A63F2300/302

VIBRATING FOOTWEAR DEVICE AND ENTERTAINMENT SYSTEM FOR USE THEREWITH
20180000190 · 2018-01-04 ·

Methods of enhancing a sensory experience to simulate a live event are provided. One includes providing an audible signal representing sound information; generating a vibration signal based on the audible signal and enhanced information that would be present at the live event; and providing the vibration signal to at least one vibration device for stimulating nerve receptors in a foot area, the vibration signal synchronized with the audible signal to produce a perception in the brain of being present at the live event. Another method includes generating a vibration signal representing vibrations including tactile vibrations for stimulating nerve receptors in a foot to simulate being present at a live event, and vibrations based on reproduced sound information; and providing the signal to at least one vibration device for delivering the vibrations to the feet, the tactile vibrations based on enhanced information different from the sound information and including non-audible elements.

ELECTRONIC DEVICE AND SCREEN DISPLAY METHOD THEREOF

An electronic device includes a communicator configured to perform communication with an external device, a display configured to display a UI (User Interface) element in a screen, and a processor. The processor receives through the communicator, touch panel information of the external device and first data according to a first input of a user detected on the touch panel of the external device, and changes a location of the UI element displayed on the screen based on the touch panel information and the first data.

Wearable gaming device and method thereof

A gaming wearable device directed to be worn by a player whilst playing a videogame is provided. The gaming wearable device of the invention hereby disclosed allows the user to feel the sensations currently suffered by a character of a video game, in such a way a deeply immersive gaming experience is provided. The gaming wearable device is a vest or a suit where a series of electrodes have been strategically placed in such a way that every single muscle covered by the suit can be stimulated electrically by means of pulses generated by a control unit. The electrodes are covered with a conductive gel layer allowing a quick and easy fix on the skin of the gamer, providing a higher electrical conductivity as well.

Information handling system controller adaptive haptic feedback
11590417 · 2023-02-28 · ·

A portable information handling system interacts with haptic devices of a game controller though a direct wired interface when the game controller couples to opposing sides of the information handling system and through a wireless interface when the game controller couples to a bridge having a wired interface to communicate with the game controller and a wireless interface to communicate with the information handling system. The haptic devices provide a first haptic response associated with a desired vibration for a weight of game controller and information handling system when the game controller couples directly to the information handling system, and a second haptic response associated with the desired vibration for a weight of the game controller and bridge when the game controller couples directly to the bridge for wireless communication with the information handling system.

WEARABLE GAMING DEVICE AND METHOD THEREOF
20230089595 · 2023-03-23 ·

A wearable device directed to be worn by a user as piece of garment. The wearable device may allow the user to feel the sensations currently suffered by a character, such that a deeply immersive experience is experienced. The wearable device is a vest or a suit where a series of electrodes have been strategically placed in such a way that every single muscle covered by the suit can be stimulated electrically by means of pulses generated by a control unit. The electrodes are covered with a conductive gel layer allowing a quick and easy fix on the skin of the gamer, providing a higher electrical conductivity as well.

Operating device and control system

Methods and apparatus provide for a control unit; and an operating device including: (i) operation button to be activated by touch of a user, (ii) a first vibration mechanism for vibrating the operation button, and (iii) a second vibration mechanism for vibrating a main body of the operating device, where the control unit controls the first vibration mechanism and the second vibration mechanism.

MOTION PLATFORM
20230061598 · 2023-03-02 ·

The present invention relates to a motion platform that moves in two degrees of rotational freedom that can be used to simulate board activities such as skateboarding and surfing and is readily extended to simulate other experiences such as skiing, driving, flying, and even boxing, through the attachment of the appropriate apparatus. The motion platform comprises a pivotable table attached to a base with two toothed belts attached at quadrants of the table, with the belts attached to a pair of ball-screws mounted orthogonally in the base. Pulleys mounted in the quadrants of the base redirect the belts so that they travel parallel to the ball screws. Cams maintain proper tension in the belts as the table pivots. The motion platform includes a programmable controller that can drive the table in terms of position but can also drive the platform according to a mathematical model where the physical table is attached to a virtual table through virtual springs with dynamic virtual spring rates and virtual dampers with dynamic virtual coefficients of damping. Here, position commands are applied not to the physical table but to the virtual table with the final position of the physical table determined through the solution of spring-mass-damper equations of motion using the dynamic spring rates, dynamic coefficients of damping, measured torque on the table, and where the mass corresponds to virtual moments of inertia of a simulated board such as a paddle board with the moment of inertia of the physical table and connected moving parts factored out; the mathematical model able to simulate a variety of environments such as a paddle board on water with waves, a snowboard on fresh powder, or even quicksand.

Vibrating footwear device and entertainment system for use therewith
11684112 · 2023-06-27 · ·

Methods of enhancing a sensory experience to simulate a live event are provided. One includes providing an audible signal representing sound information; generating a vibration signal based on the audible signal and enhanced information that would be present at the live event; and providing the vibration signal to at least one vibration device for stimulating nerve receptors in a foot area, the vibration signal synchronized with the audible signal to produce a perception in the brain of being present at the live event. Another method includes generating a vibration signal representing vibrations including tactile vibrations for stimulating nerve receptors in a foot to simulate being present at a live event, and vibrations based on reproduced sound information; and providing the signal to at least one vibration device for delivering the vibrations to the feet, the tactile vibrations based on enhanced information different from the sound information and including non-audible elements.

WEARABLE GARMENTS RECOGNITION AND INTEGRATION WITH AN INTERACTIVE GAMING SYSTEM

Systems, methods and articles of manufacture for managing a wearable garment device. Embodiments include determining an identification credential that uniquely identifies a player within an interactive gaming environment. A gameplay state of the player within the interactive gaming environment is retrieved. The gameplay state includes at least one of a rank of the player, one or more accomplishments of the player and a group to which the player belongs within the interactive gaming environment. Embodiments determine a wearable garment device having a preexisting association with the player within the interactive gaming environment. The wearable garment device is configured with one or more display devices. A graphical depiction of at least a portion of the gameplay state is generated and embodiments cause the generated graphical depiction to be output for display using the one or more display devices of the wearable garment device.

GAME SYSTEM, GAME DEVICE AND DATA PROCESSING APPARATUS
20170239561 · 2017-08-24 ·

A game system includes a game device at least including a control unit, a storage unit, an output unit, an input unit and a send unit; a display device, integrally formed with the game device or separately formed from the game device, at least including an input unit connected to the game device and a display unit; and a data processing apparatus at least including a control unit, a storage unit, an output unit and a receive unit, wherein the control unit of the game device causes a game to progress by executing a game program, and controls the send unit to send a signal to the data processing apparatus when a predetermined condition is satisfied in accordance with a progression status of the game, and wherein in the data processing apparatus, when the receive unit receives the signal, the control unit performs a predetermined process based on the signal.