Patent classifications
A63F2011/0018
BANKRUPTCY BOARD GAME
A bankruptcy board game, including a game board, including a plurality of spaces disposed on a perimeter of the game board, and a plurality of card retaining areas to receive cards thereupon, a spinner unit removably disposed on at least a portion of the game board to control a course of action of at least one player during a game, and a plurality of figurines to move around the plurality of spaces and represent a position of the at least one player on the game board.
Gear prize wheel gaming device and method
The present disclosure provides a gaming device. The gaming device may include a geared-wheel assembly having a first gear wheel and a second gear wheel. The first gear wheel and the second gear wheel may be capable of getting rotatably engaged with each other via its teeth and slots. The gaming device may include a gear turntable member that may be aligned behind the first gear wheel and the second gear wheel. The gear turntable member may be rotatingly coupled to the first gear wheel and the second gear wheel. The gaming device may include a first front supporting member and a second front supporting member to support its respective gear wheel from front. The gaming device further includes a method of playing the gaming device, which defines a winning position or a losing position.
Gamebook with a spinner mechanic
A gamebook with a spinner mechanic is provided that allows a player to enact an interactive activity such as but not limited to dungeon exploration, art creation, board game, or maze. The gamebook provides the spinner mechanic under the activity sheets, with cutout sections enabling players to see and interact with the spinner on every sheet of the gamebook. Tabbed sheets may provide player instructions for activities, enabling complex activities and algorithms to be enacted in a gamebook medium. The gamebook may have pullout sections to track activity progress such as a pullout page that unfolds with progress trackers such as paperclips attached for further player interaction. This gamebook with a spinner mechanic may also be provided in a digital medium to enact the same interactive activity experience for players who do not have access to a physical gamebook.
TOOL FOR REHABILITATING LANGUAGE SKILLS
Methods of using a tool, comprising a computer implemented system, for improving language skills comprising selecting a language concept and then a word associated with the language concept; asking the patient to answer a question related to the language concept about the first word; scoring the patient's response to the based upon at least one or more of the following: the number of words given, the number of prompts the patient needed to be provided in order to illicit the first response, the amount of time the patient needed to produce the first response; and then moving the word to a first location, that physically represents to the patient the first word score they achieved.
Further aspects involve calculating a total therapeutic session score by totaling up all the individual word scores from the therapeutic session and producing a therapeutic session report. As well as comparing results across sessions.
Tool for rehabilitating language skills
Methods of using a tool for improving language skills comprising selecting a language concept and then a word associated with the language concept; asking the patient to answer a question related to the language concept about the first word; scoring the patient's response to the based upon at least one or more of the following: the number of words given, the number of prompts the patient needed to be provided in order to illicit the first response, the amount of time the patient needed to produce the first response; and then moving the word to a first location, that physically represents to the patient the first word score they achieved. Further aspects involve calculating a total therapeutic session score by totaling up all the individual word scores from the therapeutic session and producing a therapeutic session report. As well as comparing results across sessions.
Bankruptcy board game
A bankruptcy board game, including a game board, including a plurality of spaces disposed on a perimeter of the game board, and a plurality of card retaining areas to receive cards thereupon, a spinner unit removably disposed on at least a portion of the game board to control a course of action of at least one player during a game, and a plurality of figurines to move around the plurality of spaces and represent a position of the at least one player on the game board.
GEAR PRIZE WHEEL GAMING DEVICE AND METHOD
The present disclosure provides a gaming device. The gaming device may include a geared-wheel assembly having a first gear wheel and a second gear wheel. The first gear wheel and the second gear wheel may be capable of getting rotatably engaged with each other via its teeth and slots. The gaming device may include a gear turntable member that may be aligned behind the first gear wheel and the second gear wheel. The gear turntable member may be rotatingly coupled to the first gear wheel and the second gear wheel. The gaming device may include a first front supporting member and a second front supporting member to support its respective gear wheel from front. The gaming device further includes a method of playing the gaming device, which defines a winning position or a losing position.
THERAPEUTIC CUSTOMIZABLE GAME BOARD SYSTEM
A customizable board game to operationalize various therapeutic modalities as a means to explore, learn, engage, and provide emotional and relational support in a non-traditional therapy environment. Through engagement in play activities, individuals learn about cause and effect; practice categorizing and organizing information; develop comprehensive storylines and understanding surrounding personal experiences; and can explore traditional and non-traditional roles, such as gender, family, friends, academic, etc., in a non-confrontational, fun, and no stress environment to free up emotions and other typical barriers to self reflection.
Apparatus and methods for providing interactive play experience
A game for assessing and developing emotional intelligence where the game may comprise: at least one selector configured to indicate one of a plurality of emotions; and a plurality of images wherein each image represents an emotional situation and wherein the one emotion indicated by the at least one selector is assignable to one of the plurality of emotions.
Religious Game Apparatus and Method of Playing
A religious game utilizing a game base wherein aid game base plate is divided into a plurality of predetermined spaces, each of the spaces being categorized into a plurality of preaching activity types; a spinner device rotatably mounted on the base plate for randomly selecting one of the spaces on the base plate; multiple deck of cards, wherein each of the decks are of a different predetermined color denoting a category of subject matter, and each of the cards in each of the decks are identified by a number denoting the level of difficulty of the subject matter; and each of the cards of a predetermined color having a preaching topic printed on the each of the cards of a predetermined color related the subject matter denoted by the predetermined color; and a timer device for timing a sermon related to the preaching topic.