Patent classifications
A63F2300/8017
Systems and methods for training and applying virtual occurrences and granting in-game resources to a virtual character using telematics data of one or more real trips
Method and system for granting in-game resources for a telematics-based game. In some examples, a computer-implemented method includes: generating, based on a character profile, one or more virtual occurrences to be encountered by a virtual character; determining, based on a plurality of virtual ratings of the virtual character, one or more outcomes associated with the one or more virtual occurrences; determining, based on a user's driving performance during one or more real trips, a first quantity of a first game resource at least for purchasing outcome-modifying items, the outcome-modifying items being exclusively purchasable using the first game resource; upon receiving the user's selection to use a first outcome-modifying item: updating the one or more outcomes according to a predetermined adjustment; and determining, based on the updated one or more outcomes, a second quantity of a second game resource at least for purchasing character cosmetic upgrades, unlocking in-game items, and unlocking regions of a virtual map.
Drift method and apparatus for virtual vehicle in virtual world and storage medium
A drift method for a virtual vehicle in a virtual world is disclosed, including: receiving an operation start event with respect to a target interaction control that is provided on a user interface of an application while a virtual vehicle in a virtual world in the application is in a normal traveling state; controlling, according to the operation start event, the virtual vehicle to enter a drift state in the virtual world; and after an operation end event with respect to the target interaction control is received, controlling the virtual vehicle to remain in the drift state based on an angle between a vehicle head direction and a traveling direction being greater than or equal to a first threshold.
METHODS, SYSTEMS, APPARATUSES, AND DEVICES FOR FACILITATING PROVISIONING OF A VIRTUAL EXPERIENCE
A system, includes a memory in communication with a processor, the memory storing instructions that when executed by the processor cause the processor to receive a first location of a real vehicle, receive an updated location of the real vehicle, compute, utilizing at least the first location and the updated location, a future location of the real vehicle at a predetermined time in the future and output data to a display device adapted to display to a user of the display device at the predetermined time a mixed reality representation of an environment surrounding the real vehicle as viewed from the future location.
Systems and methods for training and applying virtual occurrences to a virtual character using telematics data of one or more real trips
Method and system for training a virtual character of a telematics-based game. In some examples, a computer-implemented method includes: determining, based at least in part upon telematics data, a plurality of skill points associated with a plurality of real skills exhibited by the user during the one or more real trips; training a virtual character by at least updating, based at least in part upon the plurality of skill points, the plurality of virtual ratings; generating, based at least in part upon the character profile, one or more virtual occurrences to be encountered by the virtual character; determining, based at least in part upon the updated plurality of virtual ratings, one or more outcomes associated with the one or more virtual occurrences; updating the character profile by at least applying the one or more virtual occurrences based on the associated one or more outcomes to the virtual character.
Virtual Reality Vehicle Operation Simulation
An interactive vehicle simulation system having a virtual reality engine that generates a virtual operating environment that includes a user operated vehicle having a plurality of wheel types, a vehicle position, vehicle orientation, vehicle velocity and vehicle acceleration.
Systems and methods for generating virtual encounters in virtual games
Method and system for generating virtual encounters. For example, the method includes determining first real-world driving characteristics based upon first real-world telematics data of a first real-world user, generating a first virtual map based upon first real-world geolocation data, presenting the first virtual map in a virtual game, generating first virtual encounters based upon the first real-world driving characteristics and first real-world environmental data, applying the first virtual encounters to the first virtual map for a first virtual character to experience, determining second real-world driving characteristics based upon second real-world telematics data of a second real-world user, generating a second virtual map based upon second real-world geolocation data, presenting the second virtual map in the virtual game, generating second virtual encounters based upon the second real-world driving characteristics and second real-world environmental data, and applying the second virtual encounters to the second virtual map for a second virtual character to experience.
Apparatus control systems and method
A system for controlling interactions between a plurality of real and virtual robots, includes one or more real robots present in the real environment, one or more virtual robots present in a virtual environment corresponding to the real environment, and a processing device operable to control interactions between one or more of the real robots and one or more of the virtual robots, where the interactions between the real and virtual robots are dependent upon at least the positions of the one or more real robots in the real environment and the positions of the one or more virtual robots in the virtual environment.
Apparatus and method for providing game service for managing vehicle
An embodiment of the present disclosure provides a vehicle management game service providing device installed in a vehicle. The vehicle management game service providing device includes a receiver, a controller, which obtains vehicle information, and determines whether a user's intervention is required with regard to a vehicle-related task on the basis of the obtained vehicle information, a user interface, which receives a user input signal, and provides a screen according to execution of the user game, and an operator, which operates the vehicle according to a vehicle control signal. At least one among an autonomous vehicle, a user terminal, and a server according to embodiments of the present disclosure may be associated or integrated with an artificial intelligence module, a drone (unmanned aerial vehicle (UAV)), a robot, an augmented reality (AR) device, a virtual reality (VR) device, a 5G service related device, and the like.
Toy Vehicle Track System
A toy vehicle track system of the present application includes electrical connections between the track pieces that allow a central hub, referred to herein as a “portal piece,” to communicate with any track pieces included in the track system. In order to ensure that the portal piece can quickly and accurately identify track configurations that are built, the toy vehicle track system implements a communications protocol that supports communications between any two pieces of track. Based on these communications, the portal piece can determine an orientation, a track type, and a position of any track pieces attached, whether directly or indirectly, to the portal piece. The portal piece can then transmit this information to an electronic device executing an application associated with the track system to allow for digital play on a digital version of the track configuration (among other digital play modes).
METHOD AND APPARATUS FOR DISPLAYING PICTURE IN VIRTUAL SCENE, DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT
A method for displaying a picture in a virtual scene is provided. In the method, the virtual scene of a virtual environment is displayed. The virtual scene includes a first virtual vehicle. A target virtual vehicle of at least one second virtual vehicle is determined based on a distance between the first virtual vehicle and each of the at least one second virtual vehicle. Each of the at least one second virtual vehicle is located behind the first virtual vehicle in the virtual environment. An auxiliary picture is displayed in the virtual scene. The auxiliary picture of the target virtual vehicle is from a point of view associated with the first virtual vehicle.