A63F2300/303

Connecting a player to expert help in real-time during game play of a gaming application

A method for gaming assistance. Information relating to game plays of player for a gaming application is received at a back-end server. A current game context of a first game play of a first player is determined from the information. Historical expert game contexts of expert game plays of experts that have played the gaming application are determined from the information. An assistance query related to the first game play is received. The current game context of the first player is compared to the historical expert game contexts to determine at least one expert having a corresponding historical expert game context that matches the first game context. A first expert is assigned to the first player for obtaining assistance. A communication session is generated between a device of the first expert and a device of the first player to enable the first expert to render assistance to the first player.

GAMING DEVICE WITH ROTATABLY PLACED CAMERAS
20180011545 · 2018-01-11 ·

A method to identify positions of fingers of a hand is described. The method includes capturing images of a first hand using a plurality of cameras that are part of a wearable device. The wearable device is attached to a wrist of a second hand and the plurality of cameras of the wearable device is disposed around the wearable device. The method includes repeating capturing of additional images of the first hand, the images and the additional images captured to produce a stream of captured image data during a session of presenting the virtual environment in a head mounted display (HMD). The method includes sending the stream of captured image data to a computing device that is interfaced with the HMD. The computing device is configured to process the captured image data to identify changes in positions of the fingers of the first hand.

Display of supplemental content

The present disclosure describes a method for displaying supplemental content. The method includes determining environmental characteristics, e.g., wall space, empty areas, colors, etc., for a display environment, determining supplemental content based in part on a primary content displayed by a primary display, and displaying the supplemental content in the display environment.

Control method, terminal, and system using environmental feature data and biological feature data to display a current movement picture

A control method includes obtaining feature data using at least one sensor, the feature data being acquired by the terminal using the at least one sensor, generating an action instruction based on the feature data and a decision-making mechanism of the terminal, and executing the action instruction. In this application, various aspects of feature data are acquired using a plurality of sensors, data analysis is performed on the feature data, and a corresponding action instruction is then generated based on a corresponding decision-making mechanism to implement interactive control.

CONNECTING A PLAYER TO A RECORDED HELP SESSION IN REAL-TIME DURING GAME PLAY OF A VIDEO GAME

A method for gaming assistance. Information relating to game plays of player for a gaming application is received at a back-end server. A current game context of a first game play of a first player is determined from the information. Historical expert game contexts of expert game plays of experts that have played the gaming application are determined from the information. An assistance query related to the first game play is received. The current game context of the first player is compared to the historical expert game contexts to determine at least one expert having a corresponding historical expert game context that matches the first game context. A first expert is assigned to the first player for obtaining assistance. A communication session is generated between a device of the first expert and a device of the first player to enable the first expert to render assistance to the first player.

Reconfiguring reality using a reality overlay device

Virtual entities are displayed alongside real world entities in a wearable reality overlay device worn by the user. Information related to an environment proximate to the wearable device is determined. For example, a position of the wearable device may be determined, a camera may capture an image of the environment, etc. Virtual entity image information representative of an entity desired to be virtually displayed is processed based on the determined information. An image of the entity is generated based on the processed image information as a non-transparent region of a lens of the wearable device, enabling the entity to appear to be present in the environment to the user. The image of the entity may conceal a real world entity that would otherwise be visible to the user through the wearable device. Other real world entities may be visible to the user through the wearable device.

Processing system, computer-readable non-transitory storage medium having stored therein processing program, processing apparatus, and processing method

A plurality of characters with which outer appearance images and game parameters are respectively associated, even several characters having the same outer appearance images are individually managed, and a game is executed using the plurality of characters possessed by a user. For a specific character designated by the user among specific characters for which a change allowing condition for the outer appearance image is satisfied, the outer appearance image is changed to a first image set in advance in association with the specific character or a second image that has become selectable by the change allowing condition being satisfied, on the basis of a user's instruction. Further, the game parameters of all the specific characters for which the change allowing condition is satisfied are changed.

METHOD FOR BROADCASTING GAMEPLAY AND METHOD FOR JOINING GAME
20220395755 · 2022-12-15 · ·

A method of broadcasting a game includes the following steps. During a game process, a server receives videos and audios that are obtained by a plurality of first computers and generates a first video file. The first video file is sent to a second computer. The second computer displays a first video file through a monitor, wherein a screen of the first video file does not include contents of concealed hand tiles of the player. A method for joining a game includes the following steps. The server receives a starting command from a starting computer to open a new game, wherein the starting command includes at least one bidding condition of the new game. The server receives a bidding command of a participating computer, and then determines that bidding price of the bidding command is complied with the bidding condition, the participating computer could be joined into the new game.

DEVICE AND METHOD FOR RENDERING VR CONTENT THAT PROVIDE BIRD'S EYE VIEW PERSPECTIVES
20220395750 · 2022-12-15 · ·

The present disclosure relates to device and method for rendering VR content that provide bird's eye view perspectives, which can render a user's avatar and game content selected by the at least one user in a VR space, and provide a VR image like the avatar plays the game content, thereby providing an effect to play a game while viewing the game content from various points of view as well as a bird's eye view in the at least one user's perspective.