Patent classifications
A63F2300/201
Center device
Methods and apparatus provide for: facilitating communication between one or more controller devices operated by one or more users, respectively, and a data processing apparatus running an application program, wherein each controller device includes a plurality of actuation elements that are operable to be manipulated by a respective one of the one or more users to input desired operations to the data processing apparatus for use by the application program; obtaining a respective controller identifier from each of the one or more controller devices; and storing in a memory the controller identifiers in response to the control section in a sequential table, such that each entry in the sequential table includes at least a sequential table entry number and a respective one of the controller identifiers.
Systems and methods for facilitating distribution of in-game instructions pertaining to an online gaming platform
Systems and methods for facilitating distribution of in-game instructions pertaining to an online gaming platform are disclosed. Exemplary implementations may: create an asset that includes and/or refers to a set of in-game instructions provided by a first user of the online gaming platform; receive a request, from a second user of the online gaming platform, for execution of the set of in-game instructions to facilitate a first transformation of one or more particular in-game assets; perform a first verification whether the second user owns the asset; and transform the one or more particular in-game assets into one or more particular transformed and/or new in-game assets in accordance with the set of in-game instructions and the request for the first transformation, responsive to the first verification verifying that the second user owns the asset.
Safety scheme for gesture-based game
Technologies are generally described for providing a notification to a player playing a gesture-based game of a potentially dangerous condition. In some examples, a safety component of a gesture-based game system includes a gesture range determination unit configured to determine a gesture range associated with a gesture-based game; a detection unit configured to detect a movement of an object; and an alarm unit configured to generate an alarm in response to a determination based on the movement of the object which is within the gesture range.
Utilizing gaming behavior in user authentication
A system includes at least one hardware processor in communication with a gaming device and a memory storing instructions that, when executed by the at least one hardware processor, cause the at least one hardware processor to perform operations including receiving suspect gaming behavior data associated with a suspect user playing a computer game on the gaming device, comparing the suspect gaming behavior data to a user gaming behavior profile associated with another user, the user gaming behavior profile includes at least one component of behavior associated with the other user and the computer game representing a pattern of conduct of the other user, and based on the comparing, authenticating the suspect user for access to a target system as the other user.
Server, terminal, network system, program and information storage medium
A server is connected to a terminal via a network, and manages registration of game information, the terminal performing a first game process that utilizes stored game information, and a second game process that utilizes registered game information. The server stores terminal identification information of the terminal and an allowable registration count of the terminal in a linked manner, updates the allowable registration count while being linked to the terminal identification information corresponding to a received update allowable registration count, transmits a registration permission notification to the terminal upon reception of a game information registration request from the terminal when the allowable registration count is equal to or larger than a given number, transmits a registration non-permission notification to the terminal when the allowable registration count is less than the given number, and decrements the allowable registration count when the server has transmitted the registration permission notification to the terminal.
Methods of playing video games
Video game systems for executing instructions according to a video game contained on an item of first media including: an item of second media containing data defining an aspect of the video game; and a video game console including a housing, a first media device supported by the housing, a second media device supported by the housing, and a control unit supported by the housing and configured to control the first media device to read the item of first media and to control the second media device to read the item of second media.
ELECTRONIC MULTIUSER SCREEN PLATFORM, ESPECIALLY FOR GAMES, AND METHOD OF CHECKING AUTHORIZATION FOR THE EXECUTION OF PROGRAMS SUCH AS GAMES
The invention concerns an electronic platform-screen comprising (a) a globally flat case (200); electronic processing, storage and interface means housed in the case; (c) a flat screen display (110) arranged at an upper surface (202) of the case; and (d) a plurality of user-interface elements (300) for several users, distributed around the display screen and connected to the interface means housed in the case. The invention also concerns a method for controlling clearance for executing downloaded programmes such as games. The invention is applicable in particular to electronic games involving several players.
Generation of audience appropriate content
Multimedia content to be played on a multimedia player device can be received. Whether the multimedia content contains audience-inappropriate content can be determined. Replacement content corresponding to the audience-inappropriate content can be generated. The generated replacement content can be caused to play on the multimedia player device in lieu of the audience-inappropriate content.
SYSTEMS AND METHODS FOR FACILITATING DISTRIBUTION OF IN-GAME INSTRUCTIONS PERTAINING TO AN ONLINE GAMING PLATFORM
Systems and methods for facilitating distribution of in-game instructions pertaining to an online gaming platform are disclosed. Exemplary implementations may: create an asset that includes and/or refers to a set of in-game instructions provided by a first user of the online gaming platform; receive a request, from a second user of the online gaming platform, for execution of the set of in-game instructions to facilitate a first transformation of one or more particular in-game assets; perform a first verification whether the second user owns the asset; and transform the one or more particular in-game assets into one or more particular transformed and/or new in-game assets in accordance with the set of in-game instructions and the request for the first transformation, responsive to the first verification verifying that the second user owns the asset.
Install-time procedural content generation for encrypted packages
A system and method for generating content for an encrypted package is provided. A package may be received that includes one or more anti-tamper hash portions and encrypted data, where the encrypted data includes one or more procedural content generation instructions. A portion of the encrypted data including the one or more procedural content generation instructions may be decrypted and a data based on the execution of the one or more procedural content generation instructions and a corpus of data may be generated. The generated data may be encrypted and anti-tamper hashes may be generated based on the encrypted generated data. The generated anti-tamper hashes may be compared to the one or more anti-tamper hashes in the anti-tamper hash portion of the received package.