Patent classifications
A63F2300/8088
Emulating player behavior after player departure
Multiplayer video games involve multiple players playing using either a single computer system or multiple computer systems connected together. While a first player of the multiplayer game is playing the multiplayer game, the first player's actions are tracked and stored. When the first player quits or stops responding before the multiplayer game has completed, the first player is replaced by a computer-simulated version of the first player that selects its actions based on probabilities calculated from the tracked actions of the first player. The multiplayer game is thus able to continue without interruption or disruption, and the first player's playstyle is preserved.
Center device
Methods and apparatus provide for: facilitating communication between one or more controller devices operated by one or more users, respectively, and a data processing apparatus running an application program, wherein each controller device includes a plurality of actuation elements that are operable to be manipulated by a respective one of the one or more users to input desired operations to the data processing apparatus for use by the application program; obtaining a respective controller identifier from each of the one or more controller devices; and storing in a memory the controller identifiers in response to the control section in a sequential table, such that each entry in the sequential table includes at least a sequential table entry number and a respective one of the controller identifiers.
Supplemental content on a mobile device
Methods, systems, devices, and software are described for providing supplemental content for presentation on a mobile device that identifies a video and a portion within the video. In one embodiment, a system includes a mobile device with an integrated video camera that tracks a display playing a movie. The mobile device automatically identifies the current scene in the movie and then accesses supplemental non-video content related to the identified scene. The accessed supplemental non-video content (e.g., audio, tactile, olfactory data) is then presented to the user at the same time the movie is played.
Video game systems and methods
Example systems and methods relate to playing a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world displayed on a display screen. Movements of each game character in the game world are controlled in accordance with respective first game character control operations during the playing of the multi-player video game. In response to satisfaction of one or more conditions, one player's game character is protected from harm in the game world, wherein one of the one or more conditions is a condition triggered voluntarily by the one player. Movements of the protected game character in the game world are controlled based on a position of another, unprotected game character.
Persistent customized social media environment
One or more persistent customized social media environments are created allowing users to share content or an activity. The content or activity may comprise a shared media experience or shared participatory experience. Each user accessing the environment utilizes a device alone or in conjunction with other devices to complete a sharing experience. A persistent customized social media environment definition establishes a user environment which provides social networking services as well as content sharing and allows users who are connected to the persistent customized social media environment definition to experience instant messages, while those users who connect to the persistent customized social media environment at a later time will receive messages once they enter the environment.
Video game using dual motion sensing controllers
An inclination of a first unit is detected based on an output from a first acceleration sensor provided in a first unit of a controller, and an inclination of a second unit is detected based on an output from a second acceleration sensor provided in a second unit separate from the first unit. A difference between the inclinations of the first unit and the second unit is detected, and game control is performed using the detected difference. Thus, with a game apparatus using a plurality of acceleration sensors or a plurality of sensors capable of detecting a motion or a posture, a dynamic play is made possible with a high degree of freedom of motion and an intuitive motion input is realized.
Directional beam steering system and method to detect location and motion
A method of communicating data between a game console unit and at least one wireless mobile game controller is disclosed. The method includes establishing an uplink from the at least one mobile game controller to the game console unit via a first millimeter-wave wireless link, and establishing a downlink from the game console unit to the at least one wireless mobile game controller via a second millimeter wave wireless link.
Supplemental video content on a mobile device
Methods, systems, devices, and software are described for providing supplemental content for display on a mobile device. In one embodiment, a system includes a video display that displays video content. A mobile device with an integrated display may track the video display, with a video camera or other methods, and identify the video content in the tracked video display. The mobile device may access supplemental content related to the identified video content, and display the accessed supplemental content on the integrated display.
ELECTRONIC MULTIUSER SCREEN PLATFORM, ESPECIALLY FOR GAMES, AND METHOD OF CHECKING AUTHORIZATION FOR THE EXECUTION OF PROGRAMS SUCH AS GAMES
The invention concerns an electronic platform-screen comprising (a) a globally flat case (200); electronic processing, storage and interface means housed in the case; (c) a flat screen display (110) arranged at an upper surface (202) of the case; and (d) a plurality of user-interface elements (300) for several users, distributed around the display screen and connected to the interface means housed in the case. The invention also concerns a method for controlling clearance for executing downloaded programmes such as games. The invention is applicable in particular to electronic games involving several players.
Game machine with dance stage adaptive to tandem players
The present invention provides a game machine provided with a stage which has a treading surface on which a plurality of play regions are set so as to be displaced from each other in a front and rear direction, that is a direction facing a display device, and are set as ranges where at least one player should perform dance steps on each range, and a step command device which commands the player step positions at which the player should tread in each of the play regions, with the step positions being changed in association with progress of a game, and being commanded through the display device in a distinguished manner for each of the play regions.