Patent classifications
A63F2250/1031
Affect usage within a gaming context
Mental state data is collected as a person interacts with a game played on a machine. The mental state data includes facial data, where the facial data includes facial regions or facial landmarks. The mental state data can include physiological data and actigraphy data. The mental state data is analyzed to produce mental state information. Mental state data and/or mental state information can be shared across a social network or a gaming community. The affect of the person interacting with the game can be represented to the social network or gaming community in the form of an avatar. Recommendations based on the affect resulting from the analysis can be made to the person interacting with the game. Mental states are analyzed locally or via a web services. Based on the results of the analysis, the game with which the person is interacting is modified.
Device and method for identifying a change in a predetermined condition
In an embodiment, a device and method for identifying a change in a predetermined condition. The device is a patch injected with ink that transforms in response to a change in the predetermined condition, such as, a change in temperature or change in the ultraviolet (UV) index level. The ink includes thermochromic ink that transforms or identifiably changes based on a change in a temperature condition, and/or photochromic ink that transforms or identifiably changes based on a change in an UV index level condition. When temperature increases or decreases to reach one or more threshold temperature values, the thermochromic ink transforms in an identifiable manner to indicate a condition has be met. When the UV index level increase or decrease to reach one or more threshold UV index levels, the photochromic ink transforms in an identifiable manner to indicate that a condition has be met.