A63F2300/8064

SYSTEM AND METHOD FOR TRAINING COGNITIVE SKILLS UTILIZING DATA ADDITION TO VIDEOS
20180012506 · 2018-01-11 ·

A cognitive skill development method and system for training users in various fields wherein data is added to a video and the video is played on a user device in accordance with such data. Video interruption techniques such as video occlusion are used to interrupt the video. The user is then presented with questions corresponding to the video and the user's response to such questions is solicited and recorded.

Data discovery solution for data curation
11567949 · 2023-01-31 · ·

Disclosed are methods and systems for a data discovery solution which harnesses the power of crowdsourcing to improve automated data curation. This is done in two complimentary ways: (a) large scale collective curation through anonymized multi-tenancy, and (b) and through internet scale matching and validation gaming platform using mobile application game. The result is the most extensive library of semantic-technical mappings of the enterprise data, which are immediately at hand to provide a fast, easy and a good understanding of the enterprise data. The data discovery solution forms a gateway for governing and unlocking value from big data.

Systems and methods for transmitting interactive game features to multiple devices of a shared streaming media session

Systems and methods for implementing one or more game features across devices associated with a synchronous multimedia stream are disclosed. One method may include: transmitting interactive game features to multiple devices associated with a synchronous multimedia stream using a server in network communication with at least one database, the method comprising operations including: establishing, on the server, a virtual media streaming session; connecting two or more user profiles of a media streaming platform to the virtual media streaming session; providing, in the virtual media streaming session, an article of multimedia content, wherein the article of multimedia content is simultaneously viewable on user devices associated with each of the two or more user profiles; determining, using a processor associated with the server, whether one or more interactive game features associated with the article of multimedia content are activated; and implementing, responsive to determining that the one or more interactive game features are activated, aspects associated with the one or more interactive game features in the virtual media streaming session.

Systems and methods for transmitting interactive game features to multiple devices of a shared streaming media session

Systems and methods for implementing one or more game features across devices associated with a synchronous multimedia stream are disclosed. One method may include: transmitting interactive game features to multiple devices associated with a synchronous multimedia stream using a server in network communication with at least one database, the method comprising operations including: establishing, on the server, a virtual media streaming session; connecting two or more user profiles of a media streaming platform to the virtual media streaming session; providing, in the virtual media streaming session, an article of multimedia content, wherein the article of multimedia content is simultaneously viewable on user devices associated with each of the two or more user profiles; determining, using a processor associated with the server, whether one or more interactive game features associated with the article of multimedia content are activated; and implementing, responsive to determining that the one or more interactive game features are activated, aspects associated with the one or more interactive game features in the virtual media streaming session.

Electronic device for providing interactive game and operating method therefor

Disclosed is a method, performed by an electronic device, of providing a user with an interactive game, the method including obtaining user data collected with respect to the user, determining a user data type for providing the interactive game, based on the user data, generating a question and choices for the interactive game, based on user data that belongs to the determined user data type, from among the user data, and providing the user with the interactive game including the question and the choices.

LOCATION-BASED TRIVIA GAME PLATFORM
20230145462 · 2023-05-11 ·

A location-based trivia system is described herein that leads a player through a treasure hunt game to a variety of real-world locations, where the location is the answer to one or more trivia questions. The system determines the player's initial location to determine where the game will start for that player. The game then asks the player a trivia question, where the answer is a location. When the player successfully answers the question by arriving at the correct location, the game advances to the next goal, which may be either another trivia question or the conclusion of the game. Thus, the location-based trivia system guides players through an exciting trip around their city or other location, and the players compete based on their ability to correctly answer the questions.

NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION SYSTEM, AND INFORMATION PROCESSING METHOD
20230146517 · 2023-05-11 ·

An information processing apparatus capable of outputting a variety of background music according to game situations is provided.

The information processing apparatus comprises: a competitive game execution unit that executes a competitive game in which a plurality of players participate; a determining unit that determines at least one player among the plurality of players who satisfies a predetermined condition relating to the competitive game during the progress of the competitive game; and a music output device that outputs, during the progress of the competitive game, a first music piece associated with a player satisfying the predetermined conditions and output, after the first music piece, a second music piece to be selected regardless of a player satisfying the predetermined conditions, wherein the music output device, when a player satisfying the predetermined condition is replaced during the progress of the game, causes the first music piece associated with the player newly satisfying the predetermined condition to be output, and after the first music piece, causes a second music piece different from the second music piece included in a music piece that was output before the player was replaced.

Utilization Of In-Game Currency In A Movie Trivia Game.
20170361219 · 2017-12-21 · ·

Methods of displaying, for a first player, at least one of a plurality of single-player movie trivia game sessions; awarding, responsive to the first player playing at least one of a plurality of single-player movie trivia game sessions, an amount of in-game currency to the first player; enabling the first player to establish a multiplayer movie trivia game session by risking an amount of in-game currency awarded to the first player; enabling a multiplayer movie trivia game session competition between the first player and a second player risking an equivalent amount of the in-game currency; displaying, for a first player and for the second player, a set of questions from a plurality of movie related questions; and awarding, responsive to the multiplayer movie trivia game session competition, the amount of in-game currency risked by the first player and by the second player.

IDENTIFYING AN INDIVIDUAL'S ABILITIES, SKILLS AND INTERESTS THROUGH GAMING DATA ANALYTICS
20170333796 · 2017-11-23 ·

Personal characteristic may be identified by receiving, at a server, game data indicative of a plurality of games, determining a first comparative game performance associated with a first game of the plurality of games, deriving a personal character from the first comparative game performance, and providing an indication of the personal characteristic. Each game of the plurality of games is designed to assess at least one personal characteristic. The personal characteristics may comprise abilities, skills, and/or interests. The first comparative game performance is determined, for example, based on the game data and comparative game information that is indicative of a comparison between game performance associated with the first game and respective game performance associated with at least one other game of the plurality of games.

SHARED AUGMENTED REALITY UNBOXING EXPERIENCE

Methods and systems are disclosed for performing operations for providing a shared augmented reality unboxing experience. The operations include causing concurrent display of a shared augmented reality experience comprising a shared virtual box that is in a closed state on a plurality of client devices associated with a plurality of users and obtaining a sequence of triggers associated with the shared virtual box. First and second inputs are received respectively from first and second client devices. The operations include determining that the first and second inputs correspond to the sequence of triggers associated with the shared virtual box. The operations include modifying the shared virtual box from being displayed on the plurality of devices in the closed state to being displayed in the open state.