A63F2300/8076

VIRTUAL PROP CONTROL METHOD AND APPARATUS, COMPUTER DEVICE, AND STORAGE MEDIUM
20230046750 · 2023-02-16 ·

This application discloses a virtual prop control method performed by a computer device, and a storage medium. In this application, a controlled virtual object is sheltered by equipping the controlled virtual object with a movable virtual shelter prop, so as to avoid the controlled virtual object being directly exposed in a virtual scene and being attacked by other virtual objects. Moreover, the virtual shelter prop is capable of moving with the controlled virtual object. When the controlled virtual object runs, jumps, etc., the virtual shelter prop may also play a role in defending against an attack, thereby effectively improving the security of the controlled virtual object in competitive battles and improving the user experience. In addition, the controlled virtual object is capable of erecting a target virtual prop at a reference position of the virtual shelter prop held by the controlled virtual object to launch an attack against other virtual objects.

Systems and methods for gamification of instrument inspection and maintenance

Disclosed is a gamification system for overlaying user-controlled graphical targeting elements over a real-time video feed of an instrument being inspected, and providing interactive controls for firing virtual weapons or other graphical indicators to designate and/or record the presence of contaminants, defects, and/or other issues at specific locations within or on the instrument. The system may receive and present images of the instrument under inspection in a graphical user interface (“GUI”). The system may receive user input that tags a particular region of a particular image with an issue identifier, and may generate a visualization that is presented in conjunction with the particular image in the GUI in response to receiving the input. The visualization corresponds to firing of a virtual weapon and other gaming visuals associated with tagging the particular region of the particular image with the issue identifier.

Screen shooting range and method of playing screen shooting game using artificial intelligence technology
11707668 · 2023-07-25 · ·

The present invention provides a screen shooting range and a method of playing a screen shooting game using artificial intelligence technologies. The screen shooting range includes a set studio including a plurality of shooting spaces virtually divided so as to continue a movement line of a user, wherein each of the divided shooting spaces is decorated according to different themes; a plurality of structures disposed in the shooting spaces; a sensor unit configured to detect a motion or position of the user; a plurality of image display units disposed in the shooting space to display images; a moving means provided so that the structure or the image display unit can be moved; a main server for storing a plurality of images as a manual and receiving position information of the laser point; and a controller for controlling internal configurations of the shooting space as a whole.

METHOD AND APPARATUS FOR CONTROLLING VIRTUAL OBJECT, AND STORAGE MEDIUM

A method and an apparatus for controlling a virtual object, a storage medium, and an electronic device. The method includes: obtaining an interactive operation in a virtual scene, the interactive operation being used for controlling a first virtual object to release a virtual prop at a target position; releasing the virtual prop at the target position, and displaying a target region triggered by the virtual prop in the virtual scene, the target region including the target position; and enhancing a target attribute of a virtual object in a first object group in the virtual scene in a case that the first virtual object is located in the target region, the first object group being an object group to which the first virtual object belongs.

INFORMATION DISPLAY METHOD AND APPARATUS IN VIRTUAL SCENE, DEVICE, AND COMPUTER-READABLE STORAGE MEDIUM

An information display method in a virtual scene is provided. In the method, the virtual scene that includes a first virtual object is displayed. The first virtual object is controlled to move in the virtual scene based on a user input. Further, in response to the first virtual object moving into a target region in the virtual scene and obtaining control authority of the target region, a graphical representation of each of at least one second virtual object in the virtual scene is displayed based on a perspective of the first virtual object in the virtual scene. When a view of the respective second virtual object from a location of the first virtual object is obstructed, the graphical representation of an obstructed portion of the respective second virtual object is displayed in the virtual scene based on the perspective of the first virtual object and a position of the respective second virtual object in the virtual scene.

METHOD AND APPARATUS FOR USING VIRTUAL THROWING PROP, TERMINAL, AND STORAGE MEDIUM
20230013014 · 2023-01-19 ·

Embodiments of this application disclose a method and apparatus for using a virtual throwing prop. The method includes displaying a prop throwing control ; controlling a virtual object to throw a virtual throwing prop and displaying a prop triggering control in response to a trigger operation on a prop throwing control; and triggering a prop effect of the virtual throwing prop in response to a trigger operation on the prop triggering control.

CONTEXTUAL ADJUSTMENT OF INPUT DEVICE RESISTANCE
20230218985 · 2023-07-13 ·

A method for adjusting input resistance includes determining, by an information handling system, one or more gaming context characteristics of a gaming application executed by the information handling system. The information handling system determines one or more adjustments to a resistance of a two-axis input device based, at least in part, on the one or more gaming context characteristics. The information handling system applies the one or more adjustments to the resistance of the two-axis input device.

Sound source determining method and apparatus, and storage medium

This application discloses a method and apparatus for determining characteristics of a sound source. The method may include: acquiring a first position of a first virtual role controlled by an application client in a virtual scene; detecting, in a sound source detection area associated with the first position, a second position of a sound source virtual object in the virtual scene; determining transparency of a position mark that matches the sound source virtual object, according to a sound source distance between the first position and the second position, the position mark identifying the second position of the sound source virtual object; and displaying, on an interaction interface of the application client, the position mark of the sound source virtual object according to the transparency.

Haptic device that allows blind users to interact in real-time in virtual worlds

In some embodiments, a haptic device comprises first and second multi-dimensional spatial haptic devices. The first spatial haptic device includes a handle to represent a location of one object in a virtual document or space. The second spatial haptic device includes a handle to represent a location of another object in the same virtual document or space. The first and the second handles are spatially registered with respect to each other. In some embodiments, a third spatial haptic device includes a handle to represent a location of yet another object in a virtual document or space.

Game device, method, and non-transitory computer readable medium

The game device includes a reception unit that is configured to receive instruction information created when a user performs an operation on an input device triggered by a sound output while a game progresses and a derivation unit that is configured to start measuring the degree of fatigue on the basis of the instruction information received by the reception unit and derive the degree of fatigue of the user on the basis of an operation performed by the user during the started measurement of the degree of fatigue.