A63F2300/807

GAME SYSTEM, GAME METHOD, GAME PROGRAM, AND GAME SERVER FOR A PUZZLE GAME
20230053101 · 2023-02-16 · ·

A puzzle game that enhances a degree of freedom of movement of a puzzle element includes selecting a first puzzle element; moving the first puzzle element; generating a coupled puzzle element when a puzzle element with a same appearance comes into contact with the first puzzle element; causing, when a second puzzle element of a different type comes into contact with the first puzzle element or the coupled puzzle element, the second puzzle element to execute a predetermined operation; and when at least a condition in that an operation of a player with respect to the first puzzle element is no longer performed or a condition in that a predetermined time has elapsed from a time point at which the selection of the first puzzle element is satisfied, erasing the first puzzle element or the coupled puzzle element from the game area.

EQUILIBRIUM CALCULATION APPARATUS, EQUILIBRIUM CALCULATION METHOD AND PROGRAM

An equilibrium state calculation apparatus according to an embodiment is an equilibrium state calculation apparatus for calculating an equilibrium state of a congestion game. The equilibrium state calculation apparatus includes an input unit input with graph information representing a set of strategies represented by a combination of items, in a zero-suppressed binary decision diagram, the strategies used by a player of the congestion game, and a calculation unit that calculates, by using the graph information input through the input unit, equilibrium state information including a proportion of players selecting the strategies in the equilibrium state by a variant of the Frank-Wolfe algorithm.

METHOD AND APPARATUS FOR USING VIRTUAL ITEM, DEVICE, AND STORAGE MEDIUM
20230044770 · 2023-02-09 ·

This application provides a method and apparatus for using a virtual item, a device, and a storage medium, and belongs to the field of application programs that support a virtual chessboard. The method includes displaying a virtual chessboard and a virtual item bar in a user interface, a virtual chess piece located on the virtual chessboard and being a virtual character having permission to use a first virtual item, and the first virtual item being displayed in the virtual item bar; moving the first virtual item on the user interface following a drag operation, the drag operation being on the first virtual item; and assembling the first virtual item to the virtual chess piece and performing a first vibration reminder in response to the drag operation being stopped in a display range corresponding to the virtual chess piece.

VIRTUAL PROP DISPLAY METHOD FOR SEARCHING A VIRTUAL CONTAINER

A virtual prop display method includes controlling display of a scene interface of a virtual scene, the virtual scene comprising a virtual container. The method further includes, in response to receiving an operation controlling a virtual object to search the virtual container, controlling display of a search interface of the virtual container. The controlling display of the search interface includes controlling display, in the search interface, of a prop identifier at a storage location in the virtual container at a first stage of displaying the search interface, the prop identifier indicating that a virtual prop is stored at the storage location. The controlling display of the search interface further includes, after controlling display of the prop identifier, controlling display of the virtual prop at the storage location at a second stage of displaying the search interface, the second stage being after the first stage.

Fitness training system for merging energy expenditure calculations from multiple devices

Systems and methods for prompting a user to perform an exercise and monitoring the exercise are provided. Multiple independent sensors or sensor systems may be used to calculate energy expenditure. Various criteria may be used to manually or automatically select the independent sensor or sensor system or combination that will be used with the energy expenditure calculations.

INFORMATION PROCESSING METHOD, APPARATUS AND SYSTEM, AND SERVER AND STORAGE MEDIUM
20230211238 · 2023-07-06 ·

The present disclosure provides an information processing method, apparatus and system, a server and a storage medium, and relates to the field of game technologies; during simulation of an injury and death process of soldiers of an army in a battlefield, an actual damage value of a current attack is first determined; then, an expected death quantity of soldiers of an attacked army is determined according to the actual damage value, and the expected death quantity is sent to a client, such that the client plays a death action corresponding to the expected death quantity. Influences of a soldier species and a surviving soldier quantity are considered when the actual damage value is determined, and influences of the soldier species are also considered when the expected death quantity is determined based on the actual damage value, such that the obtained expected death quantity is more consistent with expression in real war, and a combat process is more real and consistent with cognition, thereby optimizing a combat scene on the client and improving combat experiences of a player.

System and methods of virtual world interaction

Systems and methods of virtual world interaction, operation, implementation, instantiation, creation, and other functions related to virtual worlds (note that where the term “virtual world” is used herein, it is to be understood as referring to virtual world systems, virtual environments reflecting real, simulated, fantasy, or other structures, and includes information systems that utilize interaction within a 3D environment). Various embodiments facilitate interoperation between and within virtual worlds, and may provide consistent structures for operating virtual worlds. The disclosed embodiments may further enable individuals to build new virtual worlds within a framework, and allow third party users to better interact with those worlds.

Systems and methods for generating virtual encounters in virtual games
11504622 · 2022-11-22 · ·

Method and system for generating virtual encounters. For example, the method includes determining first real-world driving characteristics based upon first real-world telematics data of a first real-world user, generating a first virtual map based upon first real-world geolocation data, presenting the first virtual map in a virtual game, generating first virtual encounters based upon the first real-world driving characteristics and first real-world environmental data, applying the first virtual encounters to the first virtual map for a first virtual character to experience, determining second real-world driving characteristics based upon second real-world telematics data of a second real-world user, generating a second virtual map based upon second real-world geolocation data, presenting the second virtual map in the virtual game, generating second virtual encounters based upon the second real-world driving characteristics and second real-world environmental data, and applying the second virtual encounters to the second virtual map for a second virtual character to experience.

SYSTEM AND METHODS OF VIRTUAL WORLD INTERACTION

Systems and methods of virtual world interaction, operation, implementation, instantiation, creation, and other functions related to virtual worlds (note that where the term “virtual world” is used herein, it is to be understood as referring to virtual world systems, virtual environments reflecting real, simulated, fantasy, or other structures, and includes information systems that utilize interaction within a 3D environment). Various embodiments facilitate interoperation between and within virtual worlds, and may provide consistent structures for operating virtual worlds. The disclosed embodiments may further enable individuals to build new virtual worlds within a framework, and allow third party users to better interact with those worlds.

Battle Control Method for Game Objects, Computer Readable Storage Medium, and Smart Terminal
20230099794 · 2023-03-30 ·

A combat control method for a game object, a computer readable storage medium, and an intelligent terminal are provided. The combat control method includes: controlling game objects comprising a game object in a first combat lineup and a game object in a second combat lineup to enter a combat state based on a combat process confirmation instruction; controlling a first game object in the first combat lineup to point to a second game object in the second combat lineup, and controlling a third game object in the first combat lineup to point to a fourth game object in the second combat lineup, until each game object in the first combat lineup or in the second combat lineup is configured with a pointed game object; calculating a combat result, and pointing the game object with a winning combat result in the first combat lineup to the game object with a winning combat result in the second combat lineup, until the game objects in either the first combat lineup or the second combat lineup are all defeated. In the technical solution, combat time can be shortened, thus improving experience of a game player.