Patent classifications
A63F2300/302
Methods of playing video games
Video game systems for executing instructions according to a video game contained on an item of first media including: an item of second media containing data defining an aspect of the video game; and a video game console including a housing, a first media device supported by the housing, a second media device supported by the housing, and a control unit supported by the housing and configured to control the first media device to read the item of first media and to control the second media device to read the item of second media.
HEAD-MOUNTED DISPLAYS AND ATTACHMENTS THAT ENABLE INTERACTIVE SENSORY EXPERIENCES
Introduced herein are techniques for producing sensory stimuli that increase the realism of content experienced by a user. Several embodiments pertain to scent delivery system that are able to dispense scented material(s) to the user. A scent delivery system could be a self-contained unit that is attachable to a head-mounted display (HMD) or could be integrated into the HMD itself. The scent delivery system can be used to improve the realism of content (e.g., visual content and audio content) presented to the user. More specifically, the scent delivery system can be configured to dispense one or more scented materials in response to determining a particular scene is being shown. Different scented materials can be dispensed based on characteristics of the content. In some embodiments, the scented material(s) are held in capsules that are housed within the scent delivery system. The capsules may be readily replaceable by the user.
Vibrating footwear device and entertainment system for use therewith
A footwear device for enhancing an entertainment experience in accordance with an embodiment of the present application includes a first actuator mounted in the footwear device and operable to impart a vibration to the footwear device based on an indication of reproduced sound included in the entertainment experience. A vibration signal is provided to drive the vibration of the footwear device and may be based on reproduced audible information and/or enhanced information optimized to maximize vibration. The present application also relates to an entertainment system for use with the vibrating footwear device.
AUDIO ASSOCIATIONS FOR INTERACTIVE MEDIA EVENT TRIGGERING
A system includes a development tool for adding electronically-driven effects to a dynamic user-influenced media experience. The development tool is adapted to receive first user input and second user input. The first user input defines an audio trigger corresponding to one or more words or phrases appearing in a textual transcript of an audio content stream that includes audio data to be played as part of the dynamic user-influenced media experience. The second user input defines an event that is to be executed in temporal association with an audible occurrence of the audio trigger. The development tool generates metadata based on the first user input and the second user input, and an application engine interprets the metadata as an instruction to selectively trigger execution of the event in association with the audible occurrence of the audio trigger while presenting the dynamic user-influenced media experience.
JOINT ASSEMBLY FOR LINEAR ACTUATOR OF MOTION SIMULATOR
A joint assembly has a housing having an inner wall surrounding an interior cavity of the housing. A slider is held captive in the interior cavity of the housing so as to define an annular volume extending radially between the slider and the inner wall of housing, the slider constrained to planar movement and a rotational degree of freedom in the housing. An annular resilient member is in the annular volume, the annular resilient member exerting a biasing force between the slider and the housing toward a neutral configuration. The housing is adapted to be connected to one of a ground/base/motion platform and a linear actuator, and the slider is adapted to be connected to the other of the ground/base/motion platform and the linear actuator.
Smart Electronic Mask and Inhaler
Provided is a smart inhaler and wearable smart mask configured to operate as an air ionizer and a controlled multi-liquid atomizer. The smart mask and smart inhaler use a mature technology to deliver various types of liquid solutions to different applications from health care, drug delivery, immunization to recreational and gaming uses. In addition, the smart mask contains multiple actuators to provide haptic feedback to the areas around the mask. The smart mask and inhaler have a direct communication path to a smart device or it can be a smart device by itself; its various environmental and gas sensors act as a feedback mechanism. The detection level of the organic and non-organic VOC gas emitted when exhaling can be communicated and stored for analysis purposes. The detected gas can be regenerated on the same smart mask or a different remote smart mask.
Technique for online video-gaming with sports equipment
Methods and apparatus for use in an Internet-of-Things (IoT) system are presented. A method performed by a network node in an Internet-of-Things (IoT) system is presenting in an example embodiment. According to this example method, a network node or a plurality of network nodes working collaboratively can obtain data captured by one or more IoT devices and associated with an interactive activity with which different participants interface at different sites. Furthermore, the network node(s) may determine a state of the activity by applying the data to a data model. Moreover, the network node(s) can, in an example method, provide one or more feedback signals to feedback devices associated with one or more of the different sites to actualize the determined state of the activity, where at least two of the different sites have disparate, meaning non-identical, feedback device sets.
VIBRATING FOOTWEAR DEVICE AND ENTERTAINMENT SYSTEM FOR USE THEREWITH
Methods of enhancing a sensory experience to simulate a live event are provided. One includes providing an audible signal representing sound information; generating a vibration signal based on the audible signal and enhanced information that would be present at the live event; and providing the vibration signal to at least one vibration device for stimulating nerve receptors in a foot area, the vibration signal synchronized with the audible signal to produce a perception in the brain of being present at the live event. Another method includes generating a vibration signal representing vibrations including tactile vibrations for stimulating nerve receptors in a foot to simulate being present at a live event, and vibrations based on reproduced sound information; and providing the signal to at least one vibration device for delivering the vibrations to the feet, the tactile vibrations based on enhanced information different from the sound information and including non-audible elements.
Modular system for building variable interactive platforms and enclosures for deep multisensory immersion into audio and audio-visual entertainment
The present disclosure relates to a modular sensory immersion system including one or more panels that introduce the tactile component of audio vibration from multi-media formats into the various surface areas of the human body, while synchronized with audio to the ears. In certain embodiments, the modular sensory immersion system also delivers a range of additional haptic and multi-sensory stimuli synchronized to audio and audio-visual content. In one embodiment, each panel houses vibrating transducers and associated electronics to deliver the audio synchronized force feedback vibrations, as well as the mechanical components associated with the delivery air busts of ambient or heated/cooled variety, water streams and mists, fragrances, and solid or semi solid projectiles. The system can be used as a single interactive panel, as a multi-panel platform, or a multi-panel platform with attached paneled walls that deliver all of the above mentioned sensory stimuli.
Devices, systems, and methods for distributed game architecture
Devices, systems, and methods of the present disclosure are directed to providing a Science, Technology, Engineering, and Mathematics (STEM) based distributed games that allows two or more teams of players to develop mathematical and problem-solving skills. Game controllers allow each team to submit a number to a game device that performs one or more arithmetic operations on the set of numbers to compute a guess that is compared to a puzzle solution. If the guess equals the puzzle solution prior to a timer time period expiring, then the players win a reward, such as deploying a shower of confetti, providing candy, display of lights, conspicuous sounds, vibrations, and/or the like.