A63F2300/8011

NFT framework for transferring and using digital assets between game platforms

Systems and methods are disclosed for determining that a first end-user entity has performed a task within a computer simulation for which a non-fungible token (NFT) is to be provided, where the NFT is associated with a digital asset. Responsive to the determination, the NFT is provided to the first end-user entity so that the digital asset may be used, via the NFT, across plural different computer simulations and/or across plural different computer simulation platforms. Ownership of the NFT may also be subsequently transferred to other end-user entities for their own use across different simulations and/or platforms.

Drama engine for dramatizing video gaming

A method for dramatizing video gaming is disclosed. The method includes receiving over a network from a client device contextual data corresponding to game play of a player playing a gaming application. The method includes identifying an event of dramatic significance is occurring or likely will occur in the game play based on the contextual data and historical data of a plurality of game plays relating to the gaming application. The method includes generating information dramatizing the event of dramatic significance. The method includes surfacing the information in connection with the game play.

BASKETBALL ARCHITECTURE
20230012632 · 2023-01-19 ·

A basketball system comprising a court system having shot locations defined by shot location lines on the play surface and the shot areas defined by shot area lines on the play surface, and a goal system comprising a respective backboard suspended above the play surface at each opposing farthest end of the play surface, an instrumentation system comprises sensors to detect activities within the boundary line of the court system, and a respective penalty box for each team in which players, coaches, and referees can serve a penalty assessed for an infraction.

Virtual Reality Vehicle Operation Simulation
20220406212 · 2022-12-22 ·

An interactive vehicle simulation system having a virtual reality engine that generates a virtual operating environment that includes a user operated vehicle having a plurality of wheel types, a vehicle position, vehicle orientation, vehicle velocity and vehicle acceleration.

System for generating virtual golf course

A virtual golf course generation system of the present embodiment includes: a field template generation unit for generating a field template including information on a terrain and an altitude of a specific location and information on an object, by using a result classified or extracted from different map data so as to generate a virtual golf course; a 3D green terrain generation unit for generating a 3D green terrain by using a three-dimensional mesh generated using terrains and altitudes of a green and a green bunker of the actual golf course to be displayed on the virtual golf course; and a matching unit for matching the generated 3D green terrain with the field template to generate the virtual golf course.

Haptic device that allows blind users to interact in real-time in virtual worlds

In some embodiments, a haptic device comprises first and second multi-dimensional spatial haptic devices. The first spatial haptic device includes a handle to represent a location of one object in a virtual document or space. The second spatial haptic device includes a handle to represent a location of another object in the same virtual document or space. The first and the second handles are spatially registered with respect to each other. In some embodiments, a third spatial haptic device includes a handle to represent a location of yet another object in a virtual document or space.

VIRTUAL EXTREME GOLF SYSTEM
20230059907 · 2023-02-23 ·

The present invention relates to a virtual extreme golf system, and more particularly, to a virtual extreme golf system for enjoying extreme golf in an indoor space.

The present invention includes a sensing means that generates step information by measuring a user's step and generates swing information by measuring angular velocity and acceleration of a stick, control means that includes a DB unit in which course information is stored, a position change unit changing a position of a ball on a course through the swing information and generating position information of the ball, and a time calculation unit that generates time information by calculating a movement time of the user to a position of the ball before the swing and a position of the ball after the swing on the course by using the step information, and output means that receives and outputs at least one of the course information, the position information, and the time information.

NFT FRAMEWORK FOR TRANSFERRING AND USING DIGITAL ASSETS BETWEEN GAME PLATFORMS

Systems and methods are disclosed for determining that a first end-user entity has performed a task within a computer simulation for which a non-fungible token (NFT) is to be provided, where the NFT is associated with a digital asset. Responsive to the determination, the NFT is provided to the first end-user entity so that the digital asset may be used, via the NFT, across plural different computer simulations and/or across plural different computer simulation platforms. Ownership of the NFT may also be subsequently transferred to other end-user entities for their own use across different simulations and/or platforms.

INFORMATION PROCESSING DEVICE AND IMAGE DISTRIBUTION METHOD
20230110447 · 2023-04-13 · ·

A game image generation unit generates a game image, and a game audio generation unit generates a game audio. An audio acquiring unit acquires a microphone audio input to a microphone. A distribution processing unit distributes the microphone audio, the game audio, and the game image. An accepting unit accepts an operation made by a user. During distribution of the microphone audio, the game audio, and the game image, after the accepting unit accepts a predetermined operation, the distribution processing unit operates in either a first mode in which a first standby image is distributed and the microphone audio is distributed as well or a second mode in which a second standby image is distributed but the microphone audio is not distributed.

Internet sports computer cellular device
09802129 · 2017-10-31 ·

A system that wirelessly integrates actual sports equipment with a computer and the internet to allow players remotely located from one another to play a competitive simulated sports game. An individual player may opt to play solo or practice to improve basic techniques. The system includes motion sensors connected to the player and a motion sensing device, all containing circuits and contact or motion sensors coupled with signal processing and radio frequency transmitter circuitry, thereby wirelessly communicate game performance information to a remote receiver-computer. The computer displays player information and visually simulates and controls a game between two players via the internet, having similar equipment and remotely located from each other. Standard sports equipment may be retrofitted with the sensors and associated circuitry to convert such equipment into “smart equipment” for use with the system. The system employs specially developed computer software to process player performance data, control game play, communicate game information between players, generate and control visual simulations and display player performance information.