Patent classifications
A63F2250/0428
FUSIBLE TOY BEAD
A fusible toy bead includes a plurality of protrusions and a plurality of recesses.
Toy
A toy for use by at least two operators, the toy having an actuator for manipulation by each operator and a fluid reservoir, each actuator being operable to prime the fluid within the reservoir and to alter the direction of fluid flow so that actuation by a first operator may cause fluid to jet towards the second operator and vice versa.
Fusible toy bead
A fusible toy bead includes a plurality of protrusions and a plurality of recesses.
Somatosensory electronic puzzle
A somatosensory electronic puzzle comprises a puzzle base and puzzle blocks. The puzzle blocks are detachably connected to the puzzle base. The puzzle base comprises a bottom plate and a frame. The frame is disposed with a control module and a storage module for storing a graphic code, and an outer surface of the frame is disposed with a function selection switch. The function selection switch is connected to an input terminal of the control module. The puzzle blocks comprise a combination of one or more light-emitting puzzle blocks, a wind generating puzzle block, a smell generating puzzle block, a rain generating puzzle block, a tree puzzle block, a lightning and thunder generating puzzle block, a person puzzle block, or an animal puzzle block. The one or more light-emitting puzzle blocks comprise a puzzle block comprising a constant color and a puzzle block comprising variable colors.
System for showing image having game function
The present invention relates to a system for showing an image, and more particularly, to a system for showing an image having a game function of performing an interactive game for viewers in a theater. To this end, the present invention provides a system for showing an image, including: a plurality of motion chair assemblies including a predetermined number of motion chairs; a center server configured to control the motion chair assembly; and a screen configured to display an image output from the center server, in which a signal generated in the motion chair assembly is transmitted to the center server according to an image displayed on the screen, and when the generated signal does not accord with a preset condition, the center server operates the motion chair assembly, and when the generated signal accords with the preset condition, the center server does not operate the motion chair assembly.
TOY
A toy for use by at least two operators, the toy having an actuator for manipulation by each operator and a fluid reservoir, each actuator being operable to prime the fluid within the reservoir and to alter the direction of fluid flow so that actuation by a first operator may cause fluid to jet towards the second operator and vice versa.
TARGET GAME DEVICE
A target game device for use in conjunction with a toilet includes a target portion with sensors to detect a urine stream and logic to allocate points based on accuracy. A user interface provides engaging and entertaining feedback to motivate users to improve their aim.
Wearable vest with vessel and optical sensor
A wearable vest having an optical sensor is disclosed with a vessel configured to hold a selected liquid. A nozzle is connected to the vessel. The optical sensor is configured to receive an encoded optical signal from one or more of a plurality of optical signal sources. One or more processors coupled to the optical sensor are configured to determine information in the encoded signal, select a response based on the information, and send a signal to enable the selected liquid to be directed out of the vessel through the nozzle towards a wearer of the wearable vest for a selected period of time based on the selected response.
ELECTRONIC GAME SYSTEM WITH ROLE-PLAY AUGMENTED REALITY AND SIGNAL ACTIVATION WATER RELEASE
The present application describes liquid release of fluid, preferably water, onto the head or heads of a player or players of an electronic interactive game, which may incorporate virtual reality, mixed reality or augmented reality. In most embodiments, the gameset includes headgear that includes a liquid reservoir for dispensing a liquid on a player. The gameset may include toy “weapons” to simulate play-combat between players, wherein movements or impacts sensed by said weapons can send wireless signals to activate the release of water onto the head or heads of players. The gameset may also include an electronic display to visually present imagery to the player, and a receiver that transmits a signal to a receiver coupled to the headgear to dispense liquid from the liquid reservoir onto a player.
SOMATOSENSORY ELECTRONIC PUZZLE
A somatosensory electronic puzzle comprises a puzzle base and puzzle blocks. The puzzle blocks are detachably connected to the puzzle base. The puzzle base comprises a bottom plate and a frame. The frame is disposed with a control module and a storage module for storing a graphic code, and an outer surface of the frame is disposed with a function selection switch. The function selection switch is connected to an input terminal of the control module. The puzzle blocks comprise a combination of one or more light-emitting puzzle blocks, a wind generating puzzle block, a smell generating puzzle block, a rain generating puzzle block, a tree puzzle block, a lightning and thunder generating puzzle block, a person puzzle block, or an animal puzzle block. The one or more light-emitting puzzle blocks comprise a puzzle block comprising a constant color and a puzzle block comprising variable colors.