Patent classifications
A63F2300/301
GAMING DEVICE WITH ROTATABLY PLACED CAMERAS
A method to identify positions of fingers of a hand is described. The method includes capturing images of a first hand using a plurality of cameras that are part of a wearable device. The wearable device is attached to a wrist of a second hand and the plurality of cameras of the wearable device is disposed around the wearable device. The method includes repeating capturing of additional images of the first hand, the images and the additional images captured to produce a stream of captured image data during a session of presenting the virtual environment in a head mounted display (HMD). The method includes sending the stream of captured image data to a computing device that is interfaced with the HMD. The computing device is configured to process the captured image data to identify changes in positions of the fingers of the first hand.
Anamorphic display device
An anamorphic display device is provided. The anamorphic device includes a secondary display configured to be detachably coupled to a computing device including a primary display; and a non-transitory device operatively coupled to the primary and secondary displays and having instructions thereon that are configured, when executed, to render an anamorphic image on at least one of the primary and secondary displays so as to create, in combination, a three-dimensional effect from a point of view facing the primary and secondary displays.
DISPLAY DEVICE
A display device 20 includes: a hinge 91; a first monitor device 21 including a first front surface 22; and a second monitor device 31 including a second front surface 32. Parallel planes from a virtual second front surface on a rear side by predetermined distances at a first angle a to a third angle c between the first front surface 22 and the virtual second front surface are defined as first to third virtual planes E to G. A rotation axis X1 of the hinge 91 is disposed on anyone of these three virtual planes or inside a space formed by the three virtual planes in a view in a direction parallel to the rotation axis X1, and the second front surface 32 is disposed at a position away from the rotation axis X1 on a front side of the second monitor device 31 by a predetermined distance.
Computer having a remote second display
A personal computer provides a video signal to dual first and second displays, improvement comprising the second display remote from the computer receiving its video signal by telemetry instead of through video cable. A video signal transmitter connects to the computer through a transmitter cable plugged into a computer display port. The cable from the second display that would otherwise be plugged into the computer video port is instead connected to a video signal receiver. The signal is then transmitted from the computer by the connected transmitter to the receiver connected to the second display. In an alternative embodiment, telemetry between the second display and the computer is achieved through a remote access card, the technology of which is well known in the art. The second display may detachably mount to the back of the first display.
Head mounted display
A head mounted display (HMD) is provided. The HMD includes a housing and a view port of the housing. The view port has a screen for rendering an augmented reality scene. Included is a communications device for exchanging streaming data over a network. A depth camera integrated in the housing and oriented to capture depth data of an environment in front of the housing is included. A processor is configured to use the depth data captured by the depth camera to identify spatial positioning of real objects in the environment. A real object is rendered into the augmented reality scene, and the real object is tracked such that insertion of augmented reality objects are placed in coordination with movements of the real object shown in the augmented reality scene. The real object captured by the depth camera is the environment where a user wearing the HMD is located.
Integrated Screen with USB and HDMI for Game Console
The present invention is a portable gaming and entertainment system (or “environment”) for use with a video game console and related components that allows the user thereof to easily, safely and conveniently transport the system. The system comprises an integrated screen with USB and HDMI capabilities that connect directly to the video game console. The integrated screen contains monitor and speaker, and is operative to be opened and maintained at a position to provide a desirable viewing angle for a user. The integrated screen closes against the video game console so that the user may easily transport and/or store the entire system.
Strap adjustments via sensors
Example implementations relate to a display and strap with sensors. In some examples, an apparatus may comprise a strap, a pressure sensor coupled to the strap, and a display coupled to the strap. In some examples, the apparatus may include a tensioner mechanism coupled to the strap and a motor coupled to the tensioner mechanism. The motor may actuate the tensioner mechanism to adjust the strap to a particular amount of tension, and the particular amount of tension may be based on an amount of pressure detected by the pressure sensor.
VIDEO GAME CONTROLLER WITH SOCIAL NETWORKING
This disclosure describes a system that allows a user to communicate via social networking from a game controller. These social networking notifications may be displayed on a screen of the game controller. In addition to the game controller, the disclosed system may comprise an app, on a device external from the game controller, that is also able to display the social networking notifications.
Accessory for presenting information associated with an application
A system that incorporates teachings of the present disclosure may include, for example, an accessory having a plurality of tactile-sensitive buttons, a plurality of light sources, wherein each light source emits a controllable spectrum of light through a corresponding one of the plurality of tactile-sensitive buttons, and a controller coupled to the plurality of tactile-sensitive buttons, and the plurality of light sources. The controller can be operable to detect tactile contact of each of the plurality of tactile-sensitive buttons, receive status information associated with a video game, and adjust the spectrum of light emitted by at least a portion of the plurality of light sources according to the status information to indicate one or more aspects of the video game. Additional embodiments are disclosed.
Storage medium storing game program and game apparatus
A computer generating a three-dimensional space and the images to be shown on a display: sets a first angle of view of the virtual camera; displays the image in accordance with the first angle of view; detects a position on the displayed image pointed to by the input device; calculates a straight line passing through the detected position and the virtual camera in the three-dimensional space; identifies an object intersecting the straight line; automatically sets a second angle of view of the virtual camera to zoom in and display the identified object, and displays the identified object using the display device from the perspective of the second angle of view.