Patent classifications
A63F2250/136
Interactive skill challenge coin funnel spinning well
A coin funnel spinning well device includes upper and lower sections connected by a midsection suspension system configured for accommodating oscillating movement in three dimensions between the sections. The upper section includes an observation dome mounted on a funnel with a lower funnel discharge. A coin launch assembly is mounted in the observation dome and receives coins through a coin insert opening in the observation dome. A pair of handles are mounted on opposite sides of the upper section and enable an operator to manipulate movement of the upper section to maintain a coin on a spiral trajectory. The coin funnel spinning well device can be automated with a computerized control system for controlling Internet access, lighting, coin sensing, timer, and input and output device functions.
PUSHER AMUSEMENT DEVICE WITH PIVOTING ARM AND GAME PIECE PROPULSION FEATURE
A pusher-type amusement machine that includes a motorized coin track assembly for the introduction of coins that has an track end that sweeps across a playfield and includes a base, a coin hopper for collection and ejecting coins and a track that extends from the coin hopper to a track end opening and a control switch to activate the hopper to push coins through the track so that they are ejected from the end of the track towards a playfield on the machine.
Game apparatus
A game apparatus includes a pusher configured to reciprocate forward and backward on a surface of a table, the pusher including a first surface that is an upper surface of the pusher; a feeder configured to feed a game object that is rollable regardless of an orientation of the game object, onto the first surface; and a suppressor provided on at least one of the pusher and the table and configured to suppress an amount of movement of the game object.
Amusement Machine of the Pusher Type
Provided is an amusement machine of the pusher type, including a playing surface on which playing pieces, as well as one or more prizes are supported, a playing piece pusher configured to move over the playing surface in order to disturb the playing pieces and one or more prizes supported on the playing surface; a transport system configured to transport a prize which has dropped over an edge; a first detection module configured to detect a prize which has dropped over the edge, at a first location, a second detection module configured to detect the prize at a second location; and a control unit configured to receive a first detection result from the first detection module and a second detection result from the second detection module, and to control the amusement machine in function of the first and/or second detection result.
INTERACTIVE SKILL CHALLENGE COIN FUNNEL SPINNING WELL
A coin funnel spinning well device includes upper and lower sections connected by a midsection suspension system configured for accommodating oscillating movement in three dimensions between the sections. The upper section includes an observation dome mounted on a funnel with a lower funnel discharge. A coin launch assembly is mounted in the observation dome and receives coins through a coin insert opening in the observation dome. A pair of handles are mounted on opposite sides of the upper section and enable an operator to manipulate movement of the upper section to maintain a coin on a spiral trajectory. The coin funnel spinning well device can be automated with a computerized control system for controlling Internet access, lighting, coin sensing, timer, and input and output device functions.
GAME APPARATUS
A game apparatus includes a pusher configured to reciprocate forward and backward on a surface of a table, the pusher including a first surface that is an upper surface of the pusher; a feeder configured to feed a game object that is rollable regardless of an orientation of the game object, onto the first surface; and a suppressor provided on at least one of the pusher and the table and configured to suppress an amount of movement of the game object.
Push device for mahjong tiles
A push device for mahjong tiles includes an input platform, a lift mechanism, a changeover platform, and a push mechanism. The lift mechanism includes a lift platform composed of an upper platform and a lower platform. The changeover platform is disposed at one side of the lift platform. The push mechanism includes a U-shaped push frame movable between the input platform, the lift platform, and the changeover platform. Thereby, the U-shaped push frame pushes the mahjong tiles from the input platform to the lower platform. When the mahjong tiles on the lower platform reaches a predetermined amount, the U-shaped push frame pushes the mahjong tiles to the changeover platform. The lift platform descends and the U-shaped push frame pushes the mahjong tiles from the changeover platform to the upper platform. The lift platform ascends again and the input platform inputs the mahjong tiles for the next game.
Pusher amusement device with pivoting arm and game piece propulsion feature
A pusher-type amusement machine that includes a motorized coin track assembly for the introduction of coins that has an track end that sweeps across a playfield and includes a base, a coin hopper for collection and ejecting coins and a track that extends from the coin hopper to a track end opening and a control switch to activate the hopper to push coins through the track so that they are ejected from the end of the track towards a playfield on the machine.
Amusement machine of the pusher type
Provided is an amusement machine of the pusher type, including a playing surface on which playing pieces, as well as one or more prizes are supported, a playing piece pusher configured to move over the playing surface in order to disturb the playing pieces and one or more prizes supported on the playing surface; a transport system configured to transport a prize which has dropped over an edge; a first detection module configured to detect a prize which has dropped over the edge, at a first location, a second detection module configured to detect the prize at a second location; and a control unit configured to receive a first detection result from the first detection module and a second detection result from the second detection module, and to control the amusement machine in function of the first and/or second detection result.