Patent classifications
A63F2300/8052
PLAYER ADJUSTMENT SCORING SYSTEM
Systems and methods of conducting a fantasy sport contest are disclosed. According to some embodiments, the fantasy sport contest is provided for participants to join. The fantasy sport contest includes one or more fantasy teams where each fantasy team includes a multiplicity of real-life players. A player adjustment value (PAV) is determined for each of the real-life players. Accumulated statistics of the real-life player during real-life games are converted into a baseline fantasy score according to a baseline scoring system. The baseline fantasy score is adjusted according to the real-life player's PAV to produce an adjusted fantasy score of the real-life player.
SYSTEMS AND METHODS FOR THE ALLOCATION OF COMPUTING RESOURCES IN FANTASY SPORTS CONTESTS
Systems and methods for the allocation of computing resources in a fantasy sports contest. In one embodiment, software is disclosed that enables and operator to implement a fantasy sports league having a plurality of fantasy owners. Individual ones of the fantasy owners are enabled with the ability to activate one or more fantasy players from their team for a subset of a given contest. Accordingly, fantasy points are accrued that add and display each fantasy owner's points that have been accrued in a scoring period to track competitive rankings within the given fantasy league. The overall system may allocate computing resources using a content management system in order to optimize the operation of the fantasy league and provide for improved user experience.
SYSTEMS AND METHODS FOR OPTIMIZING GAMEPLAY ON AN ELECTRONIC SOCIAL GAMING PLATFORM
The present invention is related to an electronic social gaming platform for applications such as fantasy sports. The invention comprises a unique approach to optimize gameplay aspects to maintain a competitive balance as the number of registered, active users changes over time. Through the inventive concepts disclosed herein, gameplay can be optimized as a function of season progress such that a competitive balance is maintained throughout the duration of the season.
Fantasy game system and method for player selection and scoring
A first list of available players is provided to each individual user who then selects a first fantasy lineup, where selections by another individual user does not preclude other individual users from also selecting the same player. First fantasy lineups are received from each individual user, the fantasy lineups comprising one or more players selected from the first list of available players. Each individual user may provide a replacement lineup prior to the end of a game. A subsequent list of available players is provided to each user and does not include players from the first fantasy lineup. Subsequent fantasy lineups from each individual user are received comprising only players selected from the subsequent list of available players. None of the players of the first fantasy lineup for an individual user is included in any subsequent fantasy lineup of the individual user.
Systems and methods for roster management in fantasy sports contest applications
The fantasy sports contest application of the present invention alerts the user of necessary roster changes before an upcoming fantasy sports competition. The fantasy sports contest application may evaluate the user's team roster before an upcoming fantasy sports competition to ensure that all roster spots on the team roster are filled with athletes available for real-life competitions. The fantasy sports contest application may also identify roster changes and roster transactions that may be beneficial to a user's fantasy sports contest team roster. The fantasy sports contest application may recommend roster changes and roster transactions to the user by evaluating the performance of athletes using performance criteria. The performance criteria can be based on the past performance of athletes, either overall, or for certain situations. The performance criteria may be predefined by the system, user-editable, or any suitable combination thereof.
Bracket Fantasy Sports with Community League
Sport contestants submit names for their fantasy sports teams and a lineup with names associated with field positions. For each interval of the season all teams are allocated to one of two leagues; only undefeated teams are allocated to a bracket league and all remaining teams are allocated to a community league. Teams in the bracket league are paired for one-on-one competitions for that interval. After each interval each team is assigned a score in dependence on performance of professional players that match the names in the lineup. For each bracket league team pair there is a winner and a loser; the loser goes to the community league and the winner is retained in the bracket league for the next interval. For at least the final interval the bracket league winner is awarded a monetary prize, and the community league winner is also awarded a lesser prize.
System and method for facilitating management of multiyear ownership rights in fantasy sports league gameplay
A computer implemented system and method for facilitating management of multiyear ownership rights in fantasy sports league gameplay, including displaying an interface of a fantasy sports league management website that includes a contract management user interface element for accessing a contract management interface; receiving input, displaying a contract management interface of the fantasy sports league management website that includes one or more user input elements configured to allow a user to select a player and specify a contract duration and contract amount for such selected player; receiving a contract proposal; prompting the respective user to vote yes/no for the contract; receiving input representing a vote of yes or no for the contract; and electronically determining that the contract should become official; and automatically counting the first contract amount for the first contract against a total salary amount of the first fantasy team.
SPORTS STRATEGY SYSTEM AND METHOD
An apparatus and a method are provided for a sports strategy system, comprising a processor. Storage media is communicatively coupled to the processor, and the storage media includes logic configured to display a graphical user interface comprising a strategy vista interface. The graphical user interface features one or more sport-specific elements and a score region. Player attribute logic is included to store a plurality of player profiles that correspond to a plurality of players in a sports game. Matrix logic is configured to store all potential game outcomes, and filter application logic is configured to store offensive and defensive filters so as to provide one or more game scenarios.
Method of conducting a fantasy sports game
Systems, methods, and computer program products are provided for implementing a fantasy sports game that shares the same objective as an actual sporting contest and that is based on individual plays from actual games executed in the fantasy sports game according to selection criteria. Fantasy game play is based on the outcomes of individual plays, instead of aggregate stats and/or fantasy points, which allows for a fantasy game with realistic game flow. The method executes plays, without active participation from a fantasy player, based on selection criteria which compare the current fantasy contest situation to the situation of the actual sporting contest when the outcome was recorded and applies the outcome to the fantasy game from the actual play which is most similar in situation. The result is a fantasy game carried out through individual plays which can be viewed like an actual sporting event.
METHODS AND SYSTEMS FOR MANAGING A FANTASY SPORTS LEAGUE
Methods and systems of managing a fantasy sports league, and more particularly, a fantasy sports league that can utilize initial and current team values associated with each real sports team for determining which teams are allowed on a participant's roster and for determining each participant's accumulated points total during a league season.