A63F2300/8047

Dance blanket

A dance blanket relates to the technical field of dance blankets, comprising: a blanket body and a main control box detachably assembled on the blanket body; wherein the main control box comprises: a housing, a processor built into the housing, a music playback module built into the housing and electrically connected to the processor, a power supply module built into the housing and electrically connected to the processor, and a sound outlet hole provided on the housing and corresponding to an outside of the music playback module; and wherein the blanket body has a secondary control box built into the blanket body, and the secondary control box is provided with a data line for connecting with a data line interface on the main control box; or the main control box is provided with a data line used for connecting to the data line interface on the secondary control box.

DECAYING SCORES TO RANK ARTISTS
20230013527 · 2023-01-19 ·

A system may be configured to generate a leaderboard. Content may be presented via each of a plurality of contestants to a plurality of displays of a plurality of users. A plurality of votes may be obtained based on each of the presentations. A score may be determined for each of the contestants based on the respective votes. Each of the scores may be reduced based on an amount of elapsed time since the respective determination. Finally information identifying the contestant having the highest score may be output.

INTERACTIVE AUDIOVISUAL SYNCHRONIZATION FOR VENUES

Exemplary venues allow for members of an audience at different locations within these venues to simultaneously interact with an interactive content. The interactive content can convey one or more requisite actions to be performed by the members of the audience. However, the one or more requisite actions can reach members of the audience at different instances in time. These exemplary venues can effectively compensate for these different instances in time such that the accuracy and/or the synchronization of one or more response actions, which are performed by the members of the audience in response to the one or more requisite actions, can be characterized as no longer being dependent upon their distance from the interactive content. Rather, the accuracy and/or the synchronization of the one or more response actions by the members of the audience to the one or more requisite actions can be considered as being related to the performance, for example, timing, of the one or more response actions themselves.

WIRELESS DANCE MAT, BASE DEVICE AND METHOD OF OPERATION
20230082988 · 2023-03-16 ·

Exemplary arrangements relate to a system that includes at least one wireless dance mat and a base device, as well as a method of operation and communication which provides for rapid and accurate signals indicative of the state of a plurality of pressure sensors in the dance mat. Each pressure sensor is configured to sense pressure resulting from person contact with the dance mat. Transmission controller circuitry is in operative connection with the pressure sensors and a wireless transceiver. The wireless transceiver is operative to transmit wireless signals on a uniform periodic basis and in a sequential order. The exemplary signals each include data corresponding to pressure sensed by each of the pressure sensors at a time of signal transmission, and a position of the respective signal in the sequential order. Data included in the signals received by the base device is usable to determine conditions in which signals are not received and/or signal data has not been accurately received.

Incorporating player-generated audio in an electronic game

Incorporating player-generated audio in an electronic game is disclosed. Incorporation may include receiving an audio clip from art electronic game player, applying a modification to the audio clip to generate a chant, associating the chant to the execution of an event in the electronic game, retrieving the chant when the event in the electronic game is executed, and initiating the play of the chant upon execution of the event in the electronic game.

GAME PROCESSING METHOD AND INFORMATION PROCESSING DEVICE

A game processing method that causes a computer to execute a game program includes displaying, with a touchscreen of the computer, a reference operation to a user, receiving, with the touchscreen, an input operation from a user, determining, with a processor of the computer, a matching degree between the input operation and the reference operation, outputting, from the processor to a memory of the computer, a level of the matching degree between the input operation and the reference operations based on the determination, counting, with the processor, the number of consecutive times that the level continuously exceeds a predetermined threshold level, and outputting, from the processor to the memory, information to award a bonus at a predetermined winning probability for an achieved number of consecutive times when the number of consecutive times reaches the achieved number of consecutive times.

Interactive guitar game
09839852 · 2017-12-12 · ·

An interactive game designed for learning to play a guitar. A guitar may be connected to a computer or other platform, capable of loading music and displaying notes and chords and other feedback and visual learning aids on a display screen, allowing a user to read music and play along. The goal of the software or interactive game engine is for players to learn how to play a guitar. Users may operate the game in a number of modes with different goals, playing mini-games throughout the levels of the game. The game provides feedback and statistics to help users learn how to play the guitar.

FACILITATING RHYTHM-BASED USER INPUT WITH ENHANCED FEEDBACK AND AUDIO TRACKS

Aspects of the disclosure relate generally to computer software and musical gameplay elements. More specifically, aspects of the disclosure provide a method of using multiple musical tracks of varying intensity based on well-timed user inputs and/or player advancement in a rhythm-based video game. Other aspects of the disclosure relate to techniques to improve player on beat inputs in a rhythm-based video game.

Computer device and evaluation control method

A computer device evaluates an input timing at which a player performed an operation input. The player holds a controller containing sensors for measuring acceleration and angular speed and performs a motion of shaking and stopping the controller. The computer device is communicably connected to the sensors. The computer device determines the input timing by detecting a peak of a measurement value that appears immediately before the stop of the motion. Then, the computer device performs the evaluation based on a difference between the determined input timing and a reference timing.

Score-based game system determining whether use of game data is permitted based on a threshold, server, program, and game method for such system

A game system includes a generating unit that generates game data used in progression through a game, based on player's instruction information input to a first terminal of a plurality of terminals. The system also includes a progression unit that makes the game progression, using the game data generated by the generating unit. The system also includes a determining unit that makes a determination regarding prohibition of use of the game data by at least a terminal other than the first terminal of the plurality of terminals, based on at least one playing result for a player that plays the game that the progression unit progresses using the game data generated by the generating unit based on the player's instruction information. The system also includes a control unit that controls the prohibition of use of the game data, based on the result of the determination by the determining unit.