively drawn cards is the same; or (4) a same sequence in which a predefined number of the cards are consecutively drawn is repeated.
Boxing gaming device
The present invention provides a gaming system for playing a boxing inspired game. The gaming device includes two vests that communicate with each other and keep score via wireless technology. The game is played by two players at a time with the general objective being for a player to hit their opponent's vest as many times as possible within the designated time period. The device allows players to engage in three different modes. Score tracking is announced by audio and does not require any additional devices for viewing the score.
Scratching device with integrated light
The present invention relates to a scratching device and in particular to a scratching device having an integrated light. The scratching device is a tool having a first end and a second end. A stylus and a retractable writing element can be at the first end of the tool. A scraper is at the second end of the tool. The scraper has first and second sides that can converge to form an edge. The scraper has an interior that encases a light. The light is diffused through the scraper, wherein the edge is illuminated. The first side of the scraper can be concave, and the second side can be convex.
ELECTRONIC GAMING DEVICE
Presented herein is an electronic gaming device comprising a first axle with a first center cubelet rotatably coupled to the first axle, a first sensor operatively coupled to the first axle to detect rotation of the first cubelet, and responsive to detecting rotation of the first cubelet, transmit a first signal, a second axle with a second center cubelet rotatably coupled to the second axle, a second sensor operatively coupled to the second axle to detect rotation of the second cubelet, and responsive to detecting rotation of the second cubelet, transmit a second signal, a third axle with a third center cubelet rotatably coupled to the third axle, a third sensor operatively coupled to the third axle to detect rotation of the third cubelet, and responsive to detecting rotation of the third cubelet, transmit a third signal, a plurality of interchangeable cubelets positioned about the first, second, and third axle such that mechanical rotation of a set of the interchangeable cubelets having a common plane causes one of the first, second, and third sensors to transmit one of the first, second, and third signals, storage for storing a position of each of the plurality of interchangeable cubelets, and a processor configured to receive signals from one of the first, second, and third sensors, determine changes in the position of the some of the cubelets, and write the changed positions for the some of the cubelets in the storage.
CARD SHOW APPARATUS AND TABLE GAME SYSTEM
A system includes a card shoe that includes a housing for housing cards and an opening through which the housed cards can be drawn. The system includes a computer to detect whether there is any of the following predefined arrangements: (1) for each of a predefined number of consecutively drawn cards, the respective rank of the respective card is larger or smaller by one than an immediately preceding one of the cards drawn from the card housing; (2) a respective rank of each of a predefined number of consecutively drawn cards is the same; (3) a respective suit of each of a predefined number of consecutively drawn cards is the same; or (4) a same sequence in which a predefined number of the cards are consecutively drawn is repeated.