Patent classifications
A63F2250/497
Virtual reality
A virtual reality apparatus includes a head mountable display (HMD); a detector to detect a deviation of a current orientation of the HMD from a base orientation of the HMD; and a generator to generate content for presentation to the wearer of the HMD to prompt the wearer of the HMD to turn his head so as to change the orientation of the HMD towards the base orientation.
SELF-INDUCED DYSARTHRIA GAME
A self-induced dysarthria game that forces communication of specially-chosen phrases or performance of other common or humorous tasks involving use of the cheeks or lips despite an induced speech impairment, so that players inevitably experience initial failure but must compensate to win. Game play may involve individual competition or team play. A mobile software application for enabling game play is also disclosed.
Method and apparatus for controlling a discrepant aiming direction of a camera
The present disclosure relates to methods, apparatus or systems for determining an aiming direction (22) of a remote motorized camera (10). The immersive video content captured by the camera (10) is associated with reference directions (13). Parameters of a discrepancy function (32, 42, 53) are calculated. This function is used to control the aiming direction (22) of the camera. It introduces a discrepancy between the rotation wanted by the user (21) and the rotation of the camera (22). An example purpose of the present disclosure is to encourage a user to rotate the camera toward reference directions, preventing him/her to rotate the camera toward the opposite direction. The present principles have the advantage to create pseudo-haptic effects, inciting the user to look toward a reference direction without making him/her sick.
BIBLE LESSONS AND SCRIPTURES LEARNING GAME AND METHODS OF PLAYING BIBLE GAMES
The present invention relates to a charade-based Bible game system for improving knowledge about the Bible and lessons of the Bible. The game system can be played by children and adults as individuals or as teams. The game system allows players to play a plurality of games for learning about the Bible and includes a plurality of cards that have scripture printed thereon. Some embodiments include mix and match games allowing players to win games when matched cards are collected by players. Matched cards may have Jesus titles, Lucifer titles, and princess/queens names. Other embodiments may have scrambled words which are unscrambled by players within a time limit set by a timer for winning the games. The game system offers a way for individuals to have fun with friends and family while still being educated on the Bible and its lessons.
Controller having lights disposed along a loop of the controller
A controller for use in interfacing with a virtual reality system is provided. The controller having a body with a proximate end and a distal end, and the distal end is opposite the proximate end. A handgrip portion of the body is disposed at the proximate end of the body. An extension portion of the body is coupled at the distal end of the body. The extension portion has a loop shape. A plurality of lights is disposed on a surface of the extension portion, such that lights illuminate at least part of the loop shape.
ELECTRONIC GAME SYSTEM WITH ROLE-PLAY AUGMENTED REALITY AND SIGNAL ACTIVATION WATER RELEASE
The present application describes liquid release of fluid, preferably water, onto the head or heads of a player or players of an electronic interactive game, which may incorporate virtual reality, mixed reality or augmented reality. In most embodiments, the gameset includes headgear that includes a liquid reservoir for dispensing a liquid on a player. The gameset may include toy “weapons” to simulate play-combat between players, wherein movements or impacts sensed by said weapons can send wireless signals to activate the release of water onto the head or heads of players. The gameset may also include an electronic display to visually present imagery to the player, and a receiver that transmits a signal to a receiver coupled to the headgear to dispense liquid from the liquid reservoir onto a player.
METHOD AND APPARATUS FOR CONTROLLING A DISCREPANT AIMING DIRECTION OF A CAMERA
The present disclosure relates to methods, apparatus or systems for determining an aiming direction (22) of a remote motorized camera (10). The immersive video content captured by the camera (10) is associated with reference directions (13). Parameters of a discrepancy function (32, 42, 53) are calculated. This function is used to control the aiming direction (22) of the camera. It introduces a discrepancy between the rotation wanted by the user (21) and the rotation of the camera (22). An example purpose of the present disclosure is to encourage a user to rotate the camera toward reference directions, preventing him/her to rotate the camera toward the opposite direction. The present principles have the advantage to create pseudo-haptic effects, inciting the user to look toward a reference direction without making him/her sick.
Controller Having Lights Disposed Along a Loop of the Controller
A controller for use in interfacing with a virtual reality system is provided. The controller having a body with a proximate end and a distal end, and the distal end is opposite the proximate end. A handgrip portion of the body is disposed at the proximate end of the body. An extension portion of the body is coupled at the distal end of the body. The extension portion has a loop shape. A plurality of lights is disposed on a surface of the extension portion, such that lights illuminate at least part of the loop shape.
Head mounted display and control method thereof
A head mounted display includes a display unit capable of transparently displaying an outside world. The head mounted display includes a processing unit that displays a moving image on the display unit; and an external sensor that detects movement in the outside world which can be transparently displayed by the display unit. The processing unit acquires the movement in the outside world obtained by the external sensor, synthesizes the acquired movement in the outside world and the moving image to be displayed, and evaluates a biological effect based on the synthesized moving image obtained by the synthesis.
Gaming peripheral with intelligent audio control
A gaming controller can include a housing; a plurality of input components; a processor; a wired or wireless interface communicatively couplable with a headset; a wired or wireless interface communicatively couplable with a gaming console, the gaming console communicatively couplable with an audiovisual system; an audio headset detection circuit that detects if a headset is coupled with the gaming controller; a transmitter that transmits an audio control signal causing the audio of the audiovisual system to be adjusted if the audio headset detection circuit detects (automatically or on command) that no audio headset is coupled with the gaming controller; and a transmitter that transmits an audio control signal causing the audio of the headset to be adjusted if the audio headset detection circuit detects (automatically or on command) that an audio headset is coupled with the gaming controller.