A63F2300/80

METHOD AND APPARATUS FOR CONTROLLING VIRTUAL CHARACTER TO CAST SKILL, DEVICE, MEDIUM, AND PROGRAM PRODUCT
20230040506 · 2023-02-09 ·

A method for controlling a virtual character to cast a skill includes: displaying a first virtual character and a skill control configured to cast a ranged skill; in response to detecting a trigger operation on the skill control: displaying a ranged skill indicator to indicate a casting range of the ranged skill based on a user control, the casting range having a first boundary point based on a location of the first virtual character and a second boundary point based on a location of the drag control. The method changes at least one of a shape and an area of the casting range in response to a drag operation on the drag control. The method allows a user to efficiently attack enemy virtual characters in accordance with a determination that locations of the enemy virtual characters are scattered, improving a processing efficiency of an electronic device.

ALLOCATION METHOD AND APPARATUS FOR VIRTUAL REWARD RESOURCES, ELECTRONIC DEVICE, COMPUTER-READABLE STORAGE MEDIUM, AND COMPUTER PROGRAM PRODUCT

A method for allocating virtual reward resources performed by an electronic device are provided. The method includes: obtaining behavior information of each virtual character in a target camp during a teamfight of a game, the target camp including at least one virtual character, the behavior information being a behavior applied by each virtual character in the target camp to a virtual object, and the virtual object being a virtual character in at least one of the target camp or an enemy camp; determining, according to the behavior information, contribution information achieved by each virtual character in the target camp during the teamfight; determining, according to the contribution information, a target virtual character and a target virtual reward resource corresponding to the target virtual character from at least one virtual character included in the target camp; and updating attribute information of the target virtual character according to the target virtual reward resource.

Gaming system and gaming table

A gaming system for card games is provided. The gaming system includes a plurality of gaming cards and a processor. Each of the gaming cards has a recognition code. The processor is configured to: generate a correspondence between the recognition codes of the gaming cards and a plurality of card faces; obtain an image of the gaming card placed in a recognition area captured by an image capturing device; recognize the recognition code in the image to generate game data according to a recognition result and the correspondence; and generate a game screen to be displayed by a display according to the game data. In addition, a gaming table is also provided.

COMPUTER IMPLEMENTED SYSTEM AND METHOD FOR COLLECTING, TRADING, CRAFTING NON-FUNGIBLE DIGITAL TOKENS, AND PLAYING FANTASY GAME USING SAID NON-FUNGIBLE DIGITAL TOKENS

The present invention provides a system for trading and crafting the said non-fungible digital tokens, and playing a fantasy game using the non-fungible digital tokens, over a computer network. The system includes a blockchain network including a register for storing information related to the non-fungible digital tokens. The system further includes a minting module configured to mint the tokens. Further, the system includes a bundle generator module configured to generate bundles of the minted tokens. The system further includes a fantasy application that includes a trading module facilitates the users to buy and sell the tokens. The application further includes a crafting module that is configured to facilitate the users to craft the tokens of higher rarity using the tokens of lower rarity. The application includes a fantasy team generator module for allowing the users to create a fantasy team using said tokens and play the fantasy game.

UNIFIED PLATFORM FOR A PLURALITY OF TITLES AND GAMING DEVICES

A unified platform supports a plurality of game titles and diverse gaming devices to provide publishers and developers with a software development kit (SDK) including application programming interfaces (APIs) for creating multiplayer tournaments. Developers use the SDK to create tournament definitions and permission levels for tournament organizers. Tournament definitions specify configuration values as parameters the unified platform uses to create instances of multiplayer tournaments. Permission levels can define which tournament organizers are able to set up and manage tournaments and can define parameters to which they must adhere. The unified platform can store tournament definitions that are created by game publishers, game developers, or tournament organizers and can use the stored definitions to create tournament instances. The unified platform can use APIs to expose created tournament instances for registration of spectators and players and can use APIs to track tournament play and provide updates corresponding to the progress.

Systems and methods of shareable virtual objects and virtual objects as message objects to facilitate communications sessions in an augmented reality environment
11249714 · 2022-02-15 · ·

Systems and methods of shareable virtual objects and virtual objects as message objects to facilitate communications sessions in an augmented reality environment are disclosed. In one aspect, embodiments of the present disclosure include a method, which may be implemented on a system, to facilitate sharing of an object in an augmented reality environment of a real world environment. The method can further include world-locking the object or user-locking the object in accordance with a request of the object to be posted in the augmented reality environment for a given user. In world-locking the object, the object is enabled to be interacted with by the given user if and when the given user is at or in the vicinity of the given location. In user-locking the object, the object is enabled to be interacted with by the given user regardless of where the given user is physically located in the real world environment.

Gaming device and gaming device recognition method

A gaming device and a gaming device recognition method are provided. The method is applicable to an electronic device having an image capturing device, a storage device and a processor, and includes following steps. A captured image of the gaming device is captured by the image capturing device, wherein the gaming device includes a recognition code having anchor grids and recognition grids. Then, a first image is generated by performing image processing on the captured image, and the anchor grids of the first image are recognized. Next, a recognition template is decided according to the anchor grids, wherein the recognition template including code grids and grid numbers of each code grid. Finally, a filled status of each code grid is determined according to the first image, and a tag code corresponding to the recognition code is generated according to the filled status of each code grid and the grid numbers.

Information processing apparatus and information processing system

More flexible contactless communication is made possible. There is provided an information processing apparatus including a detection unit that detects a position of a device to be detected relative to a detection surface, a first communication unit that performs contactless communication with the device on the basis of the position, and a second communication unit that performs predetermined communication with an information processing terminal on the basis of acquisition of identification information of the device based on the contactless communication.

Networked memory enhancement game using customizable images
11213749 · 2022-01-04 · ·

The present invention is a networked, customizable game for exercising and improving memory and recall that can be played by from one to multiple players. The game is easily played by young and old players alike. The game can be customized by creators as well as sponsored by commercial ventures. The game is dimensioned and configured so as to create and to play a highly individualized, memory-exercising protocol via mobile “smart” phones and over the Internet. The game can also be configured to limit the players to those potential players within pre-selected geographic distance from the player initiating the game.

INFORMATION STORAGE MEDIUMPROGRAM, INFORMATION PROCESSING DEVICE, AND CONTROL METHOD FOR INFORMATION PROCESSING DEVICE
20220297012 · 2022-09-22 · ·

A deck constructed according to a deck recipe corresponding to each level of each CPU player is similar to a CPU player deck corresponding to the CPU player and the level. Thus, a player can understand how to use cards in the deck constructed according to the deck recipe corresponding to the CPU player and the level in the course of repeatedly playing battles against the CPU player at the level. Thus, in this embodiment, it becomes easier for the player to use decks constructed according to deck recipes corresponding to individual levels of individual CPU players in battles.