Patent classifications
A63F2300/8017
SYSTEMS AND METHODS FOR TRAINING AND APPLYING VIRTUAL OCCURRENCES AND GRANTING IN-GAME RESOURCES TO A VIRTUAL CHARACTER USING TELEMATICS DATA OF ONE OR MORE REAL TRIPS
Method and system for granting in-game resources for a telematics-based game. In some examples, a computer-implemented method includes: generating, based on a character profile, one or more virtual occurrences to be encountered by a virtual character; determining, based on a plurality of virtual ratings of the virtual character, one or more outcomes associated with the one or more virtual occurrences; determining, based on a user's driving performance during one or more real trips, a first quantity of a first game resource at least for purchasing outcome-modifying items, the outcome-modifying items being exclusively purchasable using the first game resource; upon receiving the user's selection to use a first outcome-modifying item: updating the one or more outcomes according to a predetermined adjustment; and determining, based on the updated one or more outcomes, a second quantity of a second game resource at least for purchasing character cosmetic upgrades, unlocking in-game items, and unlocking regions of a virtual map.
Toy vehicle track system
A toy vehicle track system of the present application includes electrical connections between the track pieces that allow a central hub, referred to herein as a “portal piece,” to communicate with any track pieces included in the track system. In order to ensure that the portal piece can quickly and accurately identify track configurations that are built, the toy vehicle track system implements a communications protocol that supports communications between any two pieces of track. Based on these communications, the portal piece can determine an orientation, a track type, and a position of any track pieces attached, whether directly or indirectly, to the portal piece. The portal piece can then transmit this information to an electronic device executing an application associated with the track system to allow for digital play on a digital version of the track configuration (among other digital play modes).
SYSTEMS AND METHODS FOR GENERATING VIRTUAL ENCOUNTERS IN VIRTUAL GAMES
Method and system for generating virtual encounters. For example, the method includes determining first real-world driving characteristics based upon first real-world telematics data of a first real-world user, generating a first virtual map based upon first real-world geolocation data, presenting the first virtual map in a virtual game, generating first virtual encounters based upon the first real-world driving characteristics and first real-world environmental data, applying the first virtual encounters to the first virtual map for a first virtual character to experience, determining second real-world driving characteristics based upon second real-world telematics data of a second real-world user, generating a second virtual map based upon second real-world geolocation data, presenting the second virtual map in the virtual game, generating second virtual encounters based upon the second real-world driving characteristics and second real-world environmental data, and applying the second virtual encounters to the second virtual map for a second virtual character to experience.
Storage medium storing information processing program, information processing apparatus, information processing system, and information processing method
It is determined whether execution is to be carried out in a first mode or in a second mode, according to a user's selection operation. In the first mode, a movement of a player object is controlled according to the user's movement operation, and a movement of a non-player object is automatically controlled. Positions of the player object and the non-player object are changed according to the user's position changing operation such that a relative positional relationship between the player object and the non-player object for use in the second mode is a first positional relationship. In the second mode, movements of the player object and the non-player object are automatically controlled while maintaining the first positional relationship.
BRAKE CYLINDER MECHANICAL STOPPER
A brake cylinder includes a brake cylinder housing having a master chamber, a slave chamber, and a wall disposed there between. The wall defines at least one opening configured to provide fluid communication between the master chamber and the slave chamber. The brake cylinder also includes a master piston configured to pressurize fluid in the master chamber when a brake pedal is pressed. The brake cylinder further includes a slave piston and a pressure sensor disposed in fluid communication with the slave chamber. The pressure sensor is configured to measure pressure in the slave chamber and send a signal to a processor indicating of movement of the brake pedal. When pressurizing fluid in the master chamber, the master piston is configured to drive fluid from the master chamber to the slave chamber via the at least one opening to increase pressure in the slave chamber.
NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION SYSTEM, AND INFORMATION PROCESSING METHOD
An information processing apparatus capable of outputting a variety of background music according to game situations is provided.
The information processing apparatus comprises: a competitive game execution unit that executes a competitive game in which a plurality of players participate; a determining unit that determines at least one player among the plurality of players who satisfies a predetermined condition relating to the competitive game during the progress of the competitive game; and a music output device that outputs, during the progress of the competitive game, a first music piece associated with a player satisfying the predetermined conditions and output, after the first music piece, a second music piece to be selected regardless of a player satisfying the predetermined conditions, wherein the music output device, when a player satisfying the predetermined condition is replaced during the progress of the game, causes the first music piece associated with the player newly satisfying the predetermined condition to be output, and after the first music piece, causes a second music piece different from the second music piece included in a music piece that was output before the player was replaced.
METHODS, SYSTEMS, APPARATUSES, AND DEVICES FOR FACILITATING PROVISIONING OF A VIRTUAL EXPERIENCE
A system, including a memory in communication with a processor, the memory storing instructions that when executed by the processor cause the processor to create and store a geospatial virtual environment comprising a plurality of entities each having one or more location attributes and corresponding time attributes wherein at least one of the plurality of entities is a virtual asset and wherein at least one of the plurality of entities represents a real vehicle having a defined location within a physical space having spatial coordinates that are mapped to the virtual environment, receive an updated location of the real vehicle, map the received location of the real vehicle to the geospatial virtual environment, update the entity of the geospatial virtual environment corresponding to the real vehicle with the mapped received location and output data comprising a portion of the geospatial virtual environment to a display device adapted to display to an operator of the real vehicle a mixed reality representation of at least one virtual entity.
Assist function enabling method and apparatus, device, and readable storage medium
This disclosure includes an assist function enabling method and apparatus, a device, and a readable storage medium, and relates to the field of games. In the method, target data that is generated according to a target operation in a game application is obtained. A game assist function is enabled in response to the target data matching a trigger condition of an assist function trigger. The target data indicates an execution completion status of the target operation, and the game assist function is configured to assist in executing the target operation. Further, the target operation is automatically executed, in the game application, according to the game assist function in a case that a game operation meets an execution condition of the target operation.
METHOD FOR PROVIDING VIRTUAL SPACE, PROGRAM FOR IMPLEMENTING THE METHOD TO BE EXECUTED BY A COMPUTER, AND SYSTEM FOR PROVIDING VIRTUAL SPACE
A method of providing a virtual space. The method includes defining a virtual space by a processor. The method further includes displaying a field of view of the virtual space on a head mounted display device. The method further includes detecting, by the processor, a motion of the user wearing the head mounted display device. The method further includes determining, by the processor, a flying direction for an object in the virtual space in response to the detected motion. The method further includes flying, by the processor, the object within the virtual space in accordance with the flying direction. The method further includes moving, by the processor, the field of view in the flying direction.
Brake cylinder mechanical stopper
A brake cylinder includes a brake cylinder housing having a master chamber, a slave chamber, and a wall disposed there between. The wall defines at least one opening configured to provide fluid communication between the master chamber and the slave chamber. The brake cylinder also includes a master piston configured to pressurize fluid in the master chamber when a brake pedal is pressed. The brake cylinder further includes a slave piston and a pressure sensor disposed in fluid communication with the slave chamber. The pressure sensor is configured to measure pressure in the slave chamber and send a signal to a processor indicating of movement of the brake pedal. When pressurizing fluid in the master chamber, the master piston is configured to drive fluid from the master chamber to the slave chamber via the at least one opening to increase pressure in the slave chamber.