A63F2250/34

RELATIONSHIPS GAME
20220339527 · 2022-10-27 ·

A game designed to facilitate the formation of new relationships and deepen existing relationships by accomplishing an assigned task within the game. The game involves the players' personalities, traits, emotions, and opinions. Players gather evidence, alibis, or other information needed to solve a mystery by making inquiries and exchanging information. The game has two general formats: the “Networking” format being a setting in which any of eight or more players visit other players or settings to gather and exchange information in order to acquire evidence used to solve a mystery; and the “Family” format being a setting for up to ten players, the players gathering around a playing surface and answering personal questions, sharing and learning information about each other in exchange for evidence used to solve a mystery by considering Alibis and Evidence.

MESSAGING DEVICE
20210378422 · 2021-12-09 ·

A messaging device having an exterior surface and at least one messaging cube with a plurality of rotatable exposed faces is disclosed. The exterior surface is adapted to receive at least one viewable message and the plurality of light output messaging that is controlled by a remote control device. The plurality of rotatable exposed faces is adapted to receive at least one viewable message for attachment thereon.

Movement Based Partner Card Game
20220280863 · 2022-09-08 ·

Techniques are disclosed for performing a movement-based partner card game. In one example, a method for playing the game includes selecting an activity card from a deck of cards and dealing the activity card to a pair of players. The deck of cards may be physically or digitally represented (e.g., in an electronic or audio format). The pair of players determines a plan for performing a particular non-verbal activity in accordance with the instructions of the activity card. The pair of players then performs the particular non-verbal activity for a predetermined time interval. A score is determined for the performance of the particular non-verbal activity based on a number of linkages formed, a quality of linkage formed, and/or a number of times that a linkage is determined to be broken. The method then includes determining whether the pair of players wins the card game based in part on the score.

Messaging device
11291316 · 2022-04-05 ·

A messaging device having an exterior surface and at least one messaging cube with a plurality of rotatable exposed faces is disclosed. The exterior surface is adapted to receive at least one viewable message and the plurality of light output messaging that is controlled by a remote control device. The plurality of rotatable exposed faces is adapted to receive at least one viewable message for attachment thereon.

RELATIONSHIPS GAME
20190255425 · 2019-08-22 ·

A game designed to facilitate the formation of new relationships and deepen existing relationships by accomplishing an assigned task within the game. The game involves the players' personalities, traits, emotions, and opinions. Players gather evidence, alibis, or other information needed to solve a mystery by making inquiries and exchanging information. The game has two general formats: the Networking format being a setting in which any of eight or more players visit other players or settings to gather and exchange information in order to acquire evidence used to solve a mystery; and the Family format being a setting for up to ten players, the players gathering around a playing surface and answering personal questions, sharing and learning information about each other in exchange for evidence used to solve a mystery by considering Alibis and Evidence.

Osculation Analyzer
20190240565 · 2019-08-08 ·

Evaluating interpersonal relationships is a complex subject not easily reduced to quantifiable values. This invention provides one data point for relationship measurement by evaluating the quality and duration of osculatory activity (kissing) of the test subjects. A source of electrical current is supplied and passed through a circuit in which the test subjects, while engaged in kissing related activity, are series elements. It is easily developed from Ohm's and Kirchoff's Laws that the better the interpersonal physical connection (lips, tongue, teeth, flesh etc.), the lower the electrical resistance of the series circuit and the more electrical current will flow. The resultant current flow is measured and mathematically integrated over a period of time to give a relative indication of the intensity and duration of the osculatory activity (kissing) and from that measurement an evaluation of one limited data point regarding the status of the participants interpersonal relationship may be extrapolated. Under certain circumstances the pulse rates of the test subjects may be time-coincidental and this synchronicity may be an additive factor to the osculatory evaluation. The measurement may then be displayed or otherwise presented to the participants. This osculatory measurement apparatus, with the addition of a coin-, token-, currency- or credit-operated triggering device to initiate a measurement will be a unique and useful revenue enhancement tool for restaurants, taverns, coffee shops and other places of assembly. Interconnecting two or more of the osculation evaluation devices and providing a means of comparing the resulting measurements turns osculatory prowess into a competitive game of skill and such competitions can provide further revenue enhancement to establishments hosting the devices.

Body Tag
20170120143 · 2017-05-04 ·

Disclosed herein is a game that promotes interactions between for social gatherings like parties, events etc. According to the invention the method of playing a game in a social gathering to promote acquaintance between personals in said gathering. In a preferred embodiment the method comprises of providing each personals in the gathering with a unique detachable tag to be worn on the clothing of a personal, further the personal has to obtain the tag worn by a competing personal participating in the same game, however the personal can defend the tag worn by himself/herself, also the game needs to be played in a fix time. Furthermore, the unique detachable tags are body tags with designs on them. The designs are made to identify sex, profession, height, weight and figure (shape and size).

Love adventure board game
09636570 · 2017-05-02 ·

A game designed to promote communication and encourage partners to build stronger relationships. The game includes a game board, dice, game pieces, skill connector pieces, love chips, friendship gems, and instructional game cards. The game board includes a track having spaces identifying relationship skills of compromise, independence, intimacy, and support. The track also includes spaces identifying reflective life skills of love, reignite, encourage, night-out and doghouse. Each game piece comprises two complementary player pieces having a handle and a contoured base. The skill connector pieces are configured as sections of a jigsaw puzzle that interlock with complementary jigsaw puzzle sections to form a ring-shaped puzzle. Each puzzle section corresponds to one of the relationship skills identified on the track. The instructional game cards include gamble, love, intimacy, and encouragement cards. When the ring-shaped puzzle is completely assembled, the game is won.