Patent classifications
A63F2300/8011
Athletic training system and method
An athletic training system (200) has a data recording system (202) and a data engine (204). The data recording system (202) is configured to record an athletic competition event. The event may have a first team of players competing against a second team of players. The data engine (204) is configured to receive data associated with the recorded athletic competition event. The data engine (204) processes the data and displays the data as a replay of the event in animated form.
DISPLAY DEVICE, DISPLAY METHOD, AND NON-TRANSITORY STORAGE MEDIUM
A display device comprises a display, a storage configured to store a game video of a game of baseball captured in advance and scorebook data corresponding to the game, and a controller configured to extract from the game video, when score information of a specific player included in the scorebook data is selected, a displayed video including an at-bat video of the specific player in an at-bat related to the selected score information, and when the specific player advanced to base, also a base-running video of the specific player related to the selected score information as a runner in the at-bat to cause the display to display the displayed video.
Method and system for athletic motion analysis and instruction
A system and method for analyzing and improving the performance of a body motion of an animal or human subject requires instrumenting a subject with inertial sensors, monitoring a body motion of interest, converting sensor data into motion data and animation, comparing the motion data with existing data for motion related performance parameters, providing a real-time, information rich, animation and data display of the results in color coded displays; and based on the results prescribing a training regime with exercises selected from a library of standardized exercises using standardized tools and training aids.
Game control device, game control method, storage medium, and game system
According to the game control device, game control method, game control program, storage medium and game system of this invention, when composite processing on characters is performed, consumption points that are consumed in the composite processing are subtracted from the composition points corresponding to the user's user identifying information, and when the subtraction result is negative, predetermined point addition processing is performed until the subtraction result becomes zero or more. By performing the point addition processing as described above, the game control device, game control method, game control program, storage medium and game system can improve the user's operability without requiring the reselection of other characters to be composited.
RECORDING MEDIUM, CONTROL METHOD FOR GAME APPARATUS, AND GAME SYSTEM
A non-transitory computer-readable recording medium having instructions stored therein causes at least one processor of a game apparatus to: communicate with a distribution system configured to distribute videos to a plurality of terminal apparatuses; progress a computer game; generate, based on a progress of the computer game, video information that is used to play a video of the computer game indicating a state of a virtual space of the computer game; supply a distribution video based on the video information to the distribution system; acquire spectator information from the distribution system, the spectator information relating to at least one spectator apparatus that is a part of the plurality of terminal apparatuses, and receives the distribution video from the distribution system; and control content of an advertisement to be displayed in the virtual space, based on the spectator information.
VIRTUAL REALITY SIMULATION OF A LIVE-ACTION SEQUENCE
The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.
SYSTEM AND METHOD FOR MANIPULATING AUGMENTED REALITY GOLF SIMULATION AND TRAINING USING INTERACTIVE TOOLS
A system and method for controlling and manipulating augmented reality golf simulation and training is provided. The system includes an augmented reality display device having a left eye near-eye (NED) display element and a right eye near-eye display (NED) element for a user to see 3D rendered virtual game environment, and interactive tools configured with a plurality of sensors for receiving commands from the user, accordingly controlling and manipulating the 3D rendered environment.
Methods and systems for playing field football dart game
Methods and systems for playing field football dart game. The method includes receiving request to start field football dart game from player device. The method includes presenting user interface (UI) of field football dart gaming application on player device based on received request. The UI includes a dartboard with one or more darts, yard field with yard lines, football placed on yard field, a scoreboard associated with each player, a timer and a plurality of actionable buttons. The method further includes facilitating playing of field football dart game by receiving dart inputs in response to throws of physical darts on physical dartboard by players, and moving football placed on yard field in response to dart inputs in field football dart gaming application and a plurality of pre-defined rules. The dart inputs are provided by one or more players by moving darts on dartboard in field football dart gaming application.
Information processing apparatus and game image distributing method
An image processing unit 118 generates a distribution image including a game image. A distribution processing unit 126 distributes the distribution image to one or more of information processing terminals through a shared server. A participation processing unit 128 accepts play requests of viewing users operating the information processing terminals and approves a game play of one of the viewing users who has made a request for a play. An application execution unit 110 processes a game using operation information transmitted from the information processing terminal operated by the viewing user the game play of which has been approved.
Hybrid golf launch monitor
A golf launch monitor is configured to determine a flight characteristic of a golf ball. The golf launch monitor includes two low-speed cameras, a trigger device, and a processor. The trigger device is configured to detect a golf swing. The processor is configured to instruct, upon the trigger device detecting said golf swing, the first camera to capture the first ball image; instruct the second camera to capture the second ball image after a time interval, wherein the time interval is less than the first frame rate and the second frame rate; and determine, based at least in part on the first ball image and the second ball image, the flight characteristic of the golf ball.