A63F2250/64

Tracking playing cards during game play using RFID tags

A system having a radio-frequency-identification (RFID) tag reader and a camera to map playing cards to RFID tag values. Each card is inserted into a sleeve that has an RFID tag. During or after insertion of a card into a sleeve, the camera captures an image of the card and the RFID reader captures an RFID tag value for the sleeve. The identity of the card is then determined from the captured image and mapped to the RFID tag value. This mapping information is generated for each card-sleeve pair in a card deck and utilized to track the movement of the cards during game play. The RFID tag value of each card-sleeve pair in the card deck is captured before and after a player draws a card from the deck. The missing RFID tag values are compared to the mapping information to identify which cards where drawn by the player.

TRACKING PLAYING CARDS DURING GAME PLAY USING RFID TAGS
20220266128 · 2022-08-25 ·

A system having a radio-frequency-identification (RFID) tag reader and a camera to map playing cards to RFID tag values. Each card is inserted into a sleeve that has an RFID tag. During or after insertion of a card into a sleeve, the camera captures an image of the card and the RFID reader captures an RFID tag value for the sleeve. The identity of the card is then determined from the captured image and mapped to the RFID tag value. This mapping information is generated for each card-sleeve pair in a card deck and utilized to track the movement of the cards during game play. The RFID tag value of each card-sleeve pair in the card deck is captured before and after a player draws a card from the deck. The missing RFID tag values are compared to the mapping information to identify which cards where drawn by the player.

Broadcast-ready table sports system

In one example, a system includes a movable object, a detection region including a playing surface for supporting the movable object, and a plurality of cameras spaced apart from one another about the detection region, each of the plurality of cameras configured to capture a field of view of the detection region. The system may further include a controller configured to determine the position of the movable object on the playing surface. The cameras may be configured to track the movement of the movable object on the playing surface. The output from the camera may be selected based upon the movement of the movable object on the playing surface. Sensors may be provided to gather telemetry data of the system so as to provide analysis of the system. The system may be part of or be used with various table sports or table games.

Tracking playing cards during game play using RFID tags

A system having a radio-frequency-identification (RFID) tag reader and a camera to map playing cards to RFID tag values. Each card is inserted into a sleeve that has an RFID tag. During or after insertion of a card into a sleeve, the camera captures an image of the card and the RFID reader captures an RFID tag value for the sleeve. The identity of the card is then determined from the captured image and mapped to the RFID tag value. This mapping information is generated for each card-sleeve pair in a card deck and utilized to track the movement of the cards during game play. The RFID tag value of each card-sleeve pair in the card deck is captured before and after a player draws a card from the deck. The missing RFID tag values are compared to the mapping information to identify which cards where drawn by the player.

Broadcast-Ready Table Sports System

In one example, a system includes a movable object, a detection region including a playing surface for supporting the movable object, and a plurality of cameras spaced apart from one another about the detection region, each of the plurality of cameras configured to capture a field of view of the detection region. The system may further include a controller configured to determine the position of the movable object on the playing surface. The cameras may be configured to track the movement of the movable object on the playing surface. The output from the camera may be selected based upon the movement of the movable object on the playing surface. Sensors may be provided to gather telemetry data of the system so as to provide analysis of the system. The system may be part of or be used with various table sports or table games.

TRACKING PLAYING CARDS DURING GAME PLAY USING RFID TAGS
20200316481 · 2020-10-08 ·

A system having a radio-frequency-identification (RFID) tag reader and a camera to map playing cards to RFID tag values. Each card is inserted into a sleeve that has an RFID tag. During or after insertion of a card into a sleeve, the camera captures an image of the card and the RFID reader captures an RFID tag value for the sleeve. The identity of the card is then determined from the captured image and mapped to the RFID tag value. This mapping information is generated for each card-sleeve pair in a card deck and utilized to track the movement of the cards during game play. The RFID tag value of each card-sleeve pair in the card deck is captured before and after a player draws a card from the deck. The missing RFID tag values are compared to the mapping information to identify which cards where drawn by the player.

METHODS FOR IMPROVED GAME PLAY IN GAMES OF CHANCE AND GAMES OF SKILL
20190134495 · 2019-05-09 ·

A variety of games and methods for enhancing game play are provided. In one aspect, a secondary or ancillary game is played in parallel with a first game, such as a lottery ball draw. Yet another embodiment of game play provides for the repurposing of an existing taped game show. The previously recorded game show would be segmented into subsets of issues, for example, presentation of questions or answers (as in the case of Jeopardy), those issues would be presented to one or more players, a response would be received from those players, and the answer would be compared to the correct answer. Scoring would then rank players relative to one another or to indicate the amount of the prize.

ENTERTAINMENT AND GAMING SYSTEMS AND METHODS
20190091558 · 2019-03-28 ·

The disclosure includes a method of selecting and playing a video playlist for a trivia-like game. The method may include determining a demographic of game players, distributing at least one playing card to each game player, and selecting a prearranged video playlist comprising a plurality of videos based upon the demographic of game players. In some embodiments, the method includes playing at least one video from the prearranged video playlist, whereby the at least one video may represent at least a portion of a plurality of questions for the trivia-like game.

System and Method for Securing Commercial Retail Tenants
20190035045 · 2019-01-31 ·

A system and method for use by commercial landlords seeking to lease retail space to commercial tenants utilizing a contest whereby potential lessees compete in a series of challenges designed to reveal the most desirable tenant.

Games, and methods for improved game play in games of chance and games of skill

A variety of games and methods for enhancing game play are provided. In one aspect, a secondary or ancillary game is played in parallel with a first game, such as a lottery ball draw. Yet another embodiment of game play provides for the repurposing of an existing taped game show. The previously recorded game show would be segmented into subsets of issues, for example, presentation of questions or answers (as in the case of Jeopardy), those issues would be presented to one or more players, a response would be received from those players, and the answer would be compared to the correct answer. Scoring would then rank players relative to one another or to indicate the amount of the prize.